bloodshotrollin'red
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First look video: Unboxing and setting up Apple's wireless AirPods
Puh-Leeze said:I wonder what if you open the AirPod case to pair to your device and you're in an area where there are multiple supported devices. For instance: as you're walking out of the Apple Store after just purchasing the AirPods. It could happen any time you take the AirPods out of the case and some other supported device is in close proximity when you open the AirPod case. Lots of people are continuously clickity-clackity on their devices. Someone other than yourself could inadvertently or maliciously pair your AirPods to their device. For this reason it seems like the AirPods should be connected to an iCloud account and/or managed through iTunes. That way the owner of the AirPods could see a list of devices the AirPods are currently paired to and choose to remove pairing from a device if they want to. Or even turn off the pairing connection ability after you have paired/connected all the devices you wanted to, with the ability to turn pairing ability back on in case you ever want to pair a new device later on. -
Review: Powerbeats3 with Apple W1 chip are the most reliable Bluetooth headphones we've ev...
polymnia said:the Beats acquisition looks smarter everyday. -
Review: Powerbeats3 with Apple W1 chip are the most reliable Bluetooth headphones we've ev...
Hurry with those AirPods please. So glad to hear Apple has finally managed to get Bluetooth connectivity to work. Not only did my Magic Mouse 2 signal fall off so sharply beyond a meter from my Mac, it gulped batteries as efficiently as a baleen whale through krill; thus, making it next to useless as a wireless Mouse. Still, I love my wondrous Magic Trackpad 2 and will never go back to a mouse/keyboard combo, except during PC game play. -
French company sues Apple over incomplete HTML5 support on iOS, macOS Safari
About bloody time someone booted Apple in the rear over this matter. Back when SJ was flagellating Adobe Flash he said Mac OSX would be the go-to platform for HTML5. What little we have seen of it implemented over the past half decade is an embarrassment to both the memory of Steve Jobs and Apple's customers.
Same story with OpenGL (another tech Apple has refused to engage with). This results in games forced to run inside Wine (which is a joke) because DX has more working features than Apples sorry excuse for a Graphics API.
If the tremendous number of iOS (first) gaming apps haven't yet caused the cogs to click and whirr at Apple I doubt it will ever happen.
Really, who can blame them when they build cheap, barely adequate and dated hardware for their Pro computers and abysmal hardware for their consumer models. Games really struggle on Mac Hardware. Barely an AAA titled game will run on "Ultra" settings at above a constant 30fps. -
Nvidia working with Apple on graphics for 'revolutionary' new Mac products
Whatever it is Apple and nVidia are up to in the GPU department you can bet your bottom dollar a $500 Windows PC will still utterly cream any Mac in a pixel pushing parade. Many of us would still like to see a return to a configurable MacPro but one which is priced below what many see as fraudulent. OSX is only as good as the weakest link in the hardware chain. That unfailingly is GPU performance.