ayoo
About
- Username
- ayoo
- Joined
- Visits
- 8
- Last Active
- Roles
- member
- Points
- 9
- Badges
- 0
- Posts
- 13
Reactions
-
iVANKY FusionDock Max 1 review: Twice the Thunderbolt bandwidth, twice the price
-
Satechi's new USB-C dock adds ports and lifts your MacBooks
-
Apple's Touch ID is probably never coming back to iPhone
tundraboy said:Now you visit an online version of a dictionary and figure out how to properly use irony. And once you do that quickly jump over to ‘sarcasm’ and figure out how you missed the mark there too. -
Disney World visitor claims $40,000 credit card fraud occurred after losing Apple Watch
This woman probably had her credit card cloned. It’s more common than most people realize. Especially in areas where people are using their credit card across multiple shops. Making it less likely the victim can tell who the perp was.The cloning devices are small enough to fit into a pocket. And your credit card disappears with the person who is ‘helping’ you for a few seconds. Before you even sign your receipt your magstrip info is being zipped across the internet and onto another card. They’ll usually wait 1 or 2 days to make it harder to tie it to them. -
EA reportedly tried to sell itself to Apple
9secondkox2 said:mpantone said:Some people here are overly focused on the narrow context of PC vs. Mac gaming. That war is over.
In fact, the industry is already looking beyond mobile games operating locally on the device.
Let's imagine one day that someone could download a cloud gaming app (for fun, let's pretend that it's called GeForce NOW) onto a smart TV or their smartphone, pair a gamepad via Bluetooth, and play some of the most popular videogames on a 60"+ OLED display. When do you think that moment would come? Next year? Ten years from now? Last year?
It's not about acquiring PC game IP and porting them to macOS.p
And let's not forget that more people play videogames on consoles than computers. A hybrid portable/console called Nintendo Switch has sold over 110 million units. The console gaming industry has dwarfed the PC gaming industry for over three decades. How many people were playing videogames on PCs in 1993 versus Super NES?
For a while I thought that videogame consoles might make a brief interim appearance as plug-in devices like a Roku Streaming Stick. Now I'm not even sure of that. At some point, PlayStation, Xbox, and Nintendo may just end up being apps on your phone.
1) huge ROI on investment. Spend a few hundred on hardware and milk it endlessly for the next decade.2) stationary development target. That’s why console game look so great and play better than on pc - you don’t have to keep upgrading the thing to play the latest hit. It’s already optimized.As long as their are games, there will be consoles.Also, the cloud game streaming thing is nice as an extra. But it’s an old concept predating personal computers where you did not have any control or ownership. You just had a terminal which dialed into a mainframe. That’s essentially cloud computing today. It has inherent issues (ranging from tech, to privacy, to security, to ownership) that will never completely go away. So it’s nice to have, but will never replace local processing and storage, nor should it.Every move Microsoft and Sony are currently making is a sign of a post console world. GamePass vs PlayStation Now. Activision vs Bungie.People like you laughed at the ridiculousness of Sega’s Meganet ever replacing local 1p vs 2p games. The technology just wasn’t there yet.Same at the idea of not having physical copies of music. Or using a non dedicated music device to listen. Or giving up game cartridges and discs.All of those things changed as generations and target demographics changed. Boomers and the older GenX’ers hated Napster. Said the iPhone would fail. Thought the internet was a fad.It’s the same with game streaming. The reason you can not understand it is because you are an old man that can never imagine giving up your gaming rig. You are not who Sony and Microsoft sit up at night thinking about. You too will age out.