Pascalxx
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Epic skirts Apple's 30% commission fee by implementing 'direct' payments
@PShimi That's a valid point.
I wonder whether there was a time when you were not able to download Mac apps outside of the App store and if so, why this changed. Do you know about this?
In any case, what you suggest seems like a good solution to me for iOS, especially if users have the option to block downloads of apps from outside the App store for security reasons. -
Epic skirts Apple's 30% commission fee by implementing 'direct' payments
The prospect of multiple developers opening their own app stores on iOS is not appealing to me - I do think, however, that what Epic did here in offering an alternative payment method within their app is not completely unreasonable. After all, they gave users the choice whether they want their payment to processed via Apple or via Epic. As long as users are given the choice to make their payment through Apple instead of handing their data over to another company, I think there could be some compromise to be found between Apple and developers. I'm not saying that Epic should not have to pay Apple at least *some* money but there could be another way than to take 30% of all in-app purchases. -
Apps using Apple-Google Exposure Notification API see robust adoption in Ireland and Germa...
According to the Japanese government, as of today the Japanese Corona contact-tracing app has been installed 12.9 million times (which would equal about 10% of the population) and 225 total cases were reported through the app (yesterday about 700 new cases were reported in Japan). Adoption is somewhat slow, but seems to have been increasing recently. I'm using the app, but have not been in contact with users who tested positive.
https://www.mhlw.go.jp/stf/seisakunitsuite/bunya/cocoa_00138.html
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Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
@Beats
Thanks for your response! I do see the point that an inventor or owner should have some control over their platform. At the same time, there is some merit in the argument that restrictive policies on platforms may stifle innovation or competition once that platform's size or power grows beyond a certain degree. That's the whole reason why there is antitrust regulation in many countries. To what extent a government should be able to intervene is a difficult question.
I'm pretty sure that Amazon is investigated for its own practices, but what Amazon does or does not do doesn't affect whether what Apple does is right or beneficial to its users. Amazon being worse doesn't make another company with similar behavior 'good'; it just makes it comparatively 'less bad'. However, I'm not even sure Apple is being uncompetitive in this case. There may be legitimate concerns, other than financial, that are driving Apple's decisions. That is why this discussion is so interesting to me. -
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
linuxplatform said:Marvin said:velasarius said:Who is to say that big game publishers wouldn't absorb significant numbers of mobile game developers to their own streaming platforms and practically deprive Apple iOS and Mac game stores over night.
https://www.ccn.com/fortnite-google-stadia-burn/
Due to the limited appeal, Apple not allowing it doesn't affect many people but it reinforces people's negative perceptions of their control over access to apps to decide for themselves. I don't think Apple would see any harm by allowing these game streaming apps on the store. They allow Microsoft's Remote Desktop app on iOS:
https://apps.apple.com/us/app/remote-desktop-mobile/id714464092
If Microsoft setup a Windows server that anyone could access through Remote Desktop, I assume they'd be able to connect to XCloud through that like a stream within a stream.
Playstation Now is one of the top streaming services, has been around for years and streams Playstation games to PC and console and it says here it has 2.2m users:
https://www.theverge.com/2020/5/19/21263492/sony-playstation-subscribers-active-users-ps4-subscription
That's less than 3% of gamers on one of the most popular streaming services. There's nothing to lose from allowing game streaming and nothing to lose from not allowing them. It'll be possible to do it via the browser anyway as long as the browser offers controller support. If Safari doesn't, Chrome etc on iOS should be able to.
0. The remote desktop model that Apple accepts is not in the interests of Microsoft, Google, Nvidia or Amazon (who will launch a game streaming service next year) which is to attract more companies and users to their cloud services. Just as it took video games to shift desktop computing from being a subculture dominated by niche industries and professions to going mainstream, companies that provide cloud software services - Microsoft, Google, Amazon - and who make hardware for the cloud data centers - Amazon - have a vested interest in getting more companies, programmers and consumers to bypass current hardware-centered solutions for cloud ones. Quite naturally companies whose profits rely on consumers continually upgrading expensive hardware such as Apple are going to have the opposite goal. If there are enough great cloud-based apps to do everything you need, there is no need to invest in an $800 iPhone or iPad based on their superiority in executing these mobile apps on the local hardware. A $200 5G-enabled Android phone - which will start to roll out in September and will be commonplace next year - or $250 Wi-Fi 6 Android tablet $250 Chromebook will be just as good. Note that Samsung is dealing with this by promoting their devices as being the best ones at accessing Google and Microsoft services by offering deep integration with the former and software exlusives with the latter and form factors like foldables/bendables (which Microsoft will offer their own next month and Google next year) to take advantage. You should already imagine in your head Stadia or xCloud running in split screen mode with the game on the bigger screen and the camera/chat/stats/health meters on the smaller one because it is definitely coming.
