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Apple Music announces Lossless Audio, Spatial Audio with Dolby Atmos
saarek said:It's a shame that the spacial seems to be Apple hardware specific. I'm sure other headphones that support Dolby Atmos could easily do it too if allowed.
From Apple's FAQ:
How can I listen to Dolby Atmos music?
All Apple Music subscribers using the latest version of Apple Music on iPhone, iPad, Mac, and Apple TV7 can listen to thousands of Dolby Atmos music tracks using any headphones. When you listen with compatible Apple or Beats headphones,8 Dolby Atmos music plays back automatically when available for a song. For other headphones, go to Settings > Music > Audio and set Dolby Atmos to Always On. You can also hear Dolby Atmos music using the built‑in speakers on a compatible iPhone, iPad, MacBook Pro, or HomePod,9 or by connecting your Apple TV 4K to a compatible TV or audiovisual receiver.
Note: The headphones audio output from Dolby Atmos works the same as output from a binaural recording, a technology that's been around for decades. It will work in any stereo headphones. (It's the back end tech that is completely new.)
Note to the note: Dolby Atmos for movies requires AirPods Pro because they have gyroscopes. Watching a movie on your iPhone, you're oriented toward the screen. If you hear an airplane coming from behind you and flying over and you turn instinctively turn your head, you still want the sound to be oriented to the screen as it would be if you were sitting in a movie theater. For listening to music, not so much, because you'll often be walking around doing other things while listening, and it's just as well to have the soundstage remain oriented to your ears as there's no screen involved. -
Why Spatial Audio is the future of the music industry, even if you hate it
sflagel said:I feel like I am the only one who doesn’t get it, but what is the difference between Spatial Audio and Dolby Atmos Audio?And what is the difference on iPhones between the “Automatic” setting and “All”. It seems that “All” plays Spatial Audio on all headphones; while “Automatic” restrict Spatial Audio to AirPods and Beats; why?
Dolby Atmos refers to an object-oriented surround sound technology created by the Dolby company. Normally when audio is mixed, the sound engineer decides exactly which sounds come out of which speakers (left, right, center, back left, back right, etc.). Mixing in Dolby Atmos, the engineer decides from which direction a sound should come, and the listener's device computes on the fly how to accomplish that, based on what speakers are attached and where they're placed in the room.
For headphones and earbuds, the computational work is done on the fly to create binaural sound. In short, you have only two ears, but you can tell when a real-world sound is coming from a certain direction. Your brain accomplishes this by sensing slight delays between when your left ear and your right ear pick up the same sound source, and by interpreting echoes and other effects of real-world sound bouncing around in your surroundings. Live sound recorded by two microphones placed into a mannequin head's ears that's then played back directly into your ears via headphones will be binaural audio, and your brain will be able to interpret not only left and right, but all directions for that recorded sound.
Now, the computational power of your iPhone is able to recreate that effect for any surround-sound source that was mixed for multiple surround speakers in a room. Your iPhone sorts exactly where and when the delays and echoes should be just as they enter your ear canal. As a result, you hear the playback not just as let/right, but as spatial audio, all around you.
As far as the settings, Automatic works with Apple's buds or headphones automatically, because there is two-way communication going on between those devices. "Always on" is necessary to get spatial audio playback in standard wired headphones, because the signal is just one-way output from your iPhone to 'dumb' headphones. -
Telegram founder says iPhone users are digital slaves
Thanks to competition and the free market, this fellow has the choice to not interact in any way whatsoever with Apple, their hardware or their software.
Ah, but that's probably not what he really wants. He wants access to the wallets of Apple's customers, but doesn't want any of the accountability that Apple requires to get there. What none of the folks who take this position realize is that it's because of all that accountability, privacy, security and software stability that Apple mandates that Apple's customers are more desirable than the ones who opt for Android. So if he got what he says he wants he wouldn't actually get what he really wants. -
Apple Maps, Weather app now shows Crimea as Russian territory
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Apple Music Spatial Audio launch event set for June 7
“Spatial Audio promises an immersive audio experience, built on top of Dolby Atmos. Rather than using fixed audio channels, Spatial Audio also takes into account the user's head movements, allowing the music sources to stay in positions relative to the user's body.”
