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Some Apple HomeKit setups are breaking after iOS 16.2 update
The changes to HomeKit were a huge improvement for me–no more Siri confusion about the state of the home, but some of my devices took about 30 minutes after the home app launched to "update accessories" with no warning from the app that it might take that long. A lot of people probably thought the app locked up. -
Apple could lose all App Store revenue in EU and only take 1% hit
The App Store works great for 90% of developers and users. I don't think you would see a mass exodus. Multi-platform support for non-Apple platforms is probably the most compelling reason for third party stores. For most of the apps that leave, we were probably already going to their website to buy a subscription, audio book, etc.... so no change in revenue for Apple. I doubt we will see much in alternative app stores. They need to be really entrenched or people will worry they will lose their purchases when it goes under and compelling enough to get people to go out of their way. Instead we will probably see a handful of apps that have always struggled with App Store rules move to side-load or provide a side-load option as long as it is easy for them install and update from a website. Similarly, I don't really see casual gamers leaving the App Store where a lot of Apple's App Store revenue comes from unless Nintendo enters the game. Even if the heavyweight, Steam, enters the space they likely only pull over hardcore gamers.Some are wondering about the distinction between allowing App Stores _or_ allowing side-loading. I really don't see the difference. Side-loading is just an app-store for one app. What isn't clear is if there will be some sort of app review or royalties applied... If there is a loophole that requires essentially 30% outside the store, I'm sure EU would just adjust the regulation since that probably goes against the spirit of it. Apple could require non-essential SDKs to require royalties outside the App Store. For example, RealityKit isn't essential since anyone could re-implement it with the lower level Metal SDK.
The related open messaging regulation is very strange. It is requiring a level of interoperation that seems impossible to implement. I think the only way to do this would be for Apple to open up part of the transport, but require E2EE handoff to happen with an App Clip. The App Clip could securely store the encryption secret in the Keychain and facilitate video and audio calls with that service. In other words, Apple would never give any other service its E2EE secrets, instead the other service would need to give their E2EE secrets to your device without Apple being involved through the App Clip. -
Apple preparing for third-party app stores by 2024
danox said:The smaller developers will then get the shaft under the new system. -
Apple preparing for third-party app stores by 2024
arthurba said:AFAICT this does NOT require Apple to give up control or fees. An "App Store" will be a new class of app that can be distributed by Apple. And you can bet (just like the 3rd party payments) that Apple will charge fees. Ie: if you want to have an App Store then 30% of your revenues will go to Apple.I've long said this is a no-brainier for Apple. There absolutely should be choices in App Store because the Apple one is full of rubbish. There is a market for a real decent curated App Store where consumers (eg: parents of young children) can get a curated selection of Apps and better support. I would happily pay more for this. And I would expect the App Store fees for these other app stores to be significantly higher - 70% to 150%. The same as retail. You go to a physical store that sells software (effectively curated) then that shop will be charging at least 200% of the wholesale price.
I somewhat agree on your second point, but I don't think that it will enable that in third-party stores. I think it will allow those things in Apple's first-party store. I think this could allow Apple to make the store a more curated experience since people have other places to go. Right now I think Apple feels they need to accept virtually everything because there is no alternative. Retail software pricing is dead, so no stores could charge that much. Alternative stores all charge about the same as Apple for non-subscription content, so for most apps and games there wouldn't be a compelling reason to switch. I hope that the App Store remains very welcoming and supportive to small developers, but that doesn't mean Apple needs to accept everything equally going forward. I think third party stores will be rare since they can't make it unless they have a very entrenched user base. It is really hard to make them work. Particularly if the store needs an editorial staff to curate content. Most paid app side-loading will probably be for single cross-platform apps that uses a subscription that you buy on a website.
Despite Apple's fears, I think it is more then likely Apple will actually see a services revenue increase and market share increase from this. It would help make the App Store more focused and discoverable. It will create a sense of goodwill that may cause more people to evangelize the platform. It will eliminate one of the reasons some Android users, including coveted developers and power users, stay away from Apple products. Companies that are currently at odds with Apple would be more likely to partner with them. Apple still controls the whole stack and for years have been carefully sandboxing parts of the operating system, so they should be able to do this without hurting the positive sides of the walled garden too much.
