InspiredCode
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Apple defends its controversial EU App Store plans
They basically don't want to contribute to Apple R&D and profits. After profit, Apple essentially uses the device revenue to fund hardware R&D and the App Store revenue to fund R&D for the operating system and built-in apps. I doubt Apple will return to paying for operating systems, so the cost needs to be factored in somewhere.
I can see where makers of free apps, freemium apps, and one-time-purchase apps might think the alternative stores are not fair for them. The marketplace rules certainly seem more geared to apps with subscription revenue. However, they are not complaining about that, they just don't want to pay Apple anything and that will never happen.I don't think Apple's store is a bad deal for most types of apps. My criticism over the years has always been that some store restrictions go too far in the name of protecting the platform, there is no way to follow GPL licensing for apps on the store (ability to remove DRM etc.), and certain types of digital content just fundamentally doesn't work with App Store pricing. If alternative markets have any effect, I would prefer it to address these areas. Better, that Apple will just resolve these issues on their App Store.
Apple has made recent changes removing some App Store rules that went too far to protect the platform. I really hope they give developers the ability to opt out of DRM next. That is the major (maybe only) barrier to using the GPL on iOS/visionOS. Remember that Steve Jobs led the way to removing DRM on music you own during the iPod era. Let’s allow that for apps too. It is the right choice for some business models. -
Hands on with Apple Vision Pro ZEISS optical inserts
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Apple Vision Pro Travel Case review: too-expensive precision cushioning
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Apple Vision Pro shows users the real world four times faster than its rivals
When AR games start taking advantage of Apple's RealityKit, it is really going to make the Quest 3 look like ancient technology. The scene matched lighting of Apple's game engine far surpasses Unity and Unreal for AR-style applications. The GPU is capable of rendering objects with very intricate details devoid of normal mapping tricks that make Quest 3 games look fake. I can't wait for developers to utilize this in new games. Open any of the many AR QuickLook demos on the web for what RealityKit is capable of. -
Apple Original sci-fi drama 'Invasion' renewed for third season