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  • Android makers shift focus from under-display fingerprint readers to 3D sensing after iPho...

    Qualcomm, on August 15th 2017, announced that their next generation Spectra ISP was going to have depth sensing capabilities and was to be integrated into flagship Snapdragon chips in 2018. So I don't see this coming as a surprise given it will be in the majority of Android flagships next year (of course, the OEMs still need to implement the required hardware).
    Today we’re unveiling our 2nd generation Qualcomm Spectra ISP. It features a completely new architecture that is engineered to increase image quality and speed, but more importantly, it’s designed for depth sensing in high-resolution and high accuracy — at very low-power. 
    Source: Qualcomm

  • A11 Bionic processor in iPhone 8, iPhone X contains first Apple-designed GPU, new secure e...

    hodar said:
    I have been hearing that same line "It appears that silicon is reaching limits, imposed by the laws of physics." since the mid-1990's. Yet, mysteriously year after year; we see performance improvements in the 30-50% range. Those improvements do not sound anything like hitting a limit, improvements in the 2-5% range sound like you are banging against a limit.
    Not in IPC for CPUs.

    Intel, for example, saw a ~40% increase in performance with Kaby Lake Refresh with about 25% coming just from adding 2 more cores while being able to operate in the same 15W package. The process remained the same and, for the most part, so did the architecture.


    Source: wccftech

    Apple hasn't seen 30%~50% increases in IPC, for the most part, they've just added more cores and moved to a smaller process.

  • A11 Bionic processor in iPhone 8, iPhone X contains first Apple-designed GPU, new secure e...

    I'm curious for a deep dive into their GPU. Given they only have a 30% increase in performance, it would be nice if they took care of the heavy throttling seen in the A10 Fusion.

    Source: Anandtech

  • Video: iPhone 8 Plus A11 Bionic versus iPhone 7 Plus A10 Fusion performance test

    EngDev said:
    The graphics seems to be well behind the CPU, at least compared to the competition. Both those GFXBench scores and 3DMark scores aren't far off from this year's Snapdragon or Exynos. In some cases they're even behind.

    I'm curious to see if Apple can push that further in future chips now that the entire graphics portion is in-house.
    Yes, the iPhone's GPU is definitely behind the Android competition as far as the benchmarks tell. I'm not sure how much this means in the real world. It definitely helps Android devices in terms of bragging rights. I don't know why the iPhone's GPU is weaker than Qualcomm's Snapdragon GPU. I'm sure Apple will be able to fix that eventually but if it's not going to help iPhone sales, then it probably isn't even worth the effort to have a slightly better GPU which most consumers won't even notice.
    And the Android BS pushers have arrived right on queue...
    Put down your Tiki Torch and go look at the benchmarks for yourself.

    Source 1, 2
  • Apple's Cook repeats benefits of AR in interview, says AR glasses tech not mature

    netrox said:
    EngDev said:

    "We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."
    Then why did they launch ARKit on devices without depth sensing hardware for the rear camera? It's something that's almost essential for a great AR experience.
    Because it's too soon and not cost effective? Remember, there are reports of depth cameras being in a tight supply.
    Which is what I was alluding to with that quote. If he didn't care about being first, why not just wait until the technology was ready?

    I'm not upset that Apple launched ARKit, but I don't think that quote is completely true with respect to not caring about being first.  In this case, Apple wants to get on relatively early to grow the ecosystem and evolve the platform as new technology becomes more available to the mainstream.
  • Feral Interactive will ship driving simulation game 'Dirt Rally' on macOS later this year

    macxpress said:
    EngDev said:
    macxpress said:
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    The ones with discrete GPU's are good enough to play most games today. You don't need a 1080 to play every single game. 
    The Radeon Pro 555 in the 15 inch Macbook Pro offers around 25%~35% of the performance of a GTX 1060 6 GB, a card that can be found in a $980 laptop. The MBP 15" is good enough for less demanding games, but not much more. Even a MX150, NVIDIA's entry dGPU for laptops, offers about the same performance, if not better for gaming.
    People don't buy laptops with the intention of playing games on them....You're stuck on one model. Apple makes more than a MacBook Pro. 
    Plenty of people do, that's an odd thing to say.

    The 21" iMac has the same graphics options as the MacBook Pro. So we've ruled out the MacBook, MacBook Air, MacBook Pro, Mac Mini and 21" iMac.

    The 27" iMac with the top tier Radeon Pro 580 only offers GTX 1060 levels of gaming performance when running Windows through Boot Camp. 

    So I'm not sure what you mean by stuck on one model.