Based on what’s written here and in the linked explainer article, I think AI misunderstands what spatial audio is. The short end result of that is that I sincerely doubt that spatial audio for Apple Music will involve tracking head movements as it does when watching a movie with surround sound on your iPhone.
This is because when watching a movie with spatial audio in your earbuds, the gyroscopes and sensors are orienting the surround sound to the device’s screen, not the listener’s body. The purpose of this is so that the sound of, say, an airplane flying overhead from behind your right shoulder and into the action on the screen will stay oriented to that screen even if you momentarily turn your head in reaction to hearing the airplane approach. This is a very cool effect, but it’s accomplished both with measurements from gyroscopes and accelerometers, along with some reliable assumptions about how you and your iPhone are positioned when you start watching.
When listening to music in your earbuds with no associated video on your iPhone, you’re a lot more likely to have the phone in your pocket or left on some furniture nearby. As a result, measuring your earbuds’ orientation to your iPhone becomes less than meaningless. The sensors in your AirPods Pro can detect motion, but as there are no sensors on your body, AirPods can’t determine on their own which way your head is turned. As such, there would be no way to consistently track head movements within an audio-only surround sound music track, without either assuming a listener is looking straight forward at the beginning of a track (an incorrect assumption much of the time) or by requiring an active user interaction confirming their starting position when pressing “play.”
So spatial audio for Apple Music is going to mean that there is indeed a three-dimensional sound field played back to you in your earbuds or earphones, whether from a 5.1 audio mix or from a Dolby Atmos source. It will be amazing. It almost certainly will not, however, involve tracking head movements for audio-only music. The surround sound field will stay oriented to your two ears, just as stereo does now. “Spatial audio” itself just refers to the technology that enables three-dimensional sound to be played back through two earphones or earbuds. The technological feat here is simulating the surround effect achieved with a much older recording concept known as binaural audio. -
European Union smacks Apple with $2 billion fine over music streaming
avon b7 said:This is part of what the EU had to say:"Today's decision concludes that Apple's anti-steering provisions amount to unfair trading conditions, in breach of Article 102(a) of the Treaty on the Functioning of the European Union (‘TFEU'). These anti-steering provisions are neither necessary nor proportionate for the protection of Apple's commercial interests in relation to the App Store on Apple's smart mobile devices and negatively affect the interests of iOS users, who cannot make informed and effective decisions on where and how to purchase music streaming subscriptions for use on their device.
Apple's conduct, which lasted for almost ten years, may have led many iOS users to pay significantly higher prices for music streaming subscriptions because of the high commission fee imposed by Apple on developers and passed on to consumers in the form of higher subscription prices for the same service on the Apple App Store.
... "
Apple makes no reference to its anti-competitive behaviour in its statement and instead tries to put the spotlight on Spotify, its European nature and music streaming.
When Spotify launched in 2006, streaming music was limited primarily to stationary, plugged-in computers. There were mp3 players and iPods that made downloaded music portable, but Apple had to invent the iPhone, push phone companies into broadband, and then introduce the App Store for Spotify to become relevant. Samsung, Google and others followed, expanding Spotify’s opportunities for riding the broadband mobile platform wave.Spotify then used that platform to disrupt the purchased digital music market, and Apple supplanted iTunes with Apple Music in response.As with Epic, Spotify just wants a free ride. That’s what this is all about.Honestly, when you add to this the fact that Spotify also notoriously pays artists significantly less for their content than Apple, they come off as pretty parasitic, when you think about it. -
Apple explains how the redesigned Home app came to be
dewme said:The Home app is certainly attractive with all of the background pictures. Functionally it’s still very far behind Alexa app, which incidentally has a prominent control to turn ON/OFF all lights - which I used last night. It also lets you classify smart plugs that are controlling lights as “lights,” which I find rather useful since the smart plug is just an intermediary or proxy.
