KITA

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KITA
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  • Apple Glass could use wireless basestations to offload graphical processing


    Earlier VR systems and kits such as the Magic Leap One rely on tethering the headset to a separate processing unit. While this can take the form of a small pocket-sized unit, desktop computers are usually employed for improved graphical processing.

    While this can improve the visual processing of the overall system, as well as reducing headset weight, the byproduct is the existence of cables that can be tripped over or otherwise restrict movement.

    Again, this site manages to completely forget about the existence of the AR leader, Microsoft's HoloLens 2 + services.

    It can already use Azure Remote Rendering or local remote rendering (for example, using a desktop computer) for improved graphics without any cables.


    fastasleep
  • Judge orders Apple can't block Epic's Unreal Engine, Fortnite to remain banned

    crowley said:
    Seems like the most reasonable judgement, and shuts up Microsoft

    https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    There aren't that many iOS games in here, and none that I want to play, but it won't do Apple any favours to cause collateral damage to a bunch of other developers.
    That list is very much incomplete.

    For example, it doesn't even list one of the flagship Apple Arcade games that Apple themselves used heavily to promote the service:






    GG1ronnmuthuk_vanalingamelijahgfastasleep
  • Apple threatens to close Epic Games developer account on Aug. 28

    KITA said:
    Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.

    It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas. 

    If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.

    Apple would lose out on Unreal Engine 5 as well it sounds like.

    ...

    Although they are the owner of Unreal Engine, there are less than fifteen iOS games developed with it, according to Wikipedia:
    https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    A recent mainstream game for the Mac is Borderlands 3, but it requires a graphics card of 8 GB on the Mac ! What a game engine is that !

    So not many people will miss them once they are gone, and the whole affair will be forgotten in a couple of months even in the blogosphere that feeds it and life will continue as usual...
    I think that list is probably missing quite a few games. For example, this Apple Arcade game uses Unreal Engine and does not appear on that list.







    GG1Dogpersonmuthuk_vanalingamsuperklotondysamoria
  • Apple threatens to close Epic Games developer account on Aug. 28

    Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.

    It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas. 

    If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.

    Apple would lose out on Unreal Engine 5 as well it sounds like.




    superklotonPezadysamoria
  • Samsung unveils Galaxy Note20, Watch3, Z Fold2, Buds Live

    Beats said:
    KITA said:
    Beats said:
    qwerty52 said:
    tmay said:
    "Samsung's latest attempt to take on Apple's AirPods Pro, the Galaxy Buds Live are bean-shaped wireless earphones, that this time includes active noise cancellation."

    I have written this in the past. 

    1) Samsung was the first to come out with an AirPods type product, preceding the AirPods to market by 6 months.
    2) Samsung's AirPods type product have features that AirPods lack.
    3) Samsung's AirPods type products do not emulate the AirPods in any way but instead have their own design language.

    Seriously, Samsung has been making audio products - from analog headphones to home theater systems that cost nearly $2000 - for decades. They shouldn't be considered a copycat in this area at all.
    I suspect that they are referring to marketshare where AirPods dominate in the >$100 market worldwide.

    https://wccftech.com/apple-to-sell-more-than-100-million-airpods-in-2020-counterpoint-research/

    You sure get bent easy.

    Might be bad for your heart, a cost of defending your realm, I suppose.


    I don’t know how seriously is Samsung about audio products, but the buds pictured here are AKG


    After Apple acquired Beats, Sammy suddenly cared about audio and in a copycat-reflex-move acquired AKG. So basically AKG is Samsung as Beats is Apple.
    Samsung acquired HARMAN primarily for their technologies in the automotive industry, which made up the majority of their revenue. AKG was just one of the brands under them.

    Right Samsung isn't using AKG at all....
    Why would you think that? It clearly says "sound by AKG" right on the product.

    To assert that Samsung's purchase of HARMAN was to acquire AKG in a "copycat-reflex-move" against Apple, well that's just untrue.
    avon b7CloudTalkinmuthuk_vanalingamBeats