enkode

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  • Google's Pixel XL priced like Apple's iPhone 7 Plus, but it lacks numerous key features

    Disclaimer: I'm platform agnostic and mostly unbiased.

    Originally I was only here because of the humorous fanboy banter "from both sides". The comments were getting pretty salty around page 6 and I decided I'd come in for a few. Let me start by saying, the Pixel isn't even out yet. So benchmarks from devices that aren't the actual device cannot be used against it. But since we are on that topic, know that even if Apple wins the benchmark battle, one device still isn't BETTER than the other. Let's talk about this for a moment..

    Apple users will defend their grounds until the earth comes to an end. Especially the fanboys that are so easily convinced by a biased article. Some of the information above is accurate, and some is blatantly incorrect. I'm not going to pick through the article and identify everything that is wrong or taken out of context because it doesn't matter that much to me. If it matters to the ones that are curious, do your research. But know that the actual truth is out there.

    To the ones saying the Pixel's technology is old? Seriously? I won't even humor these remarks.

    To the ones commenting about the lack of OIS. You're right. Pixel has EIS. OIS is better for low-light technology where EIS is better for 4k video. Pixel's camera already has great low-light performance, so their focus was better video stabilization. 

    Since I run iOS and Android, I can say that it is more of a personal preference overall.

    Apple fanboys validate their expensive purchases with a gorgeous piece of hardware with a snappy UI. Applications run great and hardly ever hiccup. 
    Android fanboys are more in it for the experience. Having a device that is customizable and a truly groundbreaking platform that is still not in it's adulthood is exciting.

    Apple's systems are pretty closed "for the most part". Leaving little to customize and fiddle with. This isn't necessarily a bad thing, it just doesn't appeal to all people. I was one to tear everything apart to learn how it works. I do that all the time with a multitude of android devices. The platform and "most" hardware is so open, they promote the idea. On the other hand, Apple users are content with what they have. Neither one of us are wrong by any means. 

    EDIT: Here's a bit of information regarding benchmarking "particularly mobile". Aside from being a little dated, the technology for benchmarking hasn't changed a bit.

    • Some benchmarks penalize devices with more pixels — Most graphic benchmarks measure performance in terms of frames per second. GFXBench (formerly GLBenchmark) is the most popular graphics benchmark. Apple has dominated in the scores of this benchmark for one simple reason. Apple’s iPhone 4, 4S, 5 and 5s displays all have a fraction of the pixels flagship Android devices have. For example, in the chart above, the iPhone 5s gets a score of 53 fps, while the LG G2 gets a score of 47 fps. Most people would be impressed by the fact that the iPhone 5s got a score that was 12.7% higher than the LG G2, but when you consider the fact the LG G2 is pushing almost 3x the pixels (2073600 pixels vs. 727040 pixels), it’s clear the Adreno 330 GPU in the LG G2 is actually killing the GPU in the iPhone 5s. The GFXBench scores on the 720p Moto X (shown above) are further proof that what I am saying is true. This bias against devices with more pixels isn’t just true with GFXBench, you can see the same behavior with graphics benchmarks like Basemark X shown below (where the Moto X beats the Nexus 4).