KITA
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Apple Glass could use wireless basestations to offload graphical processing
AppleInsider said:
Earlier VR systems and kits such as the Magic Leap One rely on tethering the headset to a separate processing unit. While this can take the form of a small pocket-sized unit, desktop computers are usually employed for improved graphical processing.
While this can improve the visual processing of the overall system, as well as reducing headset weight, the byproduct is the existence of cables that can be tripped over or otherwise restrict movement.
It can already use Azure Remote Rendering or local remote rendering (for example, using a desktop computer) for improved graphics without any cables.
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Judge orders Apple can't block Epic's Unreal Engine, Fortnite to remain banned
crowley said:Seems like the most reasonable judgement, and shuts up Microsoft
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
There aren't that many iOS games in here, and none that I want to play, but it won't do Apple any favours to cause collateral damage to a bunch of other developers.
For example, it doesn't even list one of the flagship Apple Arcade games that Apple themselves used heavily to promote the service:
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Apple threatens to close Epic Games developer account on Aug. 28
macplusplus said:KITA said:Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.
Apple would lose out on Unreal Engine 5 as well it sounds like.It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas.
If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.
...
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
A recent mainstream game for the Mac is Borderlands 3, but it requires a graphics card of 8 GB on the Mac ! What a game engine is that !
So not many people will miss them once they are gone, and the whole affair will be forgotten in a couple of months even in the blogosphere that feeds it and life will continue as usual...
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Apple threatens to close Epic Games developer account on Aug. 28
Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.
Apple would lose out on Unreal Engine 5 as well it sounds like.It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas.
If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.
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Samsung unveils Galaxy Note20, Watch3, Z Fold2, Buds Live
Beats said:KITA said:Beats said:qwerty52 said:tmay said:linuxplatform said:"Samsung's latest attempt to take on Apple's AirPods Pro, the Galaxy Buds Live are bean-shaped wireless earphones, that this time includes active noise cancellation."
I have written this in the past.
1) Samsung was the first to come out with an AirPods type product, preceding the AirPods to market by 6 months.
2) Samsung's AirPods type product have features that AirPods lack.
3) Samsung's AirPods type products do not emulate the AirPods in any way but instead have their own design language.
Seriously, Samsung has been making audio products - from analog headphones to home theater systems that cost nearly $2000 - for decades. They shouldn't be considered a copycat in this area at all.
https://wccftech.com/apple-to-sell-more-than-100-million-airpods-in-2020-counterpoint-research/
You sure get bent easy.
Might be bad for your heart, a cost of defending your realm, I suppose.
After Apple acquired Beats, Sammy suddenly cared about audio and in a copycat-reflex-move acquired AKG. So basically AKG is Samsung as Beats is Apple.
Right Samsung isn't using AKG at all....
To assert that Samsung's purchase of HARMAN was to acquire AKG in a "copycat-reflex-move" against Apple, well that's just untrue.