mdriftmeyer

About

Username
mdriftmeyer
Joined
Visits
234
Last Active
Roles
member
Points
2,949
Badges
2
Posts
7,503
  • Apple shuts down Epic Games developer account

    I wonder what Epic is thinking...
    I get they are frustrated with the 30% “Apple Tax” but their actions make no sense.

    I'm thinking that for them, they can only win.   They can't lose:
    Their game is to break down the walls of the walled garden.  
    -- If they succeed then they win
    -- if they don't succeed then they go back to obeying the rules -- and have lost very little (but gained a bunch of free publicity!)

    It's only a matter of time before Apple releases a mature Gaming Engine/Environment to leverage the hoard of new Metal based APIs that will be optimized for Afterburner and the DSP/FPGA assets being built into their forthcoming motherboards for Macbook/Macbook Pro/Mac Mini, MacBook Air, never mind the iMac and a future iMac Pro and the eventual Mac Pro line.

    If people think Apple can't or won't developing a universal gaming engine for iOS/AppleTV/WatchOS/macOS then think again. The Afterburner project headed in Florida is run by one of the smartest ex-NeXT fellow alumni who co-wrote WindowServer, Quartz/Quartz Extreme and Metal.
    [Deleted User]Beatsn2itivguydysamoriaunsui_greptmaykurai_kagewatto_cobra
  • Apple 'won't make an exception' for Epic to skirt App Store rules

    I'll just say having worked for Steve twice, if he were presently alive and most likely the Chairman of Apple he would demand EPIC be banned for life after the parody video of 1984 that he and his team worked their asses off to introduce the Macintosh to the globe. Obviously, he would have officially gone through legal channels but I wouldn't have put it past Steve to really hang out the CEO of EPIC by going on say CNBC or some other Wall Street show to explain how such a destructive stunt it is for professionals to pull when trying to build long term relationships.

    Tim is far more judicious. Steve would have belittled the hell out of him as only Steve could do.
    Beatstmayspock1234macplusplusaderutterradarthekatmacxpresspulseimagesSpamSandwichcat52
  • Epic sues Apple after Fortnite removed from App Store

    Perspective summed up well on Arstechnica

    An Apple App Dev posted views on 30%


    DOOManiac Ars Tribunus Militum

    REPLYAUG 13, 2020 11:09 AM

    • POPULAR
    I don't know about Android, but this is absolutely 1000% against Apple's rules for doing in-app purchases on their platform. I'm curious to see how fast the ban hammer comes, and how this plays out.

    [edit]
    Well that didn't take long. Seems this whole thing was scripted from the start...
    [/edit]

    Given the work-to-cut ratio, 30% may have been fair a decade ago when there wasn't a new app every 10 seconds and you actually got something out of being on their store, but these days, with the economies of scale being what they are, its just way too much. Especially on in-app purchases.

    But I do want to dispel the myth that Apple/Google/Steam are doing "nothing". Here's what me and my fellow developers are getting for our 30%:

    - Credit Card transaction processing
    - No liability from credit card processing. This is a big deal so I list it twice.
    - Handles all refunds, stolen credit card chargebacks, fraud
    - Placement (even if buried) on an easy to use store used by millions of customers
    - Fast, reliable hosting & distribution on global CDNs
    - Scheduled release times, possibly staggered by region
    - Regional pricing (sometimes automatic)
    - Platform services (user logins, leaderboards, in app purchases, authentication, anti-piracy measures)
    - Maybe 5 minutes of marketing as your app/game shows up in the "new" section for the blink of an eye on launch day. Maybe.

    Every time I get upset about the 30% cut I remember all this - especially credit card legal liabilities - and I am fine with it again. Would prefer if it was only 15% or 20%, but I would much rather have the status quo as it is now than have to deal with that mess myself.

    Last edited by DOOManiac on Thu Aug 13, 2020 4:23 pm

    Up +104 (+116 / -12) Down


    Second Observer shows the conservative cost of popular “free w/ in-app purchases” for ‘hosting popular apps with constant updates:


    JacobProbasco Smack-Fu Master, in training
    So, I actually am going to take issue with Epic here. There are definitely costs incurred that directly relate to downloads of their game. Download metrics are hard to come by, but when fortnite came to the App Store it took about 5 months before 100,000,000 downloads of the game (which is free to play!). Assuming it was about 1.5GB (it’s 1.8GB today), that’s 150 PETABYTES in 5 months time and it’s been on top of the free charts since then.

    Let’s assume that user saturation around 200milliom downloads, but on top of that there have been at least 100 patches (source: https://www.ign.com/wikis/fortnite/Upda ... nd_Updates ) over the years downloaded from Apple’s servers! With nearly no downtime? With free advertising on the most valuable App Store on the planet?

    In those first five months, if you took those 150PB of downloads, enter that into an AWS S3 cost estimator, you’d likely find what I did: nearly $90,000 a month for those five months that Apple made immaculate uptime with no promise of return profit on the free downloads.

    Now, of course Apple doesn’t pay AWS, so let’s say they have been providing this service gratis since July 2017 at a cost to them of $50,000 a month for this one app. 37 months at $50,000 = $1,850,000 in services since joining the App Store. This is likely a low-ball estimate if my suspicions about the sizes of the above updates are true.

