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Apple silicon Mac documentation suggests third-party GPU support in danger
prismatics said:dedgecko said:rob53 said:The A12Z Bionic is up to 8 GPU cores. The Most powerful and expensive GPUs have cores in the thousands. What would it take for Apple to create its own separate 500 core GPU SoC or maybe only a 100 core GPU with the ability to use several of them in a blade setup. There's nothing stopping Apple, other than patents, from making whatever they want to any way they want to. Look at the Mac Pro. It's a fantastic workstation.
Well if Apple wants to reinvent the 3D world, why just they don’t ask the countless game development studios. -
Doctor credits Apple Watch for saving his life
macmarcus said:macplusplus said:macmarcus said:A lot of comments but not a lot of experience - which is understandable because small population has problems. They make wearable ECG's "patches" such as the iRhythm Zio that can be worn for continuous monitoring for up to 14 days usually. Every heart beat is recorded (not just sampled like with Apple Watch or ECG done manually like an Apple Watch ECG) and there is a button to press if you experience any symptom so those can have a more thorough review. They just stick in on the left upper chest area. Fairly unobtrusive. Again, this continuously monitors - while resting, exercising, sleeping, etc. Apple Watch has a role to play for sure, but it isn't continuous and seems to cause more concern than actually catching anything. AFib is something that increases certain health risks but mostly isn't the boggy man waiting to kill you. Glad this doctor had the knowledge to figure it out "early" ... surprised he hadn't had a stress test at his age already? -
Doctor credits Apple Watch for saving his life
macmarcus said:A lot of comments but not a lot of experience - which is understandable because small population has problems. They make wearable ECG's "patches" such as the iRhythm Zio that can be worn for continuous monitoring for up to 14 days usually. Every heart beat is recorded (not just sampled like with Apple Watch or ECG done manually like an Apple Watch ECG) and there is a button to press if you experience any symptom so those can have a more thorough review. They just stick in on the left upper chest area. Fairly unobtrusive. Again, this continuously monitors - while resting, exercising, sleeping, etc. Apple Watch has a role to play for sure, but it isn't continuous and seems to cause more concern than actually catching anything. AFib is something that increases certain health risks but mostly isn't the boggy man waiting to kill you. Glad this doctor had the knowledge to figure it out "early" ... surprised he hadn't had a stress test at his age already?
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Apple Arcade has shifted to focus on games with higher 'engagement'
Beats said:macplusplus said:foregoneconclusion said:Apple Arcade is going to evolve over time, just as their other services have. Looking at what games have been the most popular or engaging is what you're supposed to do. Why wouldn't you want a greater percentage of those types of games? For me personally, the $60 for a year of Apple Arcade has already been worth it. Oceanhorn 2 provided over 20 hours of play. Pinball Wizard provided 10-12 hours. Shinseki: Into the Depths was around 15-20 hours. I've played Towers of Everland for 15 hours. And I'm currently about 5 hours into Beyond A Steel Sky. That's a good chunk of time for the price...probably more than I expected.
I think "engaging" would be more like those games that have an active online userbase. Think Fortnite, Minecraft, Splatoon, PUBG. These games have users who play an hour a day for years. Apple has ZERO games like this, all they need is ONE. Imagine if Fortnite was Apple Arcade exclusive for example. -
Apple Arcade has shifted to focus on games with higher 'engagement'
foregoneconclusion said:Apple Arcade is going to evolve over time, just as their other services have. Looking at what games have been the most popular or engaging is what you're supposed to do. Why wouldn't you want a greater percentage of those types of games? For me personally, the $60 for a year of Apple Arcade has already been worth it. Oceanhorn 2 provided over 20 hours of play. Pinball Wizard provided 10-12 hours. Shinseki: Into the Depths was around 15-20 hours. I've played Towers of Everland for 15 hours. And I'm currently about 5 hours into Beyond A Steel Sky. That's a good chunk of time for the price...probably more than I expected.
This is not a tech problem, like a few years ago's "game studios don't support Apple platforms", "underpowered" or "no OpenGL" memes. Almost all of the mainstream game engines have been ported to Metal. Apple must just incentivize the development of a few great games for Apple Arcade.