yow!

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  • Quote: Originally Posted by tipoo so I'm not sure about when you say having everything in one SoC makes the iProducts comparable to dedicated game hardware, as most dedicated game hardware still has its own dedicated video and system RAM. Ah, …
  • Quote: Originally Posted by tipoo Also John Carmack said with any dedicated gaming device devs are given much closer control of the hardware so it performs half again or up to twice as good as any other platform with the same hardware In a vid…
  • Opps, I misread tipoo as meaning *network* bandwidth.
  • Quote: Originally Posted by tipoo Even todays consoles have different advantages though, bandwidth is a big problem on these smartphone SoCs as well as storage, not to mention controls. Thanks, great points. HD game textures need massive textu…
  • Quote: Originally Posted by wizard69 if the debut what could be called A6 next week they would effectively be six to nine months ahead of the industry. I think that sums it up: can Apple be so far ahead of the industry, not just in design, con…
  • Quote: Originally Posted by wizard69 [...] Work on the cores would have been started years ago to integrate it into a new SoC. However the GPU core isn't the big issue here as you still need to team it to a suitable CPU and system architecture…
  • tipoo, I've thinking about the 600 series (Rogue) in iPad 3, too. I'm currently inclined to agree with your reluctant conclusion that they'll settle for x2 cores (MP4) at x2 clock, to handle the x4 pixels. This is because only one license has a SoC…