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Western Australia Police can now use CarPlay to respond to emergencies
macgui said:TheObannonFile said:When I see articles like this, I realize how many assumptions I make. I assumed this was already happening at large. Adoption of things like CarPlay and USB-C at large has been painfully slow.
It's innovative on the part of the WAP, and maybe other law enforcement agencies have done this, but at large? Hardly. I suspect an analysis of law enforcement world wide would find very few agencies with CarPlay in their enforcement vehicles. Every year more vehicles include CarPlay in their package options, some may even make it standard equipment. But most police agencies don't have the budget for that. -
Western Australia Police can now use CarPlay to respond to emergencies
command_f said:Security of information tends to be a drag on such systems. Commercial comms, like iPhones, are often unacceptable because their security, though likely very good, cannot be validated by the appropriate regulators. Given privacy laws and respect for individuals' data, this is understandable.
If you want an example of how use of commercial comms can go wrong, look at the Russian army in Ukraine. -
Microsoft acquiring Activision Blizzard in $68.7B gaming deal
Stabitha_Christie said:red oak said:This screams anti-trust if they have any intention of making Call of Duty exclusive to Xbox and PC. Half of company’s revenue is generated on PlayStation and mobile.I don’t see the point in Microsoft buying it.
Microsoft has a horrible M&A record. It is where company’s go to die
You don't have to be the largest player in a market to for anti-trust issues to surface, you just have to be "big enough" and to leverage power in a one market to improve your sales & revenue in another. -
North Dakota rejects anti-Apple App Store bill drafted by Epic Games lobbyist
mjtomlin said:tylersdad said:I guess calling it "Anti-App Store" is one way of spinning it. "Pro-consumer" is an equally correct way of spinning it. There's no reason why I should have to ask for Apple's permissions to install an app on a device I paid for with my own money. It would be no different than Subaru telling me I can only install kayak racks I bought from a Subaru dealer on my car.
Yeah, not so much. As a consumer you are free to buy any device that's available. You are not free to buy a device and demand that manufacturer make it work in a way that was not guaranteed or intended. You buy it as is, if you don't like it, you return it. If Apple wants to limit how software is installed on their devices, they are free to do so. Anyone who does not like that limitation can choose to use another device. That's how the free market works. This is how Apple's iOS devices have ALWAYS worked (except when first released and you couldn't install ANY apps).
There is no argument or example that can demonstrate that Apple's decision to run their platform this way is restricting consumers (or developers outside their platform). The proof is in the fact that consumers choose Android over iOS by a wide margin. If there comes a time in that market where Apple's devices are nearly ubiquitous and consumers have very few alternative, non-Apple, devices to choose from, then there might be a problem about limiting software installation.
For software vendors, its devices currently in use that matters, not annual handset sales. And most aren't going to care about the software market revenue potential of people in developing countries, they are going to focus on rich western markets.
For some carriers, 80-90% of their handset sales are iOS. They view this as a business risk, being too dependent on a single vendor and actively work to sell Android (eg I know of more than one carrier with this mix who pays their staff 2x-3x the commission to sell Android than iOS)
There's real competition, but Apple is getting into very high share percentages in some countries. -
North Dakota rejects anti-Apple App Store bill drafted by Epic Games lobbyist
mrconfuse said:It's not that hard to understand the issue. The problem is that developers has no other avenue to sell their apps to IOS users. You have to use the app store if you want to sell anything that can be installed on an IPhone or Ipad. It doesn't even matter if the developer has the money or expertise to host, manage and advertise their app on their own system. You could be a multi billionaire, you could own your own hosting facility, your own advertising team and at the end of the day the only way you can get your app to any IOS users is through the app store. I'm sorry but that does sound a bit like a monopoly. And before anyone says "oh you can sell to android users, it's not a monopoly". No, this is about selling to IOS users and there is only one way.
developers who produce Mac OS applications can sell it anywhere and macbook users can buy it, download it and install it without having to go to the app store on the mac. Yet on IOS, developers are told that they can only reach IOS users if they use the official app store.
The game platforms market includes iOS, Google Play, Mac, Windows, Xbox, Playstation, Nintendo, Steam, Epic, Facebook, Amazon and many more.
There are heaps of companies that a) never publish anything on any Apple platform b) are doing do just great financially, and c) are publishing on other platforms that are as closed or even more so than Apple.
Publishing on iOS isn't necessary for the success of a software vendor - its a business decision and a trade-off.
I have friends who have worked in the games industry for 20 years, have successful careers, and will probably never be involved with anything that runs on Apple's hardware.
Apple has programs for enterprises to deploy software outside of the App store, and plenty of software vendors ONLY write stuff for organisations to deploy via that mechanism. You can publish source code on getup and users can compile and install it on their own devices. You can stream games via a web browser (Microsoft is in beta for doing exactly this with Xbox games).
The App Store is only a monopoly if you ignore every other platform, AND want to sell something that is a pre-compiled App, AND you want to sell it to consumers, AND you don't want to deliver it via a browser. Apple didn't make that monopoly, a software vendor chose to work within that set of constraints.
A given software business model doesn't automatically have the right to go everywhere in the market or every platform.
Epic's complaint is effectively, "we don't like having to play by a one size fits all set of platform rules, and if a platform vendor won't negotiate exceptions individually to us, want the right to dismantle other people's monopolies, so we can set up our own".