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Apple debuts new $5999 Mac Pro with up to 28-core Xeon processors
wozwoz said:Wow - this so Pro they might sell 100 of them. Cheese grater design is boring. After the criticism of the R2D2 Mac Pro for not being pro enough (when Apple didn't even offer upgrade options over 5 years!), they have gone to the other extreme and produced a machine that only a tiny proportion of Pro users will want, or be able to justify. Apple have lurched far too far to the other extreme.
Same goes for the monitor: they should be providing a suite of monitors in different sizes for different users - not some ridiculously over-specced $6000 32 inch monitor with a an optional $1000 stand. -
Apple publishes 'App Store Principles and Practices' to fight iOS App Store monopoly accus...
rogifan_new said:DMBdreamin said:rogifan_new said: -
Apple publishes 'App Store Principles and Practices' to fight iOS App Store monopoly accus...
DMBdreamin said:rogifan_new said:
I agree from a legal perspective. However, I think that encouraging developers to write apps that are less user-friendly because they are taking advantage of a more favorable commission structure isn't a good thing. Certainly Apple should win this court case, but I hope they do look at how the commission structure hurts usability. I elaborate more in my other post. -
Apple publishes 'App Store Principles and Practices' to fight iOS App Store monopoly accus...
I like how the AppStore is set up in general. I think opening the AppStore to competition would be worse overall. The fact that iOS is not the Wild West is a big part of what attracts users to the platform. I don't believe it is a monopoly since there are other major platforms. However, I think there is an issue with the AppStore commission structure incentivizing developers to create software with usability issues in some cases.
My major complaint is the "Reader" category mentioned on the page. It is a poor user experience to require leaving an app to add content to the app. This is a category of apps that really shouldn't exist. My personal opinion is that Apple should give up on commission for certain categories of digital content that are cross-platform such as books/audiobooks, movies, music, comic books, or other content that could potentially be consumed in another app or aggregation app. Other types of app-specific digital content typically don't suffer from this issue and allow in-app purchase. Physical goods don't receive a commission and this type of content feels closer to a physical good than an app feature. There could be a requirement to share content with an aggregator app (Books app, TV app, etc.) and/or other third party apps through an SDK similar to how cloud storage apps integrate with Files. Some sort of extension for DRM/viewing would probably also necessary if aggregation were a requirement. It is great that the AppStore has areas with no commission, however that also encourages poor app design to get around paying the commission. Subscriptions have a similar issue, but working with subscriptions is less frequent. It would be nice to see some sort of a change in commissions to encourage more user friendly behavior. I don't know if the economics are sustainable or suitable to encouraging good developer behavior, but maybe just a signup commission for certain types of content along with a requirement that they need to open the content to aggregation apps. Basically, I think content that is suitable for aggregation is the digital content that should be exempted from the normal commission structure. I love Apple as company that puts design and usability first, but this is an area where I think it falters. Commission structure shouldn't encourage poor app design. However, this may be a moot point since "Reader" apps are mostly dominated by large players. If you can't get them to agree on a better system then we are stuck with what we have.
Unrelated to AppStore commissions– I wish Apple would crack down on developers that release apps that take too long to launch. Slow launch times seem to be becoming more common over the last year or so. It would be nice to at least see a slow launch warning on the App Store. Developers that take the time to optimize their apps to launch extremely fast can have a fast launch badge of honor on their store page. I feel like these metrics could be obtained automatically during app submission testing. I think this problem is caused by a combination of requiring a large cloud sync at app start, lack of incremental loads, poor caching behavior, and the rise of poorly written hybrid apps. -
Alleged screenshots for Music and TV apps in macOS 10.15 surface