1. Stadia's struggles SHOULD NOT be an indictment on the potential of streaming. Let's just say that Google did a terrible job and came out with a highly questionable product. Stadia would have required cutting edge/bleeding edge innovation in technology, business modeling and management to work. Instead Google hired a couple of former executives from Ubisoft that haven't had a prominent presence in the gaming mainstream - instead of someone from Fortnite, Minecraft or even the people behind the Nintendo Switch - and Stadia initially launched with expensive controllers connected to a special edition Chromecast. Add to that their tiny library consisting almost exclusively of 5-10 year old console or Steam titles that you had to purchase a second time.
2. PlayStation Now only has 2.2 million subscribers but it is not available on mobile. It is only available on PC and on PlayStation. Also, its business model is specifically designed to complement the PlayStation. Meaning that it is only really desirable if you own a PlayStation and want to play games while you don't have access to it. Google Stadia is explicitly for people who want to play AAA games but don't want to buy a console or gaming rig. As for xCloud, they are taking a middle path. They don't want to make it essentially worthless if you don't have an XBox - like the PlayStation service - and they don't want to replace the XBox or even necessarily your Windows gaming rig either (like Stadia). Instead, it is A) a service for existing XBox subscribers which has 65 million monthly active users - funny. you didn't mention that when you were mocking PlayStation and Stadia - and as a gateway for people who currently game primarily on other platforms - including mobile - to try their games and maybe get an XBox down the line.
3. What you really should be paying attention to here is Amazon. First off, they don't have an existing video game console empire to protect like Microsoft and Sony. They are also an actual business that sells products to consumers, unlike Google, who comes out with absolutely ridiculous products like an Android Wear watch with no physical button, no apps, no Wi-Fi connectivity, whose screen was unusable in direct sunlight and could only last 12-18 hours of moderate use before the battery died, and whose only use was to send voice search commands to your phone over Bluetooth (requiring you to access the phone to view the results of the search). Or the Nexus Player: 1 GB of RAM, no Ethernet, a very hard to get to mini-USB 2.0 as the only port, non-standard CPU, 8 GB of storage ... for the low price of $99. Or their original Chromebook Pixel ... $1300 and remember it was released long before Chromebooks supported Android or Linux. Or their early Pixel phones after they stopped partnering with LG and HTC ... flagship prices for devices with old CPUs, old camera designs, tiny batteries and not enough RAM because "software optimizations were going to maximize the hardware." Like Google, Amazon's product is going to be a full court press to get people to give up their consoles and gaming rigs. But like Microsoft, Amazon's product is actually going to be a good one with an actual content library that doesn't require you to spend $60 to repurchase a game that you bought on Steam 6 years ago.
So please revisit this comment a year from now. See how many people are using xCloud and Amazon as opposed to a product designed specifically not to compete with PlayStation hardware (PSN) and a product that had no real design at all from a company whose thing isn't designing and selling products in the first place (Stadia). And. yes, by then 5G on mobile devices and home mesh Wi-Fi 6 setups will be more widely available - you can buy Nest from Google and eero from Amazon for the latter, and Microsoft is partnering with TMobile to push xCloud for the former - to address the "lag" that has never bothered anyone in my household who uses Stadia (which despite having a terrible business model still fundamentally works ... i repurchased some of the cheaper Steam games to be played on Chromebooks and Android phones when on the go and it works fine ... it suits the needs of certain people in my household who have outgrown Candy Crush, Clash of Clans, Angry Birds and other mobile titles).
I’m not sure why some readers described your post as pathetic or trolling. This one certainly is not. Maybe it has more to do with your tone in other posts and your use of expressions such as ‘facepalm’ than with your specfic arguments.
Despite not posting myself, I have been following AI forums for years because I appreciate the input and depth of discussion by some of the users. I wish, though, that the tone and back-and-forth in the discussions were friendlier and less judgmental.