maximara

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maximara
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  • Apple increases scrutiny of 'irrationally high' app prices

    You do realize that if Epic gets its way this will all become moot, right?
    GeorgeBMac
  • Apple Store suppliers suffering through longer payment terms, consignment model

    tommikele said:
    DAalseth said:
    You see, this is the kind of crap that will get Apple in trouble. 
    Why is that? And what is the trouble you speak of. And what "crap" is that? Trouble? Seriously, explain your comment.   Stop throwing vague "crap" (your word, not mine) like that out there. You want the government to stop this? You want a law passed?

    Changing the payment terms to 60 is pretty lame. Going to a consignment model is not. It's been in use by many industries for decades and still is. Unsold inventory goes back to the manufacturer and they get paid for what they sell. It's part of the price they pay for having the sales outlet. The seller does not accept inventory risk.It's called smart business and cash management. Ever buy goods through Amazon and return something that came from a third party supplier? Every buy clothing in a retail store? I don't think you understand how common this is in retail sales of non-perishable goods? You think Walmart and Target pay suppliers for unsold inventory of non-perishable goods? You think any big retailer pays up front when they don't have to? It's the price you pay to do business with them. Worth the risk for most of them.
    Right.  As an accountant what Apple is doing maker perfect sense.  If is am reading things right it sounds like a "net 60" set up which is light years above a Net 90 set up which given the COVID situation I could see many businesses trying to sue.
    omar morales
  • Judge rules Tim Cook must sit through seven-hour 'Fortnite' deposition

    urashid said:
    ITGUYINSD said:
    genovelle said:
    So, if Samsung distributes it and Samsung sell more phones than Apple, how can Apple have a monopoly?  Having the more profitable products does not equal a monopoly. The question then are we redefining what a monopoly is because one company goes against the grain in almost everything they do and makes more money because of it. 
    It's not a monopoly in that there is only one source for the product.  Read the case.  It's about the fact that Apple only allows one method of payment for in-app purchases, and that is through Apple's own systems and at Apple's own rate (30%).  CC transactions typically cost businesses 2-3%.
    Why not compare it to a game console store such as Xbox. You will see that they also charge the same 30%.

    From the Microsoft store App Developer Agreement (specifically for Xbox games):

    "Thirty percent (30%) of Net Receipts for: (a) all Apps and In-App Products acquired by Customers in the Microsoft Store on an Xbox console and billed to such Customers on a non-subscription basis"


    Haven't seen any Epic Games lawsuit against Microsoft.
    It's not just Microsoft but as Report: Steam's 30% Cut Is Actually the Industry Standard shows about the only ones charging less then 30% other then Epic where Humble Bundle at 25% and itch.i with developer's choice.

    Playstion, Xbox, and Nintendo: 30%
    Apple Store, Google Play: 30%
    Gamestop, Amazon, Best Buy, Walmart: 30%

    "s you can see above, a game retailer taking a 30% cut is fairly common - that means if you buy a game for $60, the retailer generally gets $18 of it. Epic’s 12% cut is actually the major exception to this rule, while Valve’s cut gets lowers as a game passes certain sales thresholds and itch.io lets publishers themselves pick the cut it takes.

    Another exception is the Humble Store (which is owned by IGN’s parent company, Ziff Davis, but does not influence coverage in any way, full disclosure at the bottom of the page), which takes a 25% cut but only keeps 15% of that for itself, letting the buyer choose whether the other 10% goes to charity or back to them as store credit. "

    Perhaps if people would stop drinking the Epic Kool-aid and look they would 
    understand but how insane and delusional Epic's claims are especially when you remember they have a similar lawsuit agains Google.  How in the same of sanity can you have two monopolies in the same industry?  Mono means one.  Sheesh.
    roundaboutnowurashidwatto_cobra
  • Judge rules Tim Cook must sit through seven-hour 'Fortnite' deposition

    ITGUYINSD said:
    genovelle said:
    So, if Samsung distributes it and Samsung sell more phones than Apple, how can Apple have a monopoly?  Having the more profitable products does not equal a monopoly. The question then are we redefining what a monopoly is because one company goes against the grain in almost everything they do and makes more money because of it. 
    It's not a monopoly in that there is only one source for the product.  Read the case.  It's about the fact that Apple only allows one method of payment for in-app purchases, and that is through Apple's own systems and at Apple's own rate (30%).  CC transactions typically cost businesses 2-3%.
    It has been shown time and time again Apple was doing nothing that the rest of the industry wasn't doing at that time as shown in Report: Steam's 30% Cut Is Actually the Industry Standard (7 Oct 2019).  The only companies charging less than Apple, other then Epic, were Humble Bundle at 25% and Itch.io with developer's choice.  

    Also CC transactions do NOT just cost businesses 2-3% but rather that and the flat fees of Interchange and assessment which are figured on a per transaction basis,  This is what demonstrates that Epic has no clue as to what it is doin as by not having a shopping cart they were paying more then they needed to.

    Another issue is that high risk category businesses (large amount of fraud, refunds and/or chargebacks, questionable sales and marketing practices, Inconsistent revenue, a lot of competitors, and can put one in this category real fast) get charged much higher rates.  From what I have heard software and especially game software checks a lot of these high risk boxes and the more checks the higher the base rate.
    watto_cobra
  • Many App Store 'nutrition labels' have false information, report says

    lkrupp said:
    Allowing developers to self-regulate is not a good idea in my opinion. This report makes Apple look impotent. 
    Sadly thanks to the Epic insanity if Apple tries to get more aggressive they would get more bad press.  Something else to thank Epic for.
    watto_cobra