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Qualcomm, on August 15th 2017, announced that their next generation Spectra ISP was going to have depth sensing capabilities and was to be integrated into flagship Snapdragon chips in 2018. So I don't see this coming as a surprise given it will be in the majority of Android flagships next year (of course, the OEMs still need to implement the required hardware).
Source: QualcommToday we’re unveiling our 2nd generation Qualcomm Spectra ISP. It features a completely new architecture that is engineered to increase image quality and speed, but more importantly, it’s designed for depth sensing in high-resolution and high accuracy — at very low-power.
hodar said:I have been hearing that same line "It appears that silicon is reaching limits, imposed by the laws of physics." since the mid-1990's. Yet, mysteriously year after year; we see performance improvements in the 30-50% range. Those improvements do not sound anything like hitting a limit, improvements in the 2-5% range sound like you are banging against a limit.
Intel, for example, saw a ~40% increase in performance with Kaby Lake Refresh with about 25% coming just from adding 2 more cores while being able to operate in the same 15W package. The process remained the same and, for the most part, so did the architecture.
Apple hasn't seen 30%~50% increases in IPC, for the most part, they've just added more cores and moved to a smaller process.
I'm curious for a deep dive into their GPU. Given they only have a 30% increase in performance, it would be nice if they took care of the heavy throttling seen in the A10 Fusion.
magman1979 said:The graphics seems to be well behind the CPU, at least compared to the competition. Both those GFXBench scores and 3DMark scores aren't far off from this year's Snapdragon or Exynos. In some cases they're even behind.
I'm curious to see if Apple can push that further in future chips now that the entire graphics portion is in-house.gmgravytrain said:Yes, the iPhone's GPU is definitely behind the Android competition as far as the benchmarks tell. I'm not sure how much this means in the real world. It definitely helps Android devices in terms of bragging rights. I don't know why the iPhone's GPU is weaker than Qualcomm's Snapdragon GPU. I'm sure Apple will be able to fix that eventually but if it's not going to help iPhone sales, then it probably isn't even worth the effort to have a slightly better GPU which most consumers won't even notice.
Source 1, 2
netrox said:AppleInsider said:
"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."
I'm not upset that Apple launched ARKit, but I don't think that quote is completely true with respect to not caring about being first. In this case, Apple wants to get on relatively early to grow the ecosystem and evolve the platform as new technology becomes more available to the mainstream.
It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass.
The 21" iMac has the same graphics options as the MacBook Pro. So we've ruled out the MacBook, MacBook Air, MacBook Pro, Mac Mini and 21" iMac.
The 27" iMac with the top tier Radeon Pro 580 only offers GTX 1060 levels of gaming performance when running Windows through Boot Camp.
So I'm not sure what you mean by stuck on one model.