tjwolf

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tjwolf
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  • Safari has 1B users around the world, still lags far behind Chrome's market share

    "Safari has enjoyed a position of being the default system browser for iPhone, iPad, and Mac users, and that has enabled it to get a sizable user base over time" - funny how the article mentions this for Safari, but is mum on the fact that the same holds for Chrome in the Android space - a market that is 3-4x the size of iOS.  And given that, is it really surprising that Google Chrome has 3x the number of users?  If anything, Apple's 1B users looks pretty good in comparison when you consider Safari is not available on Android but the reverse is not true.
    watto_cobra
  • Safari has 1B users around the world, still lags far behind Chrome's market share

    michelb76 said:
    rob53 said:
    So what. People can continue to use Google's garbage but that doesn't mean it's actually any better than anything else. The embarrassment on this chart is Microsoft's Edge browser. We all know there are more Android phones around the world so it's understandable there will be more Chrome users. The problem with using Chrome on a Mac is it still sucks. My opinion, you can have yours.
     The embarrassment on this chart is mobile Safari and it's lack of support for a lot of things, holding the mobile web back. It's gotten a bit better, but it's still the new IE.
    Can you give a specific example?  I know Safari lacks support for some APIs that Google is touting (and would benefit from in their adoption), but am not aware of any actual *standards* Safari doesn't support.
    watto_cobra
  • Apple plans to make 'Apple Glass' comfortable for extended immersive experiences

    The author continues the proud tradition of headlining with a title and photo of one thing - AR glasses in this case - and then describing something totally different in the article - VR headset patents in this case.
    michelb76
  • New HomePod model coming as soon as late 2022, according to Ming-Chi Kuo

    Of all the Apple products I own (iPhones, an iPad, an Apple TV, various AirPods and Apple Watches, a couple MacBook Pros, and two HomePods), the HomePods are the most useless ones.  Other than an occasional command to Siri to set a timer or turn on some HomeKit enabled light, they see no use whatsoever.  When I first bought them, I also used them as a "sound bar" so my TV could have better sound, but since I've gotten a new TV, even that use case has disappeared.  It's the only Apple product I've ever owned where I felt I didn't get my money's worth.

    Having said so, I always hoped that Apple would salvage its HomePod line by adding one simple feature: wifi routing!    Think about it: in today's homes, single wifi routers have moved aside for multi-node mesh routers.  It would be a natural to incorporate mesh routing into HomePods.  Just as in mesh routing, the more the merrier!  I'd stick a HomePod Mini in every room if it gave me voice commands AND a better wifi network to boot!  HomePods are already HomeKit hubs and, as such, it would also make sense to have them control the home's network access.  Lastly, Apple with its prior excellent Airport Extreme products has expertise in that domain - even if it is probably a little stale.
    appleinsideruserAlex1Ndope_ahminestompyentropys
  • Apple's headset faced numerous snags early, Jony Ive still involved with project

    mike1 said:
    Is anyone really surprised that...

    1. Apple decided to push for the best user experience and make a device that wasn't tethered to another? There is absolutely no need to or argument for tethering to a phone. Whatever 'A" processor is deemed necessary from the phone can be incorporated into a standalone device.

    2. That Apple decided to pursue a product for customers beyond "creatives". That would be like limiting Apple Watch customers to time keepers at a football or hockey game.

    3. That they wouldn't try to leapfrog the competition from that user experience point of view.

    4. It wasn't easy or quick or cheap to do that.
    For (1), I don't know if anyone was talking about a physical tether.  The argument for a wireless tethering to a phone is obvious:  the weight you're willing to put up with on your face is substantially less than what you're willing to put up with in a phone that's in your hand or in your pocket most of the time.

    For (2), I agree that it shouldn't be a surprise that Apple needs to address a larger audience than that of creatives at their desks.  But even an audience as large as "serious gamers" would really be too small for Apple.  But those are the only ones who'd put up with a heavy VR headset.  For Apple to sell millions of devices, they need something as light as glasses which people are willing to wear for extended periods - i.e. a whole day - which means the vaunted AR glasses.

    Totally agree with (3) - but with the product they SHOULD be aiming for, there is currently no competition anyway.  Nobody's come out with a lightweight, useful AR/MR headset/glasses that people are actually buying in any volume.

    Yes, designing headwater that hundreds of millions of people would be willing to buy is definitely hard.  I always thought (and still think should) Apple should focus on a stylish pair of AR glasses that use the iPhone for all the heavy computational lifting as that's really the only way to get a whole day of wear out of something that has so little room for batteries.
    williamhAlex1Nwatto_cobra