xyzzy01

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xyzzy01
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  • Prolific indie game porter won't develop for macOS anymore

    TLDR Someone doesn't think its worth it to replace his old laptop or learn new tech to support a tiny sliver of a microscopic partcile of a market.

    While the first part - not replacing his laptop - sounded strange, the second is an issue. As Apple has gotten bigger, they've moved away from open standards and created their own products. In this case, they've deprecated OpenGL (after not their version for a long time) and created their own graphics API - Metal. That makes porting much more work and less interesting - and as a long time Apple user, it's something I don't like too. It will make porting harder, maintenance harder and create more platform-specific bugs. It will also make less ports happen.
    lkruppelijahgols
  • Spotify says Apple One bundle is a 'threat to collective freedom' [u]

    tshapi said:
    Apple releases a bundle to attract more customers. Oh my God! It’s the end of Spotify were to greedy to lower or prices in competition!  

    Given the state of Spotify profits, saying they are greedy would be pushing it... Most of their costs are licensing costs to the music industry (around 75%), so they're not free to lower it either.

    Using a dominant position in one market to gain market share in another is usually considered bad - in particular, I guess bundling it with iCloud storage. If they just bundled it with AppleTV+ I don't think Spotify (or customers) would care.
    tmaymuthuk_vanalingamwilliamlondon
  • Apple sues virtualization firm Corellium for selling iOS and iTunes knockoffs

    I have a feeling Corellium doesn’t sell to developers as they claim.  Apple has their own tools for developers, obviously debugging apps would be included.

    While Apple includes some very basic tools in XCode, testing needs go way beyond this. Xcode is just a development tool, the market. Testing is far more than debugging.

    Developers want to be able to integrate automated regression testing of both web sites and web applications  (as accessed from various IOS-devices and IOS-versions), as well as cross platform applications, in their CI-systems.

    While most development tools contains some basic testing functionality (at least if you include unit tests here), there is a huge market for testing software, experts and solutions. Xcode does not cover all needs.
    svanstromwatto_cobra
  • Apple Music launches Apple Digital Masters collection of high-quality songs

    sedicivalvole said:
    Someone who likes Apple Music’s UI!!!

    Stay where you are, you’re unique! We must come and study you. 

    The UI is the reason I won’t use Apple Music. It’s pathetic. Lacking basic features, still!! One of the worst things Apple have produced. Period. 

    Thinking in it, pathetic may be too generous. 
    What basic features?

    I have zero problem using AM. Playlists, genres, artists, albums....it's pretty darn easy.

    There are some questionable choices in AM...

    1. The mixing of your own playlists with the AM playlists. Finding your own playlists can be really hard, especially when using CarPlay. They should have a folder level structure to handle this.
    2. Mixing streamed files with your own files on Mac - same locations. Some times, your own music files can go missing.

    philboogie
  • Apple strikes back at Spotify's claims of unfair treatment in the App Store

    bbdroid said:
    The only reason there are no Spotify users on the 30% rate is because Spotify removed the ability to pay via Apple's payment system back in 2016. This also explains why there are relatively few (680,000) users on the 15% rate, since only long-term subscribers who haven't migrated to paying with Spotify directly are still paying via Apple.

    While it is misleading for Spotify to gloss over how the 30% rate decreases to 15% after a year, Apple's defence is even more misleading.

    If Spotify still offered payments via Apple's in-app payment system, it would undoubtedly have many more subscribers paying that way, and any new subscribers would be paying the 30% rate.

    And even though the 680,000 number is small compared to Spotify's overall paid subscription base, it is by no means insignificant.  

    680,000 users x 12 months x $12.99/month x 15% = $15,899,760

    So that means Spotify is currently paying Apple (a direct competitor) roughly $15 million a year to process some payments. And that's only for users still utilising a payment method that was discontinued 3 years ago.

    Are you bit**ing that Spotify has to pay Apple to use their service? Heck, only .5% of their users at that?
    Spotify's problem is that they have to use Apple's service- they are not allowed to have their own payment processing, or even link to a signup page.

    30% cut to Apple was fairly low for selling low volume software on a phone when it was launched. 30% recurring (15% after one year) for large, established services who have have their own signup and payment options - not so much. Competing against them in a market where the margin just isn't 30% makes this an even larger point.


    AppleExposedrogifan_new