Apple creates iPad AdLib framework to join TuneKit, PastryKit

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  • Reply 41 of 50
    solipsismsolipsism Posts: 25,726member
    Quote:
    Originally Posted by walshbj View Post


    When I switch users on the iPad Gmail web page I can still see messages belonging to the previously signed-in user. Don't like that.



    Yeah, some odd glitches for sure. i usually just use Mail but I'm at a hotel that blocks every port but 80 and 443 making IMAP or POP impossible. Oh well, it's still works fine on my MBP in Safari.
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  • Reply 42 of 50
    desuserigndesuserign Posts: 1,316member
    Quote:
    Originally Posted by jdoyle View Post


    Hi,



    Just had a play trying to view this on my Mac. If you go to the URL, apple bumps you back to the main Apple Manuals page. To "Trick" Apple's website into thinking you are on and iPad, do the following



    1. Switch on Develop Menu under Advanced settings

    3. Under the Development dropdown, go to User Agent/other

    4. Paste in the following string



    "Mozilla/5.0 (iPad; U; CPU iPad OS 3_0 like Mac OS X; en-us) AppleWebKit/528.18 (KHTML, like Gecko) Version/4.0 Mobile/7A341 Safari/528.16"



    5. Try again to load the URL for iPad help, "http://help.apple.com/ipad/mobile/interface/";

    6. Apple's site thinks you're on an iPad!!



    Cool! Thanks.

    And here's the address to view the iPad Guide:

    http://help.apple.com/ipad/mobile/interface/
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  • Reply 43 of 50
    desuserigndesuserign Posts: 1,316member
    Quote:
    Originally Posted by Socrates View Post


    It's really not a good idea to talk with authority about subjects you aren't familiar with. There are enough iPhone developers on these forums (myself included) that you don't need to speculate about this stuff.



    The SDK and developer tools are free. The free tools will let you develop an app and test it on the simulator. To test your apps on a real iPhone or iPad, or release apps for the app store, the fee is $99 per year. You have to pay it even if you only release free apps.



    It seems like a silly disincentivization to charge people $100/year to make their software available for free. It will also encourage AdWare. I hope they change this. Thoughts?
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  • Reply 44 of 50
    superbasssuperbass Posts: 688member
    Great!



    AdLib is definitely a requirement for the full King's Quest IV experience! Now when will Apple finally create a display with built-in Tandy Graphics Adapter?



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  • Reply 45 of 50
    solipsismsolipsism Posts: 25,726member
    Quote:
    Originally Posted by DESuserIGN View Post


    It seems like a silly disincentivization to charge people $100/year to make their software available for free. It will also encourage AdWare. I hope they change this. Thoughts?



    They are charging for the App Store approval process, hosting etc., and the fee keeps some of the code trolls out because there is an initial cost. The fact is that it's still exceedingly inexpensive and the other stores had to change their plans to match Apple's Store. As I recall, the Zune Marketplace was originally going to be $100 per app submission, including any new submissions if it got rejected. And check out the other stores or how it costs to develop for a console. It's the the fact that it is only $100 to sell an app for the iPhone that so many are inexpensive or even free, not in spite of.
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  • Reply 46 of 50
    desuserigndesuserign Posts: 1,316member
    Quote:
    Originally Posted by solipsism View Post


    They are charging for the App Store approval process, hosting etc., and the fee keeps some of the code trolls out because there is an initial cost. The fact is that it's still exceedingly inexpensive and the other stores had to change their plans to match Apple's Store. As I recall, the Zune Marketplace was originally going to be $100 per app submission, including any new submissions if it got rejected. And check out the other stores or how it costs to develop for a console.

    **It's the the fact that it is only $100 to sell an app for the iPhone that so many are inexpensive or even free, not in spite of.**



    While you make an excellent argument, don't confuse your opinion with fact.

    While the $99/year may be reasonable in many ways, I don't think we could call it some kind of *incentive* for shareware developers. There has been no similar annual cost to developing for the Mac (and, of course, no approval process, hosting, etc. either) unless you opted for extra services.



    I'd just like to see them be a little more friendly to freeware developers and entry level folks rather than pretending to treat EA and Joe Blow as somehow equivalent enterprises.
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  • Reply 47 of 50
    socratessocrates Posts: 261member
    Quote:

    It seems like a silly disincentivization to charge people $100/year to make their software available for free. It will also encourage AdWare. I hope they change this. Thoughts?



    I doubt that they will. I can understand $99 can seem like a lot to a student or a hobbiest - some iPhone developers are teenagers so that's a big ask. But for most serious developers it's pocket change, and since Apple makes a net loss from free apps, and there don't seem to be any shortage of them, I doubt that they're especially bothered if they miss out on a handful of indie apps because of the developer fee.



    Anyway, there's nothing to stop you learning the SDK and fully developing an app on the simulator. Once you've built your world-changing new killer app you'll probably not let $99 stop you from releasing it. It's not like they're charging you just to try out the SDK or see if iPhone development is for you.



    I'll tell you what - if you develop a free app that you reckon is worth releasing but you still can't or aren't willing to pay the $99, PM me and I'll be happy to publish it for you (if it's any good) :0)
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  • Reply 48 of 50
    desuserigndesuserign Posts: 1,316member
    Quote:
    Originally Posted by Socrates View Post


    I doubt that they will. I can understand $99 can seem like a lot to a student or a hobbiest - some iPhone developers are teenagers so that's a big ask. But for most serious developers it's pocket change, and since Apple makes a net loss from free apps, and there don't seem to be any shortage of them, I doubt that they're especially bothered if they miss out on a handful of indie apps because of the developer fee.



    Anyway, there's nothing to stop you learning the SDK and fully developing an app on the simulator. Once you've built your world-changing new killer app you'll probably not let $99 stop you from releasing it. It's not like they're charging you just to try out the SDK or see if iPhone development is for you.



    I'll tell you what - if you develop a free app that you reckon is worth releasing but you still can't or aren't willing to pay the $99, PM me and I'll be happy to publish it for you (if it's any good) :0)



    Well maybe you and Solipsism are right.

    Apple does seem to be changing the economics of technology in many areas. I suppose SW development is another one. It just seems very unfortunate that the tradition of openness of the Mac for hobbyists, and small devs is not as strong as it once was. On the other hand Xcode is free and it used to be that to develop for the Mac you had to pay about a hundred bucks a year to keep your Metrowerks software up to date. Six of one 1/2 dozen of the other.
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  • Reply 49 of 50
    mark2005mark2005 Posts: 1,158member
    Quote:

    More details on the AdLib framework and iAd program may be presented in tomorrow's unveiling of iPhone OS 4.0.



    Although Jobs etal didn't explicitly refer to AdLib, it's clear the ads are built using it. The ads are just rich media web apps served up from Apple's servers.
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