lorin schultz

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lorin schultz
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  • Apple's new ads sell 2018 iPad as fix for everyday problems

    lkrupp said:
    [...] Remember that Steve Ballmer predicted the iPhone would fail would fail because it didn’t have a physical keyboard and therefore could not be used for business.
    Balmer was wrong. It isn't the absence of a physical keyboard that's the big problem (though I admit I don't care for typing on a screen), it's the lack of convenient cursor control! Trying to edit text on a touch device is annoying enough to me that I will put down my phone and go to the computer just to post a comment here.
    [Deleted User]GeorgeBMac
  • The Touch Bar on the MacBook Pro is well implemented, but serves no useful purpose

    Rayz2016 said:
    Oh, and the PC laptop only has a 4K screen and the battery lasts 4 hours.  
    I like the fact that I can run my Mac on the battery for several hours, but I might be willing to give up some of that time if doing so resulted in my work being done significantly faster. In fact, if we accept the results posted above at face value, I wouldn't NEED as much battery time because the improved operating speed would cut hours off the time required to complete a project! :)

    Unfortunately, increased speed usually results in increased noise as well, because the machine runs hotter and requires more fan cooling. I really appreciate how quietly this generation runs and wouldn't want to give that up.
    cgWerksmuthuk_vanalingam
  • The Touch Bar on the MacBook Pro is well implemented, but serves no useful purpose


    Soli said:
    KITA said:
    DuhSesame said:
    KITA said:
    DuhSesame said:
    KITA said:
    gbdoc said:
    Touch bar's like pyjamas on a horse: cute, arguably even cool, but totally unnecessary, let alone useful. Drop it, Apple, save the money for improving the innards.
    Agreed!

    I mean, just look at this:


    I'm not even interest in how he tested his device.
    The benefits of CUDA in Premiere Pro is no secret. The 2018 Aero 15X sweeps the 2017 MacBook Pro.

    In Dave Lee's words:

    If you're an Adobe user, and you're looking to buy a new computer, and you're looking at a MacBook Pro. You're wrong. That's the wrong device. You need to be buying a Windows laptop right now.

    Sure.

    Frankly, my dear, I don't care.
    If you actually didn't care, you wouldn't have posted a snide comment in the first place.
    There's nothing derogatory or mocking in his statement. Is it merely dismissive of your silly post, which I wholeheartedly agree.

    EDIT: Never mind, I saw your answer further down the thread. 


    I don't understand what's silly about it. If one platform offers a significant advantage over the other for a particular kind of work, isn't that important information? It's entirely possible I'm overlooking something here, so if you feel like explaining your objection to his post, my mind is open.
    cgWerks
  • The Touch Bar on the MacBook Pro is well implemented, but serves no useful purpose

    MacPro said:
    I so well remember having to hold classes to teach people how to use a Mac's mouse back in the day.  My poor training staff had to take a lot of flack.  At least half of most classes at our Apple Store training sessions could not get it, they claimed no ability to coordinate their hand movement with what they wanted to do on screen.  Many argued typing was faster.  Many became frustrated and angry claiming it was ridiculous and was just a gimmick from Apple.
    If the Touch Bar becomes as ubiquitous and useful as a mouse I will very gladly eat my words. It would make me happy to be wrong.

    Despite the validity of your example, the trainees were actually right about one thing: keyboard commands are faster. In my professional circles, the Ninjas are those who know all the keyboard shortcuts that allow them to fly through sessions without having to reach for the mouse.
    cgWerks
  • The Touch Bar on the MacBook Pro is well implemented, but serves no useful purpose

    cgWerks said:
    Would the 'touch targets' be usable, though?
    I'll use my experience with the Windows touch screen device I used in the control room for two years as the baseline for my responses.

    Some targets are perfect for touch, others are not. That's fine, though. Touch is just another interaction method in addition to the ones that already exist. If a particular control is better manipulated with a pointer than touch, like pull-down menus, use the pointer the same way you always have. Other controls are really easy to touch. For those, use your fingertip. Just do whatever is most convenient at any given moment. You don't even have to do it the same way every time. There's no need to rework the interface.

    It's no different than my iPhone. Sometimes I press buttons to access something, other times I ask Siri to do it. It depends on what's easiest or most practical at that particular moment. Same with touch on the computer. I just use whatever method seems best at the time.

    Some things simply can't be accomplished any way other than touch, such as dragging one control up while also turning another one down. Pro Tools provides a companion iPad app to let me do that, but it would be easier (and cheaper and lighter) to do it on the primary device rather than requiring a sidecar. The controls are already there on the screen. Duplicating them somewhere else seems like deliberately avoiding an obvious solution.

    cgWerks said:
    Or, isn't the laptop screen going to move back away from your finger when you touch?
    Depends how hard you press, I guess. I accidentally press or swipe the screen on my 2016 MBP-TB all the time and it hasn't been an issue. It wiggles a little, but doesn't reposition the hinge. Even if it did, I'd accept that comparatively minor inconvenience to gain the exponentially more important benefits.

    cgWerks said:
    Fingerprints?
    Why is this an issue for Macs but not iPhones or iPads? How is it any different? You wipe it off once in a while.
    cgWerks