Johar

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Johar
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  • Apple is planning to make enormous design changes to iOS 19 & macOS 16

    I have this terrible feeling that MacOS will be dumbed down in order to make it "easier to navigate" for iPhone users. Like when a much used website suddenly is remade with a "mobile first" design approach. Everything becomes huge and space wasting for users with a big screen.
    williamlondonHedwaredecoderringForumPostdanoxskippingrockwatto_cobra
  • iPhone 16e is clearly targeted at iPhone 11 and iPhone 12 owners

    I too have a beloved 12 Mini. Funny that Apple decides to just ignore those of us who prefer a smaller form factor. I'll hold on to my perfect size phone until Apple launches a similar sized model again.
    watto_cobra
  • Apple Maps paid search ads under consideration in monetization push

    Not a lot of that from Apple since, well, you know what. Sadly.
    mike1decoderringronnwatto_cobra
  • Is Apple finally serious about gaming after its latest push?

    The problem of Apple's failure to mainatin developer's interest in the Mac platform is only a matter of will. Mr. Cook has intentionally made an enemy out of GPU champion Nvidia, offered many generations  of severely underpowered Intel based computers and been astonishingly arrogant towards game developers. I think the current come-to Jesus-moment is just due to the only thing a beancounter understands - Apple is no longer a growth company. They simply can't afford to disdainfully ignore a whole swath of the younger (and partly older) generations, whose interest in (real and immersive) gaming will influence their choice of computer platform.
    nubuswilliamlondonwatto_cobra
  • Why AAA games promoted by Apple flop in the App Store

    I would assume that a very small portion of AAA gamers are even remotely tempted to spend AAA money on a mobile port. You play these games for the immersion, rather than just a quick time-killing session when taking a break or waiting for the bus. Personally, I'd rather have my teeth pulled out than playing a major AAA title on a phone.

    The screen is comparatively tiny, which not only wastes a lot of the graphical appeal, it also makes visual ques much harder to notice. Perhaps even more damning, the interactions of the original games were designed for either a console controller or mouse and keyboard. It's not unusual to have 15 or more keybinds. Squeezing that kind of complex control scheme, which you ideally want to master in a flow state, onto a smallish touch screen often results in a very unsatisfactory experience.

    Believeing that porting pricy and dated AAA consaole/PC games to iPhones, or even iPads, would be a successful strategy, just reveals a deep ignorance of hardcore gamer preferences.
    neoncatAlex1Nwatto_cobra