Dan_Dilger
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How Tim Cook's Augmented Reality vision paid off for Apple
MplsP said:So DED claims that people are buying iPhones because of AR? Hah! People aren’t buying iPhones for AR any more than they are buying android phones for VR. Photos may use ARkit, but that’s not what AR really is and Android phones achieve the same thing without ARkit. other than that the only AR we have is a gimmicky measure app that doesn’t really work that well.For the vast majority of consumers, AR is exactly like VR - an over hyped technology in search of an actual use.
In contrast, while Gear VR was probably seen as a general positive by consumers, they weren't lining up to pay for it. Samsung was literally giving them away to sell Note and other flagship models, and it still barely moved any needle as sales retreated to lower ASPs. That's a clearly fail, and as you can see, Samsung stopped doing it.
Android phones don't offer portrait lighting. You can add filters to any photo, but there is an apparent difference between face mapping and simple filters. And the technolgoy to do AR-enhanced photos is also used in Face ID and features like Animoji/Memoji, which very clearly were selling new phones. And FaceTime is also using ARKit technolgoies, so there's a mix of technologies that are or "benefit in some way from" the work Apple put into ARKit.
Me too efforts by Google and Samsung to copy what Apple did or sort of ride on its AR coattails are pretty clearly not as cool and did not lift any apparent interest in Pixel phones or high-end Galaxy flagships.
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How Tim Cook's Augmented Reality vision paid off for Apple
DAalseth said:It seems a bit premature to put the title in the past tense.
Yes not jumping on the VR bandwagon was smart. But AR is still only a gimmick. It isn't mainstream. Not that it won't necessarily, be huge eventually. But that is to be seen, as several comments pointed out, some years down the road. We don't actually know if AR will be huge, or will be the next 3D-TV.
Google's Tango partners were adding expensive hardware to offer Tango AR features, and these made them less competitive in the commodity market for Androids. None of them took off, partly for that reason.
ARKit added extra allure to Apple's best new iPhone X, allowing it to do more new things. So it was both supporting existing iOS users and helping to upsell new more expensive models. A lot of commenters here are being dogmatically cynical about AR being competely worthless because they don't see a personal attachment to the concept, but its certainly clear that if Android phones were offering AR while iOS lacked any capability, this would be unhesitatingly cited as an exciting, exclusive feature where Apple was behind. We certainly saw that with Gear VR/Daydream--at least until it became clear that nobody was really using it and certainly not paying for it, despite it being a fun thing to demo. -
How Tim Cook's Augmented Reality vision paid off for Apple
bkgx said:This is my first time dabbling with the Apple Insider community here, but I have to say it’s a bit surprising to read the reactions to the story.If the rumors are true that Apple’s AR glasses are finally coming this year, then you’d imagine a community of Apple fans would cheer this article on. Else, are you anticipating this is the riskiest thing Apple has ever done and it will fail? Clearly Apple has been ramping up in talent acquisition, software and hardware investments – as per the article – for precisely this release.
Google and Facebook totally bungled their respective strategies. Read Harris’ ‘The History of the Future’ or Kilday’s ‘Never Lost Again.’ Sure, VR will payoff one day but we’re not even close; whereas, people here are questioning AR when Niantic – Google expats – have grossed ~$4B since Q4-2016 on just one game. And the AR functionality on IOS is leaps and bounds ahead of Android, ironically. That’s one app.
I think you all may be using your Measure apps wrong: The article is premature but I’m all for it. This is what’s happening just like 2007. Kudos.
Phone VR participants not only put significant efforts into building and marketing hardware that they essentially gave away but also spent big money on content that didn't find an audience willing to pay for it. Building a VR experience is more complex and expensive than other content, and there was never any indication that anyone was willing to pay anything for this kind of content, no matter how fun or technologically interesting it might have been. And VR gaming, the brightest potential content category, was demanding stuff that really asked for a dedicated PC or console setup, rather than running from your mobile phone and destroying its battery for a short bit of fun.
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How Tim Cook's Augmented Reality vision paid off for Apple
SpamSandwich said:”How Tim Cook's Augmented Reality vision paid off for Apple”
How does the story support that headline?
Answer: It doesn’t
Check the stock price. -
How Tim Cook's Augmented Reality vision paid off for Apple
elijahg said:corrections said:elijahg said:I don't know that AR is really any more popular than VR... I've seen much more hype about AR than VR. I think AR is probably more useful, but VR is more impressive so gets more press coverage. In any case both are pretty cool, but I am yet to see a particularly compelling AR app that has me coming back for more. It's more a tech demo of "look what this does", never to be used again.
It isn't an opinion on whether VR is neat or not.
That said, quite a number of people have gone out to buy real VR headsets that use a PC/console as the processor. And people are willing to pay a fair whack for the headsets too, which does make it a fairly successful niche. Of course if you have an iPhone, you already have everything you need for AR. Which makes it a reasonable value-add, but not sure it really adds a huge draw for consumers.
"The announced VR stuff at WWDC '17 is essentially vaporware at this point" No it isn't. Apple has supported VR content creation on the Mac. Not really VR clients.
When you say "quite a number of people" have bought VR devices, and are talking about a few hundred thousand units, recall that hundreds of millions is a hundred times larger. Also, a high-end iPhone is +$1000, while an Oculus Rift S/Quest is ~$500 and a PSVR with games is ~$350.