Just for fun, I'll add my 2 cents to the topics in this thread.
I remain neutral on my opinion of his actual knowledge of future Apple products. All I know is his past posts have included a range of Mobos for his company to review. When he's correct on one of his vague predictions, people begin the chant... Dorsal, Dorsal... Don't get me wrong, I enjoy reading his posts as much as the next person. It's just that I've seen a wide range of products he supposedly tested. These wide range of motherboards also seem to reflect what has been discussed as possibilities anyway. My point - though his posts are generally interesting, I've seen nothing substantial to make me believe he truly has inside information. If his prediction of Apple working with another company (such as nVidia -N Force ), then I might start to take his posts more seriously. Until then, it's sheer entertainment for me.
The difference between high end graphics cards (like Oxygen) and high end consumer cards (nVidia Geforce 4 Ti) are diminishing very quickly. That is, the consumer cards are advancing at a much faster rate. The main difference used to be the much larger amount of texture memory and the onboard TC&L engines, etc.
Also, someone posted that games use something like 10,000 polygons per scene and pro scenes use something like 100,000 polygons. The thing is, the newer game engines are using polygon counts in the 100,000 range. The older Quake 3 and UT used closer to 10,000 polygons per scene. However, I read an article that was talking about the game engine in Unreal 2 (and UT 2003). One tree in the scene used more polygons than an entire scene in the previous generation game engine. The same is true with engine used in the upcoming Doom 3.
Finally, those that think Jobs is going to have objects thrown at him for coming out with "only" dual 1.2 GHZ G4s, etc. have obviously never been to a Macworld event. RDF is in full force. It even works on PC types (trust me, I've seen it). Seriously though, this type of nonsense is said both before and after just about every Macworld event. Apple is not doomed for being behind in MHZ. Anyone that understands the fundamental difference between PCs and Macs knows this. Companies don't just flip flop on hardware platforms based on what someone else is doing. If Apple were to truly stagnate for any long period of time, then, they might be in trouble. However, even during the 18 month G4 stagnation, Apple was able to hold out by offering multiple processors, etc.