Gamers claim unauthorized in app purchases from iOS game
Users who have downloaded a free Chinese-language iOS massive multiplayer online role playing game in the iTunes App Store are complaining that the app charged them unauthorized in app purchases. Apple is investigating.
The app, called 帝國 Online, is currently only offered in a Chinese language version, with its English translation still in beta. The online iTunes web page of the title lists three reviews, all of which complain that their account was "hacked" by the game to drain their iTunes balance via multiple in-app game purchases.
Players of other games have also complained that in app purchases were being made without their authorization, although the claims of this happening do not seem as widespread as they should be if games were actually defrauding users on a regular basis.
The iTunes page of the game in question lists relatively high ratings, with no prominent complaints about accounts being "hacked," although some reviewers note the the game can't really be played beyond the second level without buying its in game currency for real money.
One user reported that after contacting Apple about the matter, the disputed amount of in game purchases from the game was refunded and that the company would investigate the situation. It's not clear whether the app actually subverted authorization of in-app purchases, or whether players simply didn't understand that they were buying potions, game currency and other in app game elements with real money from their account.
Apple originally initiated in app purchases only for paid apps, but later relaxed its rules to allow developers to offer free apps that could also sell in game elements for money.
Users concerned about making inadvertent in game purchases when playing games in an unfamiliar language (or when lending their iOS device to their children) can disable In App Purchases as a feature within the Settings / General / Restrictions configuration of their device.
The app, called 帝國 Online, is currently only offered in a Chinese language version, with its English translation still in beta. The online iTunes web page of the title lists three reviews, all of which complain that their account was "hacked" by the game to drain their iTunes balance via multiple in-app game purchases.
Players of other games have also complained that in app purchases were being made without their authorization, although the claims of this happening do not seem as widespread as they should be if games were actually defrauding users on a regular basis.
The iTunes page of the game in question lists relatively high ratings, with no prominent complaints about accounts being "hacked," although some reviewers note the the game can't really be played beyond the second level without buying its in game currency for real money.
One user reported that after contacting Apple about the matter, the disputed amount of in game purchases from the game was refunded and that the company would investigate the situation. It's not clear whether the app actually subverted authorization of in-app purchases, or whether players simply didn't understand that they were buying potions, game currency and other in app game elements with real money from their account.
Apple originally initiated in app purchases only for paid apps, but later relaxed its rules to allow developers to offer free apps that could also sell in game elements for money.
Users concerned about making inadvertent in game purchases when playing games in an unfamiliar language (or when lending their iOS device to their children) can disable In App Purchases as a feature within the Settings / General / Restrictions configuration of their device.
Comments
in-app purchases are the next big scam to steal money from people. You have to trust the developer to follow the rules, which is about like trusting a fox to guard the chicken house.
I thought all transactions were processed by Apple. If anyone attempts to scam app purchasers, they would be cut off immediately by Apple.
in-app purchases are the next big scam to steal money from people. You have to trust the developer to follow the rules, which is about like trusting a fox to guard the chicken house.
Apple does review in app purchase when the app is submitted for review. The in app purchase API takes control of everything. Once you click purchase/buy the transaction is moved away from the app to Apple servers and the only feedback the app gets is "successful" or "failed", with transaction ID.
I think the problem in many cases is that users don't understand that they are actually being charged real money.
In many games you are forced to buy stuff just to get ahead.
The top grossers are always a few free games, with in-app purchases of course.
In my country's store, number 4 in top grossing is a free game named Tap Zoo.
As a purchase you can buy stars and coins.. A trunk of coins will set you back a cool 100 dollars.
They are like drug dealers. First one's for free..
An in-app purchase should be something used for extra content. Maybe more levels etc.
Basically, stuff you do Not need to enjoy the game. Extras.
In app purchases are terrible.
In many games you are forced to buy stuff just to get ahead.
The top grossers are always a few free games, with in-app purchases of course.
In my country's store, number 4 in top grossing is a free game named Tap Zoo.
As a purchase you can buy stars and coins.. A trunk of coins will set you back a cool 100 dollars.
They are like drug dealers. First one's for free..
An in-app purchase should be something used for extra content. Maybe more levels etc.
Basically, stuff you do Not need to enjoy the game. Extras.
That's just the way things work these days, ever heard of Farmville dollars etc, on Facebook?
I personally wouldn't click anything I didn't understand.
Caveat emptor.
Users who have downloaded a free Chinese-language iOS massive multiplayer online role playing game in the iTunes App Store are complaining that the app charged them unauthorized in app purchases. Apple is investigating.
Apple needs to curate this app immediately. Afterwards, they can approve it. But for now, it needs to be curated.
Perhaps the users weren't talking shit after all!
in-app purchases are the next big scam to steal money from people. You have to trust the developer to follow the rules, which is about like trusting a fox to guard the chicken house.
Apple have safeguards in place to prevent foxes from eating chickens.
If you didn't understand written Chinese then how would you know if you authorised a purchase or not?
How do you see this working then, as the only mechanism for in-app purchases REQUIRES you to enter your iTunes password for at least one in-app purchase, and you have to at the very least confirm you want to proceed with the purchase?
Chinese or not, you password requesting dialog, being a SYSTEM DIALOG, will alway request your password etc in your default/native language set on the device.
Interesting to see this story because I have had a few complainers for one of my apps recently. Users have been accusing me of ripping them off, the app is apparently making in app purchases without them agreeing. I'm a little bit baffled by it, because it's apples code which takes care of the in app purchase.
Perhaps the users weren't talking shit after all!
Make sure that you remove the item from the queue after successful transaction. Otherwise, the app might try again after restart. I am not 100% sure if this could happen though. You might want to check the documentation. It could be a problem if your are charging for the item each time the user buys it.
The top grossers are always a few free games, with in-app purchases of course.
In my country's store, number 4 in top grossing is a free game named Tap Zoo.
As a purchase you can buy stars and coins.. A trunk of coins will set you back a cool 100 dollars.
Yeah, but Facebook and a couple of other useful apps are the actual top grossers in pretty much EVERY country's app store, followed by a FOURTH place app with purchases. Hardly matters worth a shit really. People are willing to pay for this crap, more fool them. So developers will keep on making it.
I'm sure you don't begrudge Google their "everything free" with ad-based dollars approach (hardly anyone does for some reason)?
The API prompts the user for confirmation if the user wants to make an in-app purchase, so there is no way an app would "steal" without user confirmation.
I was wondering that too, didn't think it was possible to bypass the confirmation. The password is get around-able for a few minutes before a time out.
Apple needs to curate this app immediately. Afterwards, they can approve it. But for now, it needs to be curated.
I don't think that word means what you think it does.
I don't think that word means what you think it does.
It means that Apple gets rid of malware.
Or perhaps the Apple Chinese dialogs (I have only seen the English ones) are written in ambiguous language. Though you would think a big company like Apple would do their research, so this does not seem likely. It's most likely just stupid users.
The API prompts the user for confirmation if the user wants to make an in-app purchase, so there is no way an app would "steal" without user confirmation.
If you entered your password in the last 15 minuets doesn't it skip this? I've also seen examples where the app doesn't make it clear your spending real money, giving the currency its own name a bit like monopoly money.
Apples put good ideas in place to protect customers. Bur it needs to be better, an option to turn off in app purchases is only good if you know about it. How about having it off by default.
Apples put good ideas in place to protect customers. Bur it needs to be better, an option to turn off in app purchases is only good if you know about it. How about having it off by default.
A overall iPod block for all in-app purchases would be an excellent idea. Sadly it won't happen.