eightzero

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eightzero
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  • Digital IDs in Apple Wallet now confirmed for California residents

    ssfe11 said:
    Nice for CA! Eventually no need to carry wallet anymore. Cmon NY!
    It will be a nice backup system. However, there is no chance whatsoever that I would ditch the physical version of a state DL or an insurance document when operating a motor vehicle. All you need is some...unsophisticated...individual that simply refuses to accept your "fake ID" and you're off to administrative hell. 

    And before you scoff, I had a similar instance happen with the digital vaccination card approved in my state. Had all the info that was then required, and I showed it to an individual that required it for access to a specific location, and they simply said, "oh, we need to see your card." Had I not had it, I would have been refused...and that would have been problematic at the time.

    Same with car and house keys. These physical items will not be replaced by digital versions by me. Ever.

    YMMV. 



    watto_cobraVictorMortimer
  • Apple moving forward with iPad on a robot arm as your next smarthome purchase

    I can't think of one reason why I would want to buy this.
    [looks around to find a reason to have this]

    Nope.

    Kinda reminds me of the dish washing soap commercial: "what does the dishwasher actually *do*?"

    watto_cobra
  • Paid Apple Intelligence features won't come until at least 2027

    dutchlord said:
    DAalseth said:
    My only fear with this is that Apple might say Pages and Numbers are now enhanced with AI features and so make them subscription as well. MS has made a lot of money with Office365, why not do the same with iWork. 
    Who uses iWork anyway? Totally unusable in a corporate environment. 
    What a painfully myopic comment. 

    There are millions of consumers that buy Macs and iPads for personal use and don’t need Office.  There are millions of students that have Apple products that really don’t need office. 

    Also, Apple uses Keynote for their keynote presentations. And Apple is ….. checks notes …. A corporation. So, there is at least one corporate environment that uses iWork and it doesn’t seem to hold them back in terms of success. 
    I left the corporate work world some time back, and my last day as an employee was the very last time in my life I will have ever used MS Office. Not a day went by that I didn't swear at Word. What a POS. I was forced to use it by my employer's IT department. All the executives, top paid people, however, had Macs. They really didn't need IT support.

    I am a completely Microsoft free household. That makes me very, very happy. I find numbers and pages (heck, often textedit) very much sufficient. They would have been for my employment too, but...well...we peasants got the cheapest thing they could find.

    Riddance.
    williamlondonmattinoz
  • Work on second-gen Apple Vision Pro & new smart glasses is progressing

    mpantone said:
    Not news. The only way this was ever going to be a legit big deal is glasses. 

    AVP wasn’t a hit. The 2nd gen will be a bit better - mostly due to ai software - but still suffer from being a headset. 

    Untethered glasses that look like actual glasses/sunglasses will be the thing. Especially if they look like or are brand name shades (even if they are an apple design complete with signature Apple design. Not some nerdware. 
    I have zero interest whatsoever in glasses or AR. I don’t see the appeal of it or what I would use it for. I would rather buy a VR Headset.
    There are 6-8 major reasons why glasses might be better than VR/AR goggles.

    If you've used both (like me), the weight difference between glasses and googles is a *MAJOR* consideration. Even though I've been wearing glasses since childhood, I still take them off occasionally for a break. The ones of my face right now weigh about 30g. My Oculus Rift S weigh 500 g or 16x more.

    The second major thing about googles is the discomfort for various reasons after wearing over time. If they are sealed off to prevent external light, that means air circulation is poor. It's important to mention that VR goggles are full of electronics which generate heat which is difficult to dissipate entirely to the exterior. Some of the heat is directed to the interior of the heatset.

    Another issue is eye fatigue from staring a screen that is a fixed distance from your eyes. Perhaps younger eyes can handle this easier but at some point your eyes will be old and tired like mine and it's just not very comfortable doing so for longer periods of time.

    With glasses (or unaided vision), you can rest your eyes by simply staring at something else. Typical ergonomic advice recommend doing so when using computer monitors and other video screens: occasionally look at something else (at a distance, away from the monitor). This is far easier to do without an HMD.

    It's worth pointing out that a typical VR HMD isn't truly a full immersive experience because the display coverage is limited and don't provide any sort of peripheral vision. That forces you to look at the screen.

    With something like AR glasses it would be easy to turn off the AR functions and continue viewing the surroundings. With an HMD, if you stop the content, you basically have either a blank screen or some default environment. Even video passthrough is not the same as unassisted standard vision.

    There are also latency issues with all displays. Again, with a pair of glasses, you still get to view the world normally. The latency issues were particularly severe in VR HMDs in the Nineties and often caused motion sickness in users. Those negative effects have decreased by aren't gone.

    There are probably 4-6 more issues concerning VR goggles or any similar immersive HMD. It probably explains why poor man's VR (like Google Cardboard) came and went very quickly. Even amateur enthusiasts quickly recognized many of the inherent shortcomings of googles/HMDs.

    Some of the issues I've mentioned can be mitigated by better technology in the next few years but not all of them.

    I don't see how VR HMD device manufacturers can get their products down to the sub 50 g range. I also don't know how they can eliminate comfort issues associated with air circulation and heat. 

    In the end, my VR HMD sessions last about 45 minutes because of overall device wearing fatigue. One thing I found interesting is that VR HMD use makes me thirsty (probably due to google heat and poor air circulation). Even drinking a glass of water is pretty awkward with a VR HMD with video passthrough. The googles and accompanying headgear are really designed for using the device with your head more or less level. The odd weight distribution is not a particularly enjoyable sensation when you look down, up or around.

    And as you get older, the discomfort issues will become more annoying, not easier to accept.

    Again, if you have worn both regular eyeglasses and a VR/AR HMD for an extended time, all of this should be very obvious. Wearing a VR HMD isn't a joy. It's more of a duty or chore, just like wearing snow googles (which I have also worn) when you go skiing or snowboarding. It's not something anyone prefers. But snow googles don't weigh anywhere near what VR HMDs currently weigh.
    That's a pretty comprehensive product review. Interesting insights based on your firsthand experience with a very new device. I'm guessing you returned your AVP after giving it a full test to come to these important and insightful conclusions. 
    watto_cobra
  • Paid Apple Intelligence features won't come until at least 2027

    I see we now have entered the future where we predict the price of a product before anyone knows what it does or what it is for. 
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