radarthekat

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radarthekat
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  • AAPL price crushes old record, cruises past $1,000 pre-split per-share price

    Let's review again how venture capitalists value a growing business.  

    Typically, product companies with growth potential are valued at 4x revenues.  Certainly Apple, with a history of innovation and profit dominance in each major market it enters and the potential to disrupt additional new markets with class-leading products, deserves a near 4x revenue multiple.  

    Service businesses, with recurring revenue streams from subscription revenue or other types of service revenue that are seen as recurring and growing, are valued at 7x revenues.  This year approximately 15-20% of Apple's revenue will be software and services.  

    It would not, therefore, be unreasonable for the company's overall valuation relative to revenue to fall somewhere between 4-4.8x.

    Apple is currently valued at 3.46x revenue.

    An expansion to 4.2x would lift the stock about 20%, to approximately $175.  At that price it's earnings ratio, base upon 2017 estimated earnings, would be a hair under 20x, a fair valuation relative to the 30x earnings multiple assigned to GOOGL, for example. 
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  • Why Apple is unlikely to ditch Touch ID for facial recognition with 'iPhone 8'

    The real reason Facial Recognition won't replace TouchId is that facial recognition, as developed by Emotient and Faceshift, is simply not the technology used for biometrics.  It's in the name itself, which I continually try to educate the AI staffers on.  Facial recognition, as implied by the word Facial, is recognition of facial features and expressions.  Perfect for an application such as Faceshift developed.  When you want to map facial features, like smiling, crinkled eyes, eyebrow movements, from a human subject onto an animated avatar inside a game, for example, the technology does not need to identify who you are; it merely needs to map the human facial features it sees onto the avatar.    So that's what 'Facial Recognition' does, and no more. 

    Also mentioned in the article is the term 'face detection.'  Again, while this is an important technology on its own, it's not all that is required for biometric identification, though it's often a subset of the process.  Face detection is simply the process of identifying, and sometimes tracking, a human face within a scene.  It typically uses Fourier transforms and blurring alogorithms to detect patterns of eyes, nose, mouth, even at somewhat oblique angles.  But face detection also doesn't specifically identify an individual.  That's the job of...

    Face Recognition.  Face recognition technology often begins with face detection algorithms, so that any faces that appear in a scene, in the view of a video camera, can be detected and captured.  Face recognition might then also employ facial recognition algorithms (but not necessarily) to identify specific facial expressions on the detected faces.  But then Face Recognition adds a further, crucial step, applying algorithms not needed by Face Detection or Facial Recognition systems to match specific aspects and calculations made against each face against results stored in a database.  This allows the face recognition system to perform its primary task, that of biometric identification, a task that is specifically NOT part of the definition of Face Detection or of Facial Recognition. 

    See why I've been nitpicking the terminology all these past months?  
    slprescottmr. hfotoformatRayz2016randominternetpersondoozydozenfrantisek
  • Didi opens self-driving car lab near Apple in California

    I still say Apple will leave self-driving tech to the car makers.  Limits Apple's liability in the area I think they will actually pursue, described in a previous post of mine...

    The car of the future is already here.  It's called a Smartphone.  Think about it.  If you were to clear the slate, look at the modern world and ask yourself, how would I design a transportation system given existing and soon-to-come technologies, like autonomous driving, real-time availability scheduling. Route optimization, etc, no way you'd conclude there should be a car, or two, in every garage.  You'd create a technology/software infrastructure to allow individuals to call up the transportation they need (car, truck, van, etc) on-demand.  And it would show up wherever they are, or wherever they are going to be, when it's needed.  You'd be able to schedule transportation in advance, like the airport shuttles of yesteryear that you'd schedule a week in advance. Uber pretty much killed that business, I expect.  

    Or schedule recurring transportation, such as to take the kids to soccer practice and back.  In this case the transportation technology system might suggest a shared van service, that knows the schedules for local after school sports practice and offers up and constructs pick-up and drop-off routes based upon participation; a regular route to gather up the kids and deliver them.  Accommodation for security will be considered when children are being transported without accompanying parents, such as real-time tracking and a constant open line of communication, both audio and video streaming from the vehicle to parent's smartphones. 

    The specific vehicle that arrives can be determined by number of passengers, whether you'll be transporting something large or just yourself, etc.  The notion of owning, maintaining, accommodating parking requirements of, insuring, etc, a personal vehicle, for many people, has already begun to feel like 'the old paridigm.'  

    To create this infrastructure, you need route optimization software, that incorporates the real-time whereabouts of all vehicles in a local fleet. You need scheduling software.  You need to deal with remaining charge/range of each vehicle out in service to know when a vehicle can accommodate an additional requested or scheduled route without running out of juice.  You need to accommodate stand-by, where the vehicle drops someone off at a location and is requested to stand-by for an indeterminate time while the person goes into a store or bank to run an errand.  In short, you need a very sophisticated set of interacting technologies to accommodate smooth operation of a transportation network that provides near immediate responsiveness to a population's constantly fluctuating needs.

    If I were Tim Cook, this is exactly the way I'd envision the future, and this is what I'd set out to create.  It's not so much about constructing vehicles yourself, but about getting sign-in from all vehicle manufacturers such that their vehicles can work within the envisioned transportation network.  And that means that people who do own vehicles could lend them into their local autonomous transportation fleet in order to earn money (this has already been suggested by Musk and makes sense for a maker of vehicles to accommodate, as it helps him sell more Teslas direct to consumers).  It means that new rental fleets will simply be staged in large metro areas, with one or more depots that the vehicles come back to for recharging, maintenance, cleaning, etc.  And that means that there's a path forward for the rental companies, because they already have staging areas for their existing fleets.  The big picture can be accommodated during a transition phase from the world we have today to a world where almost all transportation is shared and autonomous.  

