badtruffle
About
- Username
- badtruffle
- Joined
- Visits
- 0
- Last Active
- -
- Roles
- member
- Badges
- 0
- Posts
- 5
Reactions
Comments
-
Quote: Originally Posted by zmonster And by the way, yes, I do think you'll need 4x the memory in 64-bit than you will in 32-bit. Apple usually offers 1GB of memory in their current line of computers. This is woefully inadequate even for the 32…
-
Quote: Originally Posted by zmonster I already told you what's wrong. longs, doubles, and pointers, and structs are double the size. The address space for an Objective-C object class is double the size, and the alignment of all these things are…
-
Quote: Originally Posted by zmonster OK, you geniues know everything, and you've written test code to explore the memory requirements of the two use cases just like I have. Go ahead and run Photoshop on your new 64 bit machines with the same …
-
Quote: Originally Posted by CDN_newguy Uhhh... no. That's not correct. Using a "high end video card" means you have frame buffer ON THE CARD, meaning you don't use system memory. If by "high end video card" you mean Intel's integrated graphics…
-
Quote: Originally Posted by zmonster Honestly, the only 'swindle' here is that when you run a 64-bit app, it takes up roughly 2x the memory that the same app does under 32-bit. The reason 64-bit architectures address more memory is because they …