humbug1873
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Apple Arcade developers say working with Apple is like being in an 'abusive relationship'
That matches my expectations. Apple Arcade started out as the place for mobile games to die, a chance for developers to earn some last minute income, for a game that had it's sales run some time ago. From Apples point of view: Make it 'attractive' to developers, so you get a big enough catalog.
In the end Apple Arcade is a tick-mark item for Apple to push the AppleOne subscription plan, but on the COGS side (Cost of goods sold) it shouldn't drain too much funds from Apple's income. So small/late payments, minimum efforts for dev-support. It's just the normal way Apple does business.
Also don't forget: There is some significant belt-tightening happening at Apple. They several some money drains like the Car Project, delaying (over and over again) adding more campuses to the company, etc; on the other side they spent money to move manufacturing from China; they pretty much reached the growth limits for most of the product portfolio and new products like the Vision Pro are still a long way off from actually being profitable (still a risky bet).
Tim Cook is NOT a product guy, but a penny pincher from Operations and that clearly shows. He is more focussed on 'shareholder value' by applying every trick in the book (like stock buyback financed by debt so the EPS values continues to rise) etc. Like any good locust he drains the company in favor of stock holders, lacking the risk-taking make-good-products attitude of his predecessor. Peak Apple is probably long in the past. -
Another Apple ad campaign crashes and burns under pressure from viewers
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Epic's Tim Sweeney ludicrously calls Apple's 'Find My' a privacy hazard for thieves
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How to stop Musk's Grok AI from training on anything you've ever said or done on X
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Apple is expecting big iPhone 16 sales, based on chip orders