LesterCricket
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Apple's cross-platform app solution likely to debut in 2019, report says
Soli said:LesterCricket said:Soli said:LesterCricket said:mike eggleston said:LesterCricket said:
Like I said, I think we are running a different conversation here. I am going to just leave this at this: It’s labour day here in Spain and I am going to take a beer or two, but quickly - I don’t fully understand what you are getting at. Maybe you mean when a partially blind, plus user selects the assessability “zoom” option that renders the “4.7”” version of an app to a 5.5” screen? In that case what do you expect? On the other hand (and something you misunderstand about the 4.7” screen) there isn’t a single app on the App Store designed (pixel wise) for the 4.7” screen. The truth is that all 4.7” devices run an upscaled 4” app. The only devices that run upscaled artwork/res are the 4.7” devices. Stop trying to be so clever. You never know when it will make you look stupid.
@2x is for Retina Display (iPhone 4 - iPhone 8; not Plus variant, and iPads with Retina Display)
@3x is for Retina HD Display (iPhone 6 Plus, iPhone 7 Plus, iPhone 8 Plus, and iPhone X)
Apple automatically upscales for devices of varying screen resolutions, depending on which model it is.
Links:
https://developer.apple.com/library/content/qa/qa1686/_index.html
https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/image-size-and-resolution/
So, are we done here with the whole resolution debate? Because that has NOTHING to do with Marzipan (or whatever code name it is now). The idea of unifying the codebases such that you can use the same APIs regardless of whether your are developing for iOS or macOS has already been out in the wild, and no one even paid the slightest bit of attention.
For example: They have been converting their main classes from NS* variants to just the name (NSString to String, NSNumber to Number, etc). They would have had to known that the only difference there needs to be between the iOS Screen elements (UIButton for example) and a macOS one (NSButton in the same example) is styling. But the main functionality of it (did it get pressed, what is its target, the title of the button) can be very much universal.
The obvious boons for developers out there is now we can potentially write even more reusable code, across the entire Apple ecosystem. The other main benefit is the reduction of potential bugs in their code-base. In all, this will be a huge benefit to the customer!
But you are wrong. Please just let an arm64/Intel fantasy article be just that. End-of. Rather you want to taint it with your uniformed position just like Soli (you are backing-him-up) and neither of you know what you are talking about. If you want to get defensive, why don’t we just put a pin in it and “iCal” this conversation? -
Apple's cross-platform app solution likely to debut in 2019, report says
Soli said:LesterCricket said:mike eggleston said:LesterCricket said:
Like I said, I think we are running a different conversation here. I am going to just leave this at this: It’s labour day here in Spain and I am going to take a beer or two, but quickly - I don’t fully understand what you are getting at. Maybe you mean when a partially blind, plus user selects the assessability “zoom” option that renders the “4.7”” version of an app to a 5.5” screen? In that case what do you expect? On the other hand (and something you misunderstand about the 4.7” screen) there isn’t a single app on the App Store designed (pixel wise) for the 4.7” screen. The truth is that all 4.7” devices run an upscaled 4” app. The only devices that run upscaled artwork/res are the 4.7” devices. Stop trying to be so clever. You never know when it will make you look stupid.
@2x is for Retina Display (iPhone 4 - iPhone 8; not Plus variant, and iPads with Retina Display)
@3x is for Retina HD Display (iPhone 6 Plus, iPhone 7 Plus, iPhone 8 Plus, and iPhone X)
Apple automatically upscales for devices of varying screen resolutions, depending on which model it is.
Links:
https://developer.apple.com/library/content/qa/qa1686/_index.html
https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/image-size-and-resolution/
So, are we done here with the whole resolution debate? Because that has NOTHING to do with Marzipan (or whatever code name it is now). The idea of unifying the codebases such that you can use the same APIs regardless of whether your are developing for iOS or macOS has already been out in the wild, and no one even paid the slightest bit of attention.
For example: They have been converting their main classes from NS* variants to just the name (NSString to String, NSNumber to Number, etc). They would have had to known that the only difference there needs to be between the iOS Screen elements (UIButton for example) and a macOS one (NSButton in the same example) is styling. But the main functionality of it (did it get pressed, what is its target, the title of the button) can be very much universal.
The obvious boons for developers out there is now we can potentially write even more reusable code, across the entire Apple ecosystem. The other main benefit is the reduction of potential bugs in their code-base. In all, this will be a huge benefit to the customer!
But you are wrong. Please just let an arm64/Intel fantasy article be just that. End-of. Rather you want to taint it with your uniformed position just like Soli (you are backing-him-up) and neither of you know what you are talking about. If you want to get defensive, why don’t we just put a pin in it and “iCal” this conversation?