aderutter

About

Username
aderutter
Joined
Visits
88
Last Active
Roles
member
Points
1,295
Badges
1
Posts
622
  • Apple Arcade game developers talk about experience with Apple

    @CheeseFreeze, Thanks for your take on your experience, but to be honest I'm surprised by your stated perceptions. Are game studios participating in AA paid per download or a flat amount per month for example?

    I haven't had any dealings with respect to Apple Arcade, but I strongly recall Apples approach to iAds was pretty much the opposite of what you are saying about AA. With iAds, the payout to developers was tenfold the competing networks, so Apple effectively threw lots of money at iAds, and developers (like me) that took advantage reaped significant rewards. I feel that iAds was closed down likely due to them over-spending and over-investing, which is the opposite of what you are saying is happening with AA. 

    Further, my personal conversations with app-store staff, for example, did nothing but leave me with admiration for Apple's pursuit of excellence for its end-users.

    I strongly suspect that the truth lies somewhere in the middle, and would be interested to know how much revenue a game studio can expect to receive for having a single game in AA. I imagine it's far more than some may think you are implying but likely far less than the opportunity available to the larger studios via the unsavory alternatives of ads or IAP. Personally I'd be happiest if Apple just banned all ads and IAP in games.
    lolliverBeatsFileMakerFellerGilliam_Batesforegoneconclusionwatto_cobrajony0
  • Apple TV holds just 2% of streaming device market, report says

    Beats said:
    aderutter said:
    For example you can’t release a game that only works with an A13 or above for example. 
    You have to support all iOS 13 devices, so that includes iPhone6S generation devices, hence no cutting edge games.

    WTF? I didn't know this. No wonder all the latest games look like crap for what the hardware is capable of. THIS needs to be lifted. Even if a game says "Requires iPhone XS and above" it may piss off a gamer temporarily but it will encourage him/her to upgrade which means another sale for Apple.

    Yep, as a developer it’s annoyed me for many years. 
    I remember building a game prototype for 3GS iPhone in 2009, it worked great on 3GS iPhone but was far too slow on iPhone3. 
    IPhone 3 supported iOS4 so was common - so the game would have to have been delayed until iOS5 as a minimum target in 2012.

    There was some hope for a while as it was possible to restrict an app to devices with ARKit support (6S and beyond), but that was short lived as now we have some ARKit2 features that require an A12 processor but we can’t restrict a game release to an A12 device. 

    Developers need the ability to restrict a game to more specific devices, ideally on a RAM or Processor level, or for Apple to not support as many old devices in new iOS releases. All we have to work with is iOS target and UIRequiredDeviceCapabilities which is very limited. This keeps all games as small casual affairs really.

    Each year I wait to see which devices drop from support for latest IOS in the hope we can push the boundaries further. Unfortunately iOS14 works on iPhone6S so we are stuck for yet another year with that as a minimum target.

    I guess some will say we should adapt the app accordingly but this does add a lot of extra developer time and is limited. E.g. use low res models and maps on older devices (often based upon device pixel resolution), or lower frame rate on older devices. Some of us would rather target premium devices only.

    muthuk_vanalingamdysamoriaBeatspatchythepiratewatto_cobra
  • Apple not a monopoly but must allow alternate payment methods for apps, judge rules

    Well Apple should not allow Epic back regardless.

    Other than that, I hope that Apple adds a new app-store rule stating that apps that use in-app purchases other than Apple-Pay cannot be free to download.

    I suggest a minimum purchase of $4.99 of which Apple get the usual 15%/30%. Apple needs to recoup it’s costs somewhere.


    Graeme000georgie01flyingdpuraharawilliamlondonjony0jahbladeFidonet127spock1234n2itivguy
  • Europe demands Apple open up iOS for better accessory compatibility

    I guess Apple need to stop selling in the EU.

    Let EU citizens import the devices from the UK if they want them. 
    ssfe11danoxvztrv1jas99dewmejibtdknoxbohlerMacPropulseimages
  • More Apple Silicon Macs, new Apple TV, and more: what to expect from Apple in early 2021

    Airpods Studio? Lol
    peterhartwilliamlondonBeatscrowleyOroValleyYachtClubtechconc
  • Epic says Apple doesn't meet the mark to stay App Store injunction

    Apple very recently updated their guidelines:

    • Deleted from 3.1.3. “Developers cannot use information obtained within the app to target individual users outside of the app to use purchasing methods other than in-app purchase (such as sending an individual user an email about other purchasing methods after that individual signs up for an account within the app).”
    • Added 5.1.1 (x). “Apps may request basic contact information (such as name and email address) so long as the request is optional for the user, features and services are not conditional on providing the information, and it complies with all other provisions of these guidelines, including limitations on collecting information from kids.”
    killroytenthousandthingsF_Kent_Dh2pwatto_cobra
  • iPhone 15 Pro will have blistering performance, claims leaked benchmarks

    If there’s any truth to this then it’s a pre-production prototype and likely not yet down-clocked for real-life heat issues, so final product will have lower numbers.
    williamlondon9secondkox2FileMakerFellerwatto_cobra
  • 'M2' chip to arrive in early 2022 in a colorful MacBook Air, says leaker

    red oak said:
    Hard to believe Apple would launch M1X MacBook Pros and then 6 mo later launch M2 MacBook Airs 

    Does not add up 
    An M1X would be faster than an M2.
    Totally adds up.
    M2X a further 6 months later would subsequently be faster than an M2 of course.

    patchythepirate9secondkox2watto_cobra
  • Apple Intelligence impresses now, and it's still very early

     We'll see in the fullness of time if the responses that ChatGPT change when logged into an OpenAI account. ”

    I see that this article wasn’t proofread… 

    Looking forward to a time when AI articles are proofread using AI…


    Stabitha_ChristierueM68000williamlondonAlex1Nwatto_cobra
  • Apple suffers fourth consecutive quarter of declining sales, beat Wall Street anyway

    CiaranF said:
    Maybe people are getting pissed off with your prices eh? Your actions on the market then drive up the prices of other smartphone manufacturers cos then they get greedy too. I remember buying my first iPhone 3GS for £299 or £349 back in 2009 or so. Now the same equivalent for me in a Pro Max model is circa £1400. That’s greed too, not inflation. 
    You’re price comparing to the top of the line model. You should compare to the base iPhone. 
    And how much more tech do you get on todays devices? Fact is people want more & better and are prepared to pay for it. 

    Even the iPhone SE is far beyond a 3GS, sure Apple could make a $200 phone if they wanted but that is not their market segment. 

    CiaranFwilliamlondonAlex1Nmike1ronnradarthekatwatto_cobraWhiskeyAPPLEciderBart Y