    Extend this to trucking, inter-city bussing, etc, and the whole thing becomes a future that Apple could play a major role in developing.  Without ever producing, on their own, a single vehicle.

    Also key to this is that everything Apple needs to do to revolutionize transportation does not require Apple to do any work on autonomous driving, nor does Apple need to build a single vehicle model.  Nope, Apple will want to own the end user interaction used to summon and schedule transportation, and it'll want to own the route optimization algorithms and server side scheduling and dispatch.  And take a cut of every ride.  

    There will need to be some tech in each car to pick up the user interaction that began on a rider's smartphone or Watch, once the car arrives to pick up the rider.  The car will need a voice interface to interact with the rider.  The car will need to constantly ping its whereabouts to the dispatch and scheduling servers, along with its charge level, so that the dispatch system can determine its next pick up and determine when it needs to exit the active fleet and return to a nearby depot for recharging or maintenance.  The car will need to contain sensors, like internal cameras, to monitor for left-behind packages, spilled coffee, etc, and report appropriately to riders or to dispatch.  The car will need streaming audio/video capabilities to stream to parents when children are riding without adult accompaniment.  All of this can be designed as a set of interfaces that automakers can implement in order to be compatible with Apple's dispatch and routing servers, and the vehicles might also be required to utilize Apple's mapping infrastructure.  

    Once verified as able to serve a ride request, the car is handed details on the location of the rider, and the rider's destination, and it can then utilize its own autonomous driving capabilities to serve the request.  And all of this can integrate both driverless and human driven vehicles into the same service.  So as vehicles are developed that are licensed for autonomous operation, these can be added to an existing Uber-like fleet of human driven vehicles, both serving together to form a centrally requested and directed/dispatched swarm serving a metrolitan area.  Eventually, the human driven vehicles would all be replaced with autonomous vehicles, and the future will have arrived.
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  • US federal appeals court tosses $533M Smartflash victory against Apple

    I've grappled with the dichotomy presented by the need to protect intellectual property versus the scourge that the non-practicing entity lawsuits represent.  

    Perhaps the answer is to limit the royalties that can be demanded from patents that are not being applied (non-practicing) versus those that are applied in some product or service.  This would give greater protection and rewards to those who own patents and are using the patented technology in their products, because damage from infringement is higher versus damage to a non-practicing patent holder.  If you've gone through the expense of utilizing a patented process or mechanism, then you should be compensated greater when someone infringes that patent.  But if you haven't, and therefore also haven't brought a new product or service to market that allows society to benefit from the invention, then perhaps you shouldn't receive the same compensation for infringement.

    There's perhaps a bit of precedent here in the  FRAND royalty calculations for patents that are considered standards essential.  The whole notion of SEP is that there's a greater good to society to allow multiple parties to utilize an invention as part of a standard and therefore it should be affordable for all to utilize the patented invention.  Same here.  Patented inventions that are sat upon don't benefit society, so there should be incentive to get those inventions into use.  

    To give time for a new patent holder to develop products and services around a patented invention, perhaps the first few years after the patent is granted, it can be exempt from the rules I'm suggesting here.  The current status quo would remain in effect.  But after, say, three years, if you haven't shown that the patent is being developed into a product or service, then licensing limitations go into effect so that the amount you may charge for your invention will be limited, ala FRAND-type pricing guidelines.  So, if you don't intend to utilize a patented invention, either accept the lower royalty rates so that others can utilize it, or sell the patent to a company that will utilize it and therefore retain full royalty and infringement power over it.

    I'd be interested in comments and feedback on this suggested approach, and to hear whether an approach of this type has ever been proposed.
    jax44netmage
  • Apple's confidence, acquisitions strategy stand in the way of large takeovers

    jbdragon said:
    3 billion for Beats I thought was way to much money!!! Maybe that'll pay off, but in general why pay a bunch of money for a company if you can do it on your own and build it up on your own? Some many big company's have Google or Microsoft acquired for a lot of money where they ended up losing a bunch of money on in the end. Why should Apple fork out a bunch of money to get Netflix? Apple already gets a cut from them and others every month when people sign up to the service though Apple. How many times now have Analysts been wrong? I've lost track. Sometimes you'll be right just because the odds are in your favor more then anything. Been wrong so many times, something at some time will be right. Why wold Apple want to buy Tesla? I don't thing and never have though Apple would ever want to get into making CARS. They want to be in the center of the car, and we have CarPlay for that. Maybe they want to get into some type of system for Self Driving Cars where they sell that tech to other company's to use in their own cars. Who knows! Just because Apple has money doesn't mean they need to buy over priced company's that may or may not at some point pay off.

    The Beats deal has likely nearly paid for itself merely on Beats hardware sales.  That's a high margin product line that Apple was acting as a distributor for, with Beats having been sold in Apple stores.  Owning Beats gets Apple those margins on every sale, including the sales through Apple stores (bricks and online) and also through every other outlet where Beats are sold, which likely include a good number of Apple reseller partners.  It's not so much a matter of Apple bringing Beats global distribution, as Beats already had that, but rather Apple profiting off every Beats hardware sale where they hadn't previously.  

    Plus the music industry talent and connections, and that talent's experience in the streaming segment.

    Plus the value of having bought those products and talent off the market, so that they can no longer be scooped up by one of Apple's adversaries.

    Not difficult at all to have justified the Beats acquisition. 
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