aderutter

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aderutter
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  • Apple TV holds just 2% of streaming device market, report says

    AppleTV needs to be able to run iOS games with a controller. If I have PUBG on my iPad and a DualShock 4 Controller I should be able to download it to an AppleTV and play it from there on my TV. I assume that’s not a current option.
    gregoriusmpatchythepiratejoerock1234
  • What to expect from 'AirPods Pro Lite', 'AirPods 3,' and 'AirPods Studio' in 2020

    I think there’s room for Beats and Apple branded devices to co-exist. Different markets. I would never buy overly bass-heavy Beats headphones (I’ve tried a few belonging to friends) so hope Apple can come out with something more professional.
    Beats
  • German antitrust watchdog now monitoring Apple-Epic battle

    If Apple does get forced to allow other app-stores it should let users know that installing a third party non-apple-approved app will disable all the Apple authored apps to ensure their security is not compromised. So, if you install the Epic app-store for example you can say goodbye to Safari, the official Apple App-Store app, Mail, Calendar, Notes, GarageBand, Pages etc.
    [Deleted User]watto_cobra
  • Russian draft bill would force third-party app stores, cap commissions at 20%

    So how is this defined? Is it that all phones have to enable multiple app stores? What about phones that don’t have any app stores and no capability for apps? Does this apply to an Apple Watch that has cellular phone capability? Is a wifi only ipad exempt? This is all nonsense, and Apple should just stop selling in Russia and Russians will import iPhones instead. If I’m honest I can see this draft bill going nowhere.
    watto_cobra
  • Apple Arcade game developers talk about experience with Apple

    @CheeseFreeze, Thanks for your take on your experience, but to be honest I'm surprised by your stated perceptions. Are game studios participating in AA paid per download or a flat amount per month for example?

    I haven't had any dealings with respect to Apple Arcade, but I strongly recall Apples approach to iAds was pretty much the opposite of what you are saying about AA. With iAds, the payout to developers was tenfold the competing networks, so Apple effectively threw lots of money at iAds, and developers (like me) that took advantage reaped significant rewards. I feel that iAds was closed down likely due to them over-spending and over-investing, which is the opposite of what you are saying is happening with AA. 

    Further, my personal conversations with app-store staff, for example, did nothing but leave me with admiration for Apple's pursuit of excellence for its end-users.

    I strongly suspect that the truth lies somewhere in the middle, and would be interested to know how much revenue a game studio can expect to receive for having a single game in AA. I imagine it's far more than some may think you are implying but likely far less than the opportunity available to the larger studios via the unsavory alternatives of ads or IAP. Personally I'd be happiest if Apple just banned all ads and IAP in games.
    lolliverBeatsFileMakerFellerGilliam_Batesforegoneconclusionwatto_cobrajony0