InspiredCode
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Apple threatens to close Epic Games developer account on Aug. 28
bulk001 said:tyler82 said:Apple is on the wrong side of this battle. -
Masimo open to an Apple Watch settlement, if Apple would only call
entropys said:All articles I have read fail to specify exactly what patents Apple is supposed to have infringed. More interested in the controversy I suppose.
From what I can sort of gather, it is a general patent applying to blood oxygen sensors being on the wrist. Which tbh is a joke of a patent. Happy for more details in the next article please.
Masimo is a very large company. Whining about how much more Apple Pay’s its former staff is tragically sad, as Masimo clearly weren’t paying them what they were worth.https://www.usitc.gov/system/files/secretary/fed_reg_notices/337/337_1276_notice10262023sgl.pdf
Typical patent system idiocracy in this too. When Apple redesigns their sensor to put it back on the market they won’t be able to chamfer the edge (a really common industrial design technique) because that is a claim specified in isolation that was considered an infringed on design. -
Apple warns developers it will pull apps without recent updates from the App Store
I don't think Apple is charting the right path, but something needs to be done about all the broken games on iOS and macOS.
For games, I think there should be a subset of Apple APIs that are guaranteed not to change (including a stable architecture using Rosetta or LLVM bitcode). People like their games to be able to run forever. If a game can never break API compatibility, we wouldn't have the problem of so many games that stop working. This would also help promote games to a form of media. Media should never stop working just because it is older.
There is a *BIG* reason why game publishers think the 30% cut they pay to Xbox and PlayStation is fair, but they feel the 30% cut to Apple isn't. Those platforms guarantee a game will run for the life of the platform without changes. If the game publisher doesn't have to retain developers to support the game throughout its lifespan they are getting their money's worth. They would make more money over the long term and they wouldn't have to face angry gamers when the game stops working. If Apple can provide the same guarantees, I think they can argue that they are pricing fairly. -
Spectre comes back from the dead to haunt Intel chips
jdb8167 said:I know that Apple's Arm CPUs use micro-ops but I don't know anything about if or how they are cached. The caching of micro-ops is the source of this vulnerability. In general RISC CPUs have much simpler decoding so it is possible that micro-ops aren't cached at all or the cache structure is much simpler. Someone with more knowledge of Arm CPU Architecture should chime in.
Edit: And apparently SMT (also known as hyper-threading) is involved. Since Apple's ARM SoC cores don't use SMT, it looks like they are safe from this. -
Apple Silicon switch could lead to lower-cost Mac lineups, analyst says
Rayz2016 said:mdriftmeyer said:red oak said:The performance + battery improvements alone are enough to fundamentally change Apple's unit market share in the PC industry. This analyst seems to be missing that fundamental point. A lower priced SKU variant is just the icing on the cake.
Prices will be the same but their profit margins will increase due to being the CPU designer.You haven’t seen ASi, and you haven’t seen AMD’s new whatever, so you don’t know which is faster and which runs cooler.You also don’t how much it cost to develop the new chips, or do you think Apple’s chip designers work for free? -
DOJ antitrust lawyers question Beeper over Apple's iMessage hack
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Facebook attacks Apple over iOS 14 ad privacy program in full-page newspaper ads
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Apple Watch import ban stay opposed by ITC
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Unity adds Apple Vision Pro support for all game developers
Pretty awful that it is for Unity Pro only ($2200 per year per developer or artist, $185/mo billed per year). That means it will mostly just be used for ports that are already generating revenue. Unlikely to be used much for new development or by Indies. Other major platforms like Meta Quest are not locked to Unity Pro.
Unreal is also working on AVP support and may end up a better option despite their fight with Apple. Disney uses Unreal heavily and may be a big reason Epic is still working on AVP support despite their feud. Unreal pushes MaterialX for shaders in UE5, a standard for shaders that Apple is also pushing. MaterialX is artist friendly and works across different vendors shading languages. Unity doesn’t have support for MaterialX, although there is partial support to translate Unity shader graphs to MaterialX for Unity’s RealityKit backend.
We may see more use of RealityKit for games. Although RealityKit is more suited for AR or casual games. It is missing features normally expected for heavily immersive games. It is a great artist-friendly engine, but you are not going to write a AAA game with it. -
Apple Watch import ban stay opposed by ITC
Right. And if you want to read the patent it is very clear this is what is happening. Not only that, one of the two patents was Masimo patenting Apple’s design after they released it. I saw on one patent news site that observed this was a strange aspect that rarely happens. Apparently so trivial that Apple forgot to patent it themselves. The second patent was struck down as prior art, contested, then brought back in. It is also very trivial.You have to remember no technology, no data was "stolen" here. It's the nature of the US patent system to award patents that are as generalizable as possible, such that the patent is basically an idea that anybody can think of, and they leave it to courts to have the patents invalidated, modified, and to have the companies fight it out.