9secondkox2
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PC benchmarking tool 3D Mark arrives on macOS
michelb76 said:Some results from my M1 Max, 10 CPU / 32 GPU, 64GB:
Steel Nomad - 1754
Solar Bay - 22008
Wild Life Extreme - 17910
Even with the M4 Max, Apple still has long way to go. -
Apple's continued lack of native apps on Vision Pro isn't a good sign for the platform
domicinator said:Wesley_Hilliard said:domicinator said:I'm not sure you're much of a fan of the platform at this point -- you seem about 3/4 of the way toward it being doomed, meaning you don't believe in it anymore. Also seems like most of the Appleinsider contributing staff also isn't that into Apple anymore. Getting pretty "The Verge" around here lately, and choosing this hill to die on as far as Vision Pro feels a little weak this early on.
I'm not sure what you expect us to do, praise Apple when they're doing a poor job at something? You should try listening to the podcast sometime, I'm continuously accused of being too defensive of Apple. lol
If anything, me wanting the platform to be better should be an indicator of how much I care about it.The idea of the Vision Pro is sound. But the execution is just way off. Headsets will never be a mass market thing snd they has played out for a very long time already. It was shocking to hear the rumors as apple usually doesn’t make such bad missteps. But thrn the rumors were true, the product inevitably faltered, and boom. Here we are.Glasses always were the realistic mass market endgame for this kind of experience. -
Valve's Steam gaming client is finally getting an Apple Silicon native upgrade
michelb76 said:9secondkox2 said:It boggles why this hasn’t been done already.And you completely ignored by tiered settings. Even consoles have performance and quality modes. This is more advanced, but can be managed at the package level.Apple devices are ubiquitous. But most don’t think they can get a quality gaming experience due to Apple’s lack of investment. And unfortunately it’s been true so far with the exception of casual games like flappy bird.But we are talking AAA gaming. If Apple got serious and did something like squiring EA and Robert’s Industries, it would be a massive catalyst. The hardware is already out there. And if Apple launched an “Apple Arcade” Apple TV device, they’d be poised not to compete, but dominate.Apart from such moves, things will stay as they are. Not great as their isn’t much incentive to port games to Apple. -
Apple's continued lack of native apps on Vision Pro isn't a good sign for the platform
Rogue01 said:randominternetperson said:Rogue01 said:Developers are not really interested in making apps for a platform that no one is interested in buying or using. AR/VR has never been popular or something that consumers feel they need. 3DTV bombed because people did not even want to wear glasses, let alone big heavy goggles. And consumers are not spending $3500 on a product they don't 'need' in their life. Apple did not solve any problems with this device. They are better off just killing it and putting the resources to improving iOS, macOS and iPadOS, the systems that consumers actually use and upgrade over time.
Even watchOS is dead and developers have pretty much abandoned that platform. The last 5 versions of the watch were uneventful with very little to offer. I don't even wear my Watch 5 anymore. Just sits on a charger. Has some cool fitness apps, but much easier to just look at my phone.
Some may not agree, but that is the reality of it. Any time I have been at an Apple Store, people are looking at phones and Macs. They don't even look at the Vision Pro because it is so stupidly expensive, and they don't have a need for it.
Your Visio Pro take is fine. Your Apple Watch take is bizarre. Apple Watch is ubiquitous in the wild. The fact you don't wear your 6-year old AW is irrelevant. I do wonder why you keep charging it however. Give it away or sell it.The headset was doomed to fail as soon as it was desired to make a headset. Bevause no one wants or needs a headset.A phone, a watch, etc. are commonly wanted/needed items.When Apple launched the watch, it was great. Immediately did well. Some areas didn’t pan out like the gold watch. Apple learned and the watch did better and better. Key points like the tap you feel on your wrist for notifications, telling tje time, and fitness are huge. And a watch is the best way to access that data. No pulling out a phone, opening a case, etc. just flip the wrist. Boom. Done.The watch makes everyday mass market sense.The headset is extremely niche and only a small subset want to use it as it doesn’t fit into your daily life. It forces you to stop your life and give all your attention and some substantial physical real estate to the headset.While I have never ever seen a Vision Pro in the wild, I can’t go anywhere with seeing the majority of people wearing an Apple Watch. -
Apple's continued lack of native apps on Vision Pro isn't a good sign for the platform
Apple will not invest much more into the headset niche. It’s simply not a profitable pursuit. But they’ll take what they learned from this snd apply it to glasses.In a small sense, I think the Liquid Glass UI is Apple trying to maximize the ROI for AVP development. Transferring some of the ideas to the mainstream products helps it justify the expense of existing.But for all intents and purposes, the headset form factor is going to fade out - even though it is the best headset ever made.Glasses will likely receive continued development and get a massive push.
There is likely just a skeleton crew maintaining Vision Pro now so as to honor the customets who bought in. that’s the Apple way.They should find a way to get half life alyc ported to AVP for its customers. The least they can do.