Apple will get there eventually. I think they are trying to make it very simple and accessible for those who are new to home automation. Perhaps when they start getting more people comfortable with it they’ll add in the kind of features people who have been using home automation devices are expecting. It’s still very early in the adoption phase for this technology for a lot of Apple users. -
Twitter loses half its ad revenue, still weighed down by debt
Let’s not forget that this started with Mr. Musk talking sh** for some mixture of reasons including ego and his desire to loosen Twitter’s policies regarding restrictions on the spread of disinformation. Musk talked a big game about purchasing Twitter for a ridiculous sum of money, sure that such a bluff would demonstrate his masculinity while pushing Twitter’s execs around in public.Then they called his bluff. Musk shouldn’t have forgotten that a ridiculous liquidation payout is always a goal for Silicon Valley execs. He then found out that financial rules and contract law made his threats far less idle than he’d intended.Suddenly Twitter’s execs had way more of Musk’s money than a serious purchase negotiation would have ever yielded, and he was a little dog latched on to the back bumper of a fantastically overvalued Twitter Pinto.Of course, a narcissist’s ego disallows admission of ego-based errors, so Musk doubled down and walked into Twitter HQ with a sink, to indicate the seriousness of his plans to manage a company he’d had no plans to own. The rest has gone about as well as any objective observer would expect. -
Apple Car is a matter of 'when, not if' claims analyst
jdiamond said:Guys, no one is implying Apple will make a physical car. It's like AppleTV - initially, everyone hoped for an amazing Apple TV that was transparent and thin. But it ended up just being a little box you hook up to a normal TV. There's no reason to think this wouldn't be similar in concept to car play. Apple would just be helping car companies that need to play catch up on things like self driving features, etc. And they could go to town integrating the infotainment/entertainment systems with their own stuff.
Also, AppleTV didn't end up being the whole TV because Apple couldn't get all of the other content providers to agree to integrate into an AppleTV standard. If they were going to be the TV, it was going to be a device that seamlessly provided you with content from your cable provider, from streamers like Netflix and HULU, from things like YouTube, for purchased content, and on-air TV. For the user, it would all just work. Without that, they made a box that's better than the other boxes and dongles, but it doesn't require everyone else to play ball for it to be usable. You'll note that on your ATV box, HULU and Amazon integrate into the Apple search and 'Up Next' feed, but Netflix refuses. Xfinity only made their cable content available in an app a few months ago. When HBO became "max," their app dropped Apple's API and went with their own crappier one. Apple wasn't going to be the seamlessly integrated TV device unless they could do it all the way, all their way. None of this is analogous to their situation in developing a car.
Why wouldn't Apple produce an entire car? Apple has thirteen times the market capitalization of Toyota, the largest "established" automaker, and 55 times the market cap of GM. There are many new EV companies coming on line, and they don't have Apple's resources. See Fisker, Rivian, Lucid, and even DeLorean is apparently resurfacing as an EV company.
It seems entirely likely that Apple may contract with another company to manufacture their car, just like they do for production of iPhones and iPads, but they will not launch a new initiative as Apple Car and simply have it be CarPlay on steroids, living as an insert inside other companies' cars. That would subject Apple's reputation to the whims of other companies' design and manufacturing decisions. That's not how they do business. -
EU antitrust chief ready to get on Apple's case about fees and safety warnings
foregoneconclusion said:"I would think of it as unwise to say that the services are not safe to use, because that has nothing to do with the DMA," Vestager said about the warnings. "The DMA is there to open the market for other service providers to get to you and how your service provider of your operating system, how they will make sure that it is safe is for them to decide."
Apple offers a number of consumer protection benefits for users of third-party apps downloaded through the App Store, and in-app subscriptions and purchases handled through the App Store. Apps are reviewed for compatibility and compliance with consumer data collection standards, including required transparency and permissions for collection and use of certain user data. In-app subscriptions can be stopped as easily as they are started. The list goes on.
For third-party app stores, these things - by definition - will not be handled by Apple, and Apple can't guarantee that similar standards will be maintained by operators of third-party app stores. They not only should be allowed to communicate this, an actual consumer protection law should probably require that this be communicated.
As much as the EU seems to be actively pretending it's not the case, the primary reason that some app developers want to have access to the iOS platform outside the App Store, is specifically because they want to defy Apple's standards for security, privacy and consumer protections. They want to collect and sell user data and they want to implement in-app sales and subscription practices that don't meet Apple's standards.