Oneanddone
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Why macOS Mojave requires Metal -- and deprecates OpenGL
When I started using Macs in the late 1980s, most creatives in design, advertising and film used Macs--there was an entire infrastructure of printing, color, and 3rd-party tech support that made it the desktop of choice. There was a "halo effect" that creatives gave to Macs, one that let Apple charge higher prices for its showy computers and then, its mobile devices. When the trashcan Mac came out, it presented a challenge for 3D artists, filmmakers, and game developers. While Apple had always lagged behind Wintel machines in available graphics cards, the AMD-only trashcan meant that you had to jump through endless hoops to run the proprietary CUDA platform in Nvidia cards. When Nvidia GTX 10_0 GPUs dropped a few years ago, they were a quantum leap forward--and there were no Mac drivers. Last year when Nvidia finally got around to writing Mac drivers for these cards, the only Macs that could run them as is were the Mid 2012 Macs (for a variety of reasons). Nvidia stock traded at around $29-32 in 2016 and recently hit a high of $269. In an article published today (July 1) on The Street website titled "Doubting Nvidia's Future Is Dumb," one analyst notes " AI is a multi-decade investment theme and Nvidia's technologies sit in the pole position. As users train and tweak their AI algorithms, the GPU has proven to be the most effective hardware, sometimes by an order of magnitude." When Apple threw the industry a bone this year with external video card support, it was too little, too late. If Macs can't natively run Nvidia cards without an external enclosure, and they are deprecating the Macs that can, it places Apple desktops as an outlier in the black collar world. I'll use Macs until I can't, but when my old MacBook Pro died recently, I looked at the laptops Apple is offering now and nothing can meet my needs.