Dan_Dilger

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Dan_Dilger
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  • How Tim Cook's Augmented Reality vision paid off for Apple

    elijahg said:
    Also not really sure where DED gets the idea that the portrait modes on iOS are AR, they use AI to do their job, but not AR. The link takes you to AppleInsider's AR page, which only mentions AR in the context of using the lidar sensor for better 3D maps.
    Portrait Lighting uses AR face mapping. You can read about it. 
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  • How Tim Cook's Augmented Reality vision paid off for Apple

    elijahg said:
    I don't know that AR is really any more popular than VR... I've seen much more hype about AR than VR. I think AR is probably more useful, but VR is more impressive so gets more press coverage. In any case both are pretty cool, but I am yet to see a particularly compelling AR app that has me coming back for more. It's more a tech demo of "look what this does", never to be used again.
    The article is examining the commercial results of two strategies to earn profits, sustain development, and continue building future products.

    It isn't an opinion on whether VR is neat or not. 
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  • Apple TV+ subscriptions flat despite COVID-19 quarantine, increased demand for originals

    "Antenna gleans its data from transactional information like credit card payments"

    This is exactly the same as Slice, which was the company that shared its data to claim that Apple Watch was a failure.
    heythatsalexchasmlolliver
  • How Apple dodged the flop of Android's headset VR


    crowley said:
    Google Cardboard works pretty well for any VR that you'd want to do with a mobile device, and is compatible with iPhone.  The kind of VR that the HTC Vive and Oculus offer isn't coming to mobile for a long while, if ever.  There wasn't any need for Apple to rush in.
    Thanks for trying to summarize the article, but Oculus did "come to mobile," in the form of Gear VR. Listen to Carmack talk about it. There's a link in the article. 
    jdb8167 said:
    hentaiboy said:
    Apple has had its flops...
    The Newton might not have been a flop if Apple had stayed the course. It was estimated that its development cost upwards of $1 billion in 1990’s dollars before it was canceled. To recoup the investment, Apple had intended to create a new independent company, Newton Inc. But when Steve Jobs came back he killed the planned spin out of Newton as a separate company. He probably did this because at the time Apple couldn’t really afford the $10-20 million they had promised to Newton, Inc. (I don’t remember the exact amount.) Once the spin out was canceled nearly 100% of the Newton team quit on the spot.

    The Newton had a significant number of orders for vertical applications that were never fulfilled once it was effectively killed. We will never know if it could have been successful if Apple hadn’t stopped its development. On the other hand, having stopped the Newton, Jobs laid the path for iOS and iPadOS. If the Newton OS had remained viable, perhaps that doesn’t happen and Apple would not be the same company today.
    Newton was on the market for solidly five years. Apple licensed its tech to Motorola and others. It was clear that it wasn't going to fly. Anything you could do with Newton could be done with Palm or WinCE with less money and more third party support. By 1998 investing more into Newton was like investing more into QuickDraw 3D or the Dylan language. 
    watto_cobrap-dog
  • How Apple dodged the flop of Android's headset VR

    So Apple ended up supporting the flop that is HTC's Vive Pro standalone headset on its desktop macOS Mojave.
    Guess that was a flop.
    If you read the article you'll better understand the difference between standalone VR--which contiues to be developed and sold--and "cellular phones strapped to your face VR," which has been abandoned by its two biggest proponents, Google Daydream and Samsung Gear VR.
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