I haven't read all of the proposed legislation, but it feels like in some areas Apple may be going beyond if all the rumors are accurate. Particularly if they open this to the US too. I personally think Apple should have embraced this to control the narrative a few years ago, but if they push beyond a bit past what they are required to do they may still be able to do that. It may also help Apple lead the conversation when legislation inevitably comes to the US. At first I thought they might do the minimum and continue to fight this in court, but I'm inclined to think they decided to embrace it instead with the amount of engineering effort suggested. -
Apple preparing for third-party app stores by 2024
I've been thinking a lot on this and I believe we will not see much negative fallout if this were to happen. The App Store will still dominate. There may be more options, but they would just cater to small niches where there is enough profitability to stay alive, but would never take over the App Store. Most of those niches probably wouldn't cut in to App Store revenue since they would be primarily new markets or be an alternative for apps that were already monetized outside of the App Store. I don't see the iOS App Store becoming like the Mac App Store with most distribution happening outside of it. If it does lose apps, I think it will be mostly subscription based apps that already don't use IAP for the subscription.
Third party stores generally don't succeed, so probably not a lot to worry with store fragmentation or security because the app you want isn't on the store. Many tried and failed to build an alternative to Google Play. Even for games, Steam leads because it is entrenched and gamers know it will always be there. It is really hard to build loyalty if not entrenched or the platform owner. Particularly because you will need to go to the platform's store to get first-party apps, so you are faced with either just using the platform store or having to use multiple stores. There may be some niches where it is nice to have side-loading as long as it can be turned off or restricted. Allowing side loading might also help Apple reduce the number of garbage apps on the store since there would be an alternative. I like the App Stores democratization of the app market where both small and large developers can succeed, but I think it is taken a little too far and set the bar to entry too low.The biggest issue might be from large companies that want a store specific to their company. I could see Microsoft or Adobe doing this. They would likely not get any other developers on board, but it might be the only place to go for their apps. Although it is annoying to switch stores and sign in to more accounts, there are only a handful of companies large enough to get away with this.
I could see Steam succeeding on iOS if they chose to target that platform. Steam likely wouldn't take away from Apple's gaming sales that are mostly targeting casual gamers, but it might take over the game market for more serious gamers. In some ways that might be an advantage to Apple because they have not been able to attract non-casual gamers to their platforms and this might make game developers more likely to release on the App Store if they can also target Steam. Gaming culture pretty much revolves around Steam and there is a fierce loyalty by gamers. Steam likely would have the opposite affect on casual gamers since you are too immersed in gaming culture on their store. Epic would certainly try to make a store for iOS, but I would not bet on it succeeding. Their PC store barely stays relevant and that is only because of the massive amounts of money they put in to free giveaways and timed exclusives. The Epic store will fail as soon as they stop subsidizing it. Nintendo could probably succeed with their own store on iOS, but that would be a big departure for Nintendo. However, Nintendo has often flirted with targeting mobile with their IP and if they could create their own store they might go all in. Nintendo is the only company with enough IP of their own that could be adapted to mobile. I'm not sure if that would hurt Apple since these games probably would never come to the App Store under other circumstances. Nintendo would want to own the whole experience and I think they could get away with it.Apple's store fees are not too high for non-subscription apps and a third party store would need comparable fees to stay alive. Epic Stores 11% fees are not likely sustainable either unless the goal is to break even and not generate any revenue. Essentially the only way a third party store can compete is by going cross-platform and offering many of the same apps or games on competing platforms. That would generate value for cross-platform users. Any third party store would also need to be entrenched enough that you know you will not lose all the software you purchased because the store collapses.
A large company like Microsoft could potentially create a store for apps that work on both Android and iOS. Most paid apps are single platform, therefore it would probably be mostly casual games. This would only really appeal to users that want to switch back and forth between platforms regularly or are in a mixed platform household. This might be the biggest threat to App Store revenue, but most users are pretty loyal to their platform and this would require them to use two stores. They would also need to learn about the alternative store since it wouldn't be pre-installed. That is probably a step too far for average iOS users. If anything, this might be worse for Google that has less platform loyalty and outside phone vendors that could pre-install alternative stores. If Google loses revenue sources for Android, that may make it more difficult for them to compete with Apple.
Apple's fees might be too high for some subscription apps and this might drive some of those apps off the store if they were forced to use IAP. The way reoccurring revenue is accounted for is much different than single purchase apps and games. Companies can live on tighter margins because they know a stable amount of money is coming in each month. The 15-30% becomes much more of a barrier since it can be the difference between profitability and losing money. Particularly if their competitors or other platforms they are on might not be paying the same fees. Apple probably isn't making much on these apps already since the same dynamics that might drive them off the store also drove them to avoid IAP.