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Nobody will win the Apple versus Epic Fortnite battle, not even consumers
svanstrom said:macplusplus said:dantheman827 said:seanismorris said:ArianneFeldry said:How would consumers not win? Say Epic wins and they get the fee reduced, the ability for direct payments, or more hopefully, we get full sideloading on iOS. For the first situation we could get cheaper apps, as developers could reduce the price of the apps themselves or the price of In App Purchases, something good for the consumer. For the second we got proof that it would be better for the consumer, as the price of V-Bucks was cheaper with the option for directly purchasing the V-Bucks from Epic rather than through Apple's processor. For the third consumers wouldn't be beholden to the App Store. Stadia and Xcloud would be usable on iOS, Much more open source development could occur on iOS because developers wouldn't have to subscribe to a $100 fee to host their apps on the store. Hell, with sideloading we could get app stores that actually show off more than regurgitate the top apps of each category.
For those who don't want to use any line of code from iOS then there are web applications. Apple obviously do not charge anything for the sites the user browses. Steve Jobs' first insight was web applications and maybe he was right ?! Maybe the AppStore was a mistake and Apple must shut it down and replace the mainstream utility, productivity and entertainment apps with its own branded (or licensed) ones !
So that's where the real anti-competitive behaviour is; but no big companies want to take that fight, because they don't benefit from a real open solution.
If you mean by that the exclusion of "apps" that consist of a single web view, again I don't understand why that would be anti-competitive while the developers of those apps do not even need the AppStore, they can just deploy on the web. In contrast, it is certain that those web view apps present an unfair competition against native apps. The AppStore is not a venue to promote web sites. -
Nobody will win the Apple versus Epic Fortnite battle, not even consumers
dantheman827 said:seanismorris said:ArianneFeldry said:How would consumers not win? Say Epic wins and they get the fee reduced, the ability for direct payments, or more hopefully, we get full sideloading on iOS. For the first situation we could get cheaper apps, as developers could reduce the price of the apps themselves or the price of In App Purchases, something good for the consumer. For the second we got proof that it would be better for the consumer, as the price of V-Bucks was cheaper with the option for directly purchasing the V-Bucks from Epic rather than through Apple's processor. For the third consumers wouldn't be beholden to the App Store. Stadia and Xcloud would be usable on iOS, Much more open source development could occur on iOS because developers wouldn't have to subscribe to a $100 fee to host their apps on the store. Hell, with sideloading we could get app stores that actually show off more than regurgitate the top apps of each category.
For those who don't want to use any line of code from iOS then there are web applications. Apple obviously do not charge anything for the sites the user browses. Steve Jobs' first insight was web applications and maybe he was right ?! Maybe the AppStore was a mistake and Apple must shut it down and replace the mainstream utility, productivity and entertainment apps with its own branded (or licensed) ones ! -
Apple pulls Fortnite from App Store for sidestepping commission fee [ux2]
sirlance99 said:If the top 100 apps that have a 30% tax applied to their subscriptions all pulled their apps together and made a joint statement to lower the Apple Tax, Apple would have to compitulate. Apple would drop in stock price immediately and lose tens of billions of market cap. -
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
InspiredCode said:macplusplus said:danvm said:macplusplus said:danvm said:macplusplus said:danvm said:macplusplus said:Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both?
I don't think that Apple Silicon is the magic cure to the issue Apple has with the gaming business.Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
https://www.macrumors.com/2020/06/30/apple-arcade-game-strategy-shift/
Interesting how Nintendo had the worst performing console compare to the Xbox and PS4 (I think even even slower than Apple devices), and developed some of the best games in this generation. This is an example on how hardware is not an excuse to perform well in the gaming market.The point is not the issue Apple you claim has with the gaming business, the point is Apple Silicon IS the cure to the game streaming issue on mobile by bringing in low bandwidth low latency high quality Metal rendering and high FPS.danvm said:Again, Nintendo didn't need Apple Silicon to bring some of the best games in the market. Second, Apple perform well as a a platform in the mobile gaming market. But they have not develop any games (a part from Chess in macOS). And trying to push Apple TV haven't succeed. These are some of the reason I think Apple is not doing good in gaming.
Streaming is also a great way to access older games that will never be ported to modern hardware.AAA class games could be built from scratch for Metal, but there isn’t a large enough market for that right now. Most development pipelines take years even if Apple were to subsidize starting a console class game store. You would at least need something like streaming to bridge the gap.
And they brought a lot of superior games to the AppStore... -
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
linuxplatform said:macplusplus said:Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both? Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
Being able to offer video game streaming requires the very best cloud infrastructure, architecture and development. Apple has none of those. Instead, for years after Netflix, Hulu, Amazon Prime, Google Play Movies and TV etc. existed, Apple only offered limited video streaming ability through iTunes. Apple Music was their first legit streaming app and they didn't even develop it ... they bought Beats and repurposed it.
To give you an idea of how far behind Apple is on this, Google is offering Stadia and Microsoft is offering xCloud using their own cloud platforms - Azure and Google Cloud Platform - that have existed for ages (GCP since 2008, Azure since 2010). Nvidia is partnering with AWS to offer GeForce Now, sure, but it features their own cloud data center and virtualization hardware platform - Nvidia Grid - that they sell to Google and others. You should really check it out ... Nvidia GRID offers virtualized PCs, GPUs and applications. Where xCloud and Stadia are examples of software-as-a-service, Nvidia GRID is infrastructure as a service.
By contrast ... Apple doesn't even host or manage their own iCloud. Instead, iCloud is a product that relies on cloud services provided by Amazon (AWS) and Google (Google Cloud Platform). So does Apple Music and Apple TV+ by the way. If Apple had to rely on their own expertise or resources to pull off either, they would have no chance. And no, they aren't in the cloud hardware game with infrastructure as a service products - or even generic data center computing, storage or networking resources - either. There are some Apple advocates in the tech media - including a couple of articles I read a few months ago - that if Apple Silicon outperforms Intel hardware by a large enough margin, that would allow them to enter the cloud/data center hardware market. But what the writer doesn't realize is that the cloud's needs and Apple's offerings are the opposite. The cloud needs cheap, general purpose hardware and Apple only supplies expensive, specialized hardware. So given the choice between a faster option that costs $500,000 and you can only deploy on it what Apple allows, a data center will buy two alternatives that are slower but cost $350,000 and allows them to put whatever they want on it whenever they need it, and do so without giving it half a second's thought.
And that is presuming that Apple is capable of building server-class ARM chips that are capable of outperforming Ampere and other ARM server vendors. That is, er, presuming a lot. Beating the Qualcomm Snapdragon/Samsung Exynos mobile chips and beating the ARM chips that already power the fastest supercomputer in the world are two very different things.