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Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
tmay said:I like Apple's curated approach, and I like that Apple doesn't rush into whatever the fad of the market is. Do you really think that streaming games, affected by latency issues, will be a wonderful experience from the get go?
Perhaps you can provide a detailed, first person experience with specific hardware and services, to all of us.
Second, as a user of Android devices, the idea that the services that come to Android first are terrible until Apple comes along and makes them good ... is fiction. Even if you agree with the very debatable idea that Apple's implementations of Android ideas are better that doesn't change the fact that those features worked capably for hundreds of millions of users for years on Android, and as a result constituted a real benefit for the owners of these devices.
Feel free to defend Apple's approach. But don't make up falsehoods while doing so. All that does is weaken's Apple's case.
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Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
sflocal said:First remotely playing games, next it will be apps. What’s to stop companies from creating remote (I.e. “steamed”) app stores disconnecting Apple’s control and user privacy?
This is a very slippery slope. I can understand Apple taking this approach.
Like others are saying, if you don’t like it move to Android.
So you do not need to switch platforms. All you need to do is buy an Android device capable of running xCloud and/or Stadia. And that is when one of the primary benefits of the Android ecosystem can help you: serviceable Android devices can be very cheap. Can't tell the good from the bad? Allow me to state that Nokia and Motorola make quality low cost phones, and the Nokia ones in particular receive regular updates for 3 years. Tablets are a bit more challenging, but if you are not up for buying an Amazon Prime tablet and sideloading the Google apps onto it, your next best bet is probably the Samsung Galaxy A series tablets. If you are only going to use these devices for cloud gaming and whatever else is available to you on Android that is not available to you on iOS then the so-called horror show that Apple chauvinists insists exist on every other platform won't affect you.
This "if are you not with us you are against us" stuff ... it makes no sense from a consumer pespective. At all. The only one that makes sense is "I am going to find out what is best at doing the job and get it to do that job."
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Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
red oak said:Playing games is completely different than watching a one-way streamed video. How is that not obvious to you?
If this is allowed, developers in all categories will try to create "streamed" versions of their apps to circumvent Apple. Will be become a shit show
https://medium.com/pwabuilder/microsoft-and-google-team-up-to-make-pwas-better-in-the-play-store-b59710e487
Google, Amazon and Microsoft don't make any real money on hardware. So if a billion iPhones sell - hardware money for Apple - and all rely primarily on apps submitted to the app store that are downloaded and physically installed on the device - 30%/15% services revenue for Apple - they don't see a cent of that except for whatever apps of theirs that also are bought or sell subscriptions on the app store who have to compete with a million other apps that do the same thing. But if Google, Amazon and Microsoft can convince developers to shift from relying on apps that are downloaded to iOS devices to apps that live in the cloud, they can make money that way by offering to host those apps on AWS, Azure and Google Cloud Platform.
For the developers, this may actually be better. For one, it makes being multi-platform a lot easier. Instead of having to code the app in Swift or Objective C for iOS, Java or Kotlin for Android and C# for Windows 10/10S/10X, you write the main app once for your cloud deployment (i.e. using the Javascript-based MEAN stack that all the cloud companies support) and then merely have to tweak each version of the Vue.js PWA front end to fit each platform's requirements.
For the record, this post claims that Apple supports PWAs and has from the beginning.
https://love2dev.com/pwa/ios/
So whatever point you are trying to make here is wrong. -
Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile
velasarius said:This article is extremely one sided. Who is to say that big game publishers wouldn't absorb significant numbers of mobile game developers to their own streaming platforms and practically deprive Apple iOS and Mac game stores over night. This is a standalone business model so you bet your ass that big game publishers or even new venture capital wouldn't try this. Not all gaming should work this way, mobile games should run locally so Apple is right and they cant open the flood gates by letting MS or Google do it. -
Facebook blames Apple for not allowing games in Facebook Gaming app
Gaby said:And rich corporations that publicly complain like petulant and calculated children about another business not bending over backward to allow them to piggyback on their successes, well again they have free agency to put their money where their mouth is, and create their own platforms and hardware to compete.