loekf
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'Strong evidence' Apple working on custom power chips for 2019 iPhones
The Barclays people don't know what they are talking about. You don't need 1300 people to design a power management controller for a phone, so handling the charging/discharging of the battery and generating all those voltages for the SoC, modem, wireless amps etc.
It's just another game than doing a CPU, GPU etc.
However, I'm sure Apple has gained the knowledge after doing iPods and iPhones for the past 15 years.
80 people is about right for such a PMU (power management unit), also given that Apple will move to in-house developed wireless charging,
wants new power tricks (e.g. modulate supplies like AMD and Intel are doing) etc. -
Apple's Craig Federighi offers aspiring programmer advice for the future
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I/O 2016: Google's new Home hardware takes on Apple's HomeKit and Siri
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Apple in negotiations to expand Apple TV+ with live sports, more movies
seanismorris said:Buy an NFL & NBA team instead.
I think Apple should stay away from live sports. -
Unboxing and activating Apple's titanium Apple Card
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After a VR-free year from Apple, VR headsets deemed "the biggest loser" of 2016
These analysts are (as usual idiots). Personally I don't believe in AR. Why the hell would I walk around in the real world with a headset over my regular glasses to see Pokemons jumping around or see immediately where my destination is. You play games to be immersed in another reality.
I own a PSVR. I agree the game makers are still looking for the killer app. However, two games / demos stood out for me in the past months:
- The Batham Arkham VR game, where you solve as Batman some crime. You actually feel being Batman, specially with the Move controllers.
- Last night, I played the SW Rogue mission from Battlefield SW. You are in an X-wing cockpit and it's totally awesome to navigate through an asteroid field, attack a Star cruiser and pull up the targetting computer. This 15 min experience/demo screams for more.