maximara
About
- Username
- maximara
- Joined
- Visits
- 35
- Last Active
- Roles
- member
- Points
- 328
- Badges
- 0
- Posts
- 409
Reactions
-
Apple increases scrutiny of 'irrationally high' app prices
-
Apple Store suppliers suffering through longer payment terms, consignment model
tommikele said:DAalseth said:You see, this is the kind of crap that will get Apple in trouble.
Changing the payment terms to 60 is pretty lame. Going to a consignment model is not. It's been in use by many industries for decades and still is. Unsold inventory goes back to the manufacturer and they get paid for what they sell. It's part of the price they pay for having the sales outlet. The seller does not accept inventory risk.It's called smart business and cash management. Ever buy goods through Amazon and return something that came from a third party supplier? Every buy clothing in a retail store? I don't think you understand how common this is in retail sales of non-perishable goods? You think Walmart and Target pay suppliers for unsold inventory of non-perishable goods? You think any big retailer pays up front when they don't have to? It's the price you pay to do business with them. Worth the risk for most of them. -
Judge rules Tim Cook must sit through seven-hour 'Fortnite' deposition
urashid said:ITGUYINSD said:genovelle said:So, if Samsung distributes it and Samsung sell more phones than Apple, how can Apple have a monopoly? Having the more profitable products does not equal a monopoly. The question then are we redefining what a monopoly is because one company goes against the grain in almost everything they do and makes more money because of it.Why not compare it to a game console store such as Xbox. You will see that they also charge the same 30%.From the Microsoft store App Developer Agreement (specifically for Xbox games):"Thirty percent (30%) of Net Receipts for: (a) all Apps and In-App Products acquired by Customers in the Microsoft Store on an Xbox console and billed to such Customers on a non-subscription basis"Haven't seen any Epic Games lawsuit against Microsoft.
Playstion, Xbox, and Nintendo: 30%
Apple Store, Google Play: 30%
Gamestop, Amazon, Best Buy, Walmart: 30%
"s you can see above, a game retailer taking a 30% cut is fairly common - that means if you buy a game for $60, the retailer generally gets $18 of it. Epic’s 12% cut is actually the major exception to this rule, while Valve’s cut gets lowers as a game passes certain sales thresholds and itch.io lets publishers themselves pick the cut it takes.Another exception is the Humble Store (which is owned by IGN’s parent company, Ziff Davis, but does not influence coverage in any way, full disclosure at the bottom of the page), which takes a 25% cut but only keeps 15% of that for itself, letting the buyer choose whether the other 10% goes to charity or back to them as store credit. "
Perhaps if people would stop drinking the Epic Kool-aid and look they would understand but how insane and delusional Epic's claims are especially when you remember they have a similar lawsuit agains Google. How in the same of sanity can you have two monopolies in the same industry? Mono means one. Sheesh. -
Judge rules Tim Cook must sit through seven-hour 'Fortnite' deposition
ITGUYINSD said:genovelle said:So, if Samsung distributes it and Samsung sell more phones than Apple, how can Apple have a monopoly? Having the more profitable products does not equal a monopoly. The question then are we redefining what a monopoly is because one company goes against the grain in almost everything they do and makes more money because of it.
Also CC transactions do NOT just cost businesses 2-3% but rather that and the flat fees of Interchange and assessment which are figured on a per transaction basis, This is what demonstrates that Epic has no clue as to what it is doin as by not having a shopping cart they were paying more then they needed to.
Another issue is that high risk category businesses (large amount of fraud, refunds and/or chargebacks, questionable sales and marketing practices, Inconsistent revenue, a lot of competitors, and can put one in this category real fast) get charged much higher rates. From what I have heard software and especially game software checks a lot of these high risk boxes and the more checks the higher the base rate. -
Many App Store 'nutrition labels' have false information, report says
lkrupp said:Allowing developers to self-regulate is not a good idea in my opinion. This report makes Apple look impotent.