catluck
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There's a lot of assumptions by non-programmers about cross compilation and compatibility bridging. This is also known as "code portability" which is something any educated programmer has been encouraged to do. If done right, the application isn't…
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Quote: Originally Posted by jragosta I'm sorry, but if you can't learn to develop for the OS, you're not needed. There are enough fart apps already that more mindless clones of existing junk is a waste. Apple is saying "we're happy to have all th…
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Quote: Originally Posted by Arthur_Klok I sure hope so. Why? Some of these games are highly rated.
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Quote: Originally Posted by sflocal Apparently someone skimmed over the article. What you failed to comprehend is that this restriction is for development of 4.0+ apps going forward. So how can current flash-ported apps designed for 3.x release…
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This isn't about preventing low quality apps from entering the iPhone app store. They already have quality control standards in place. The new licensing allows Apple to deny an app because of how it was developed, even if it qualified in every o…
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Quote: Originally Posted by addabox So you're abandoning developing for the mobile space altogether? Or just whatever app you had cooking for the iPhone/iPad? I was going to target iPhone-iPad/Android/Facebook, so my Android plans are unaffec…
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Quote: Originally Posted by addabox "Forced out" in the sense that you can't or won't take the trouble to learn the native tools? I can't afford to roll back two months of development and start from scratch.
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The notion that this protects the iPhone from low quality apps is without merit. Their license agreement already enables them to deny apps on these grounds. What this lets Apple do is deny an app that would otherwise meet their standards only on…