    Apple is providing all of this and more (app certificate signing, CloudKit free storage, secure and safe platforms free of hackers and aimbots, etc etc etc) for what? Epic’s $99 developer fee they pay to Apple each year?🤣

    There needs to be a middle ground. Apple needs to allow corporations to opt out of the current flat rate 30% cut (of PURCHASES, nothing when free!), and get the itemized cost valuation of their services invoiced to their organization. most likely NO CORPORATION will go itemized after that first estimate because they will realize that, holy crap, duplicating Apple’s role in this would likely not be cost efficient. 

    That way, if Epic directly pays for what they clearly take advantage of with the App store then they can bypass the 30%, use their own payment system, and be free of Apple’s tyrannical 30%.... who knows, maybe that would be more profitable for them; it wouldn’t be for most.
    Up -2 (+18 / -20) Down
    12 posts | registered 10/23/2019
    Rayz2016FileMakerFellerradarthekatGG1watto_cobraDetnator
  • Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile

    tmay said:
    tmay said:
    This article is extremely one sided. Who is to say that big game publishers wouldn't absorb significant numbers of mobile game developers to their own streaming platforms and practically deprive Apple iOS and Mac game stores over night. This is a standalone business model so you bet your ass that big game publishers or even new venture capital wouldn't try this. Not all gaming should work this way, mobile games should run locally so Apple is right and they cant open the flood gates by letting MS or Google do it.
    I'm glad you agree that Apple is trying to preserve its revenue stream. That's the whole point of the article. If developers choose to throw in with streaming services and get paid by them, instead of Apple paying them, so be it. Maybe Apple will be forced to change things as a result of that competition, which is the whole point of capitalism, is it not?

    In regards to other comments discussing "monopoly." A monopoly isn't by itself illegal, nor is it required for anti-trust arguments. All anti-trust needs is illegal and unnecessary blocking or interference with other businesses. That's it.
    How, exactly, is Apple interfering in other businesses? MS, et al, aren't entitled to run Apple's business.

    You imply that Apple has no corporate sovereignty, and in fact, if Apple is aware of how little gaming will affect their business, streaming or otherwise, shouldn't they have the ability to test their business model in the market against competing business models?

    Unless of course, you have some sort of Minority Report operation that can predetermine success of a particular business model.

    I like Apple's curated approach, and I like that Apple doesn't rush into whatever the fad of the market is. Do you really think that streaming games, affected by latency issues, will be a wonderful experience from the get go?

    Perhaps you can provide a detailed, first person experience with specific hardware and services, to all of us.


    I really have no idea what you're asking for, here.

    In regards to the "run Apple's business" - I have no idea where you got that from what I said.
    Are you currently using a game streaming service on other hardware, ie, an Android device, and what is your experience with latency?
    Game streaming performance is piss poor, unless you have Fiber 1Gb Up/1Gb Down, and on top of that an extra layer of latency due to decompression on the fly frame by frame, with them pushing up  to 30 seconds of pre-streamed, decompressed framing at you to attempt a smooth experience. All of this taxes the system resources. Sorry, but it's a shit show and Google knows it.

    Microsoft failed at its own Mobile OS. It now wants to circumvent iOS and would Android but for the fact Android is a shit show and it already allows circumvention as a substitute for exploiting to hundreds of billions in information adverts and third party targeted ad selling which compromises all personal privacy--ala Facebook and Google. Microsoft is happy to capitalize on that and ignore the privacy concerns. Its sole focus is to exploit anywhere it can because it is seeing its peak in potential new revenues streams severely limited by its own decisions over the past decade.

    Apple with it's well thought out ecosystem adds new markets when it feels the cross pollination is well tested, extends the vertical services and keeps expanding and offering quality products/services without selling out their user base personal information to the Government or third parties. The vast majority of profits in the entire computing industry for mobile goes through Apple.

    Microsoft and Google want that to end. They cry foul and play bedfellows while they continue to syphon information from their customers in exchange for a perceived short-term `freedom' that for the life of me is nothing more than a slow dependency on all information going through them both.

    Apple has no interest in monetizing on your personal shopping needs, your addictions, your habits, your rituals, etc. They provide you with an ecosystem of platforms that let you decide how you want to work, be entertained and invest your life's energy. If their approach is not your cup of tea there is always Microsoft through Google, Samsung through Google, Google, or other Android vendors through Google. Their platform is familiar to Microsoft as it is as filled with the similar types of Malware that Microsoft made billions off of providing `security services' while keeping the fundamental designs of its OS broken and available for exploit. Android does the same under Google. 

    Apple pays bounties for improved security testing [exploits] and people fall silent. Before, they were inundated with whining that not all security is flawless and all their services are bug free. By comparison it's just assumed Android is a maze of hacks and broken services, but open for you to tinker on--thus perceived freedom.

    You want your games streamed then use the Web interface, Microsoft/Google and stop whining that you aren't the creator of Apple's Ecosystem you so enviously wish you owned.

    Steve Jobs won. Check mate.
    tmaymacplusplus
  • TSMC 3nm 'risk production' in 2021 paves the way to 2022 mass production

    Zen 4/Zen 5 are going to be even more a joy to watch as they evolve into their X3D packaging with > 10x density packaging of Chiplets and HBM2e/HBM3 memory on die.
    tmaywatto_cobra