Nightmare!
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Blizzard 'Overwatch' installer may herald macOS version coming soon
Who cares about Overwatch?
Blizzard proved that Mac/Apple users weren't an important client base when they decided to release the title as Windows only. Now, that the game is over a year old, 95% of the population is completely caught up to the game and are nigh-experts. Mac users would jump in and get wrecked and would only hear about how much Macs suck. It serves no Mac user to adopt and reward Blizzard for that complete and total abuse.Worse still is what they said about Macs when they dropped Overwatch. They said and I quote "Apple needs to make good computers". Good computers? Seriously Blizzard? Never mind that Overwatch runs on a toaster and my 2013 iMac with a 780m ran Overwatch beta in bootcamp at 1440p/medium settings at 45 fps. Since then we've had far stronger Macs like the 295X, 395X, 580 iMacs. The Mac Pro with two D3/6/700s. And the MacBook Pros with the 455, 460s each capable of running the game perfectly fine. But they made the computing/gaming community think that no Mac could run Overwatch. Please. I've run Doom at 1440p high settings just fine. Overwatch would easily run on Mac. If they'd just optimized to OpenGL or Metal (either one really), they could've dropped the title relatively quickly.The question really is, would the sales compensate for the additional work? And as a professional programmer, I can tell you that if you make solid code that is not API-intensive, you'll likely have to spend less money porting because of a reliance on DX12 (Wintel/Xbox), OpenGL (PS4/Linux/Mac) or Metal (Mac). The problem is that they took the cheap way out(unlike past games) and dropped their title as quickly as possible and that meant that customizations/optimizations were made primarily for Wintel first...PS4 second. And because the Mac was an outlier in technology...they instead decided to slime Apple products outright by claiming that Apple *literally* needed to create "good computers". As if the preponderance of crappy 400 dollar computers you get at Best Buy, Office Depot, Costcos and the like, were amazing machines. It's insulting.
If Overwatch was properly coded, porting it to Mac would've cost a million dollars tops. The engine, art assets, sound assets and more are all platform agnostic. That means just a scant 25,000 Mac sales at 60 bucks a pop would've made their money back and then some. They easily could've kept their mouths shut and just said the Mac version was coming, and then sold it 6 mo later and made a small profit out of it. Instead they made nonsense claims about hardware, and insulted a business partner that has made them a TON of money on the iOS platform via Hearthstone (iOS devices generate more cash for them than PC...surprise!). And now they want to give us the game 1.5 years late, at full price as sloppy seconds, likely unoptimized, and watch us get wrecked by players that have way more experience for us while new, interesting titles are dropping left and right?Go swivel on it Blizzard.