Flooding the market with low quality games, not just low in graphics quality but in game play? That's nice. Isn't that completely opposite of what apple usually does?
Hey, guy that thought pong was all you had in your day: Its here in 1080p stereo sound. Enjoy.
Apple isn't flooding the market with anything. They've made a platform available to developers. A platform that is increasingly attracting top tier game developers and ever more sophisticated games.
If you don't like cheaper or less elaborate games, don't buy them. Your bitterness around all things Apple seems unhinged.
And then can they carry their XBox around with them as a general purpose computing device? Can they run word processing, sound editing, presentation creation, technical diagraming, data base or photo editing software on it?
The comparison always seems to be between buying a console, exclusively to play games, and buying an iPad, exclusively to play games-- but of course that's never the case. An iPad gives you games plus a great deal more.
So if games are absolutely what you want, then sure, you'll get a console. But it's shortsighted to imagine that their aren't a good number of people who would trade off state of the art game play for really good game play plus mobile computing.
Yep. It's too bad Apple didn't push Pippin back in the 90's and left it to Bandai who messed it up. I really think Pippin would have done well if someone had actually tried to sell it.
Apple isn't flooding the market with anything. They've made a platform available to developers. A platform that is increasingly attracting top tier game developers and ever more sophisticated games.
If you don't like cheaper or less elaborate games, don't buy them. Your bitterness around all things Apple seems unhinged.
Yeah well nothing so far has made me want to play a game more than 5 minutes.
That doesn't mean simple puzzle games like bejeweled don't have their place. It just means the ipad is NOT a console level device by any means.
well dude, you are right that the hard core gamers who are addicted to the XBox or PS3 will not switch to iPad gaming in large numbers.
but then there is the other 95% of digital consumers that might go for it instead. we may not count in your eyes, but we sure do at the cash register.
Wii: 86 million sold to date
PS3: 48 million sold to date
360: 50 million sold to date
iPad: 15 million sold to date
The iPad is a great device. It is not a replacement for, or legitimate competitor to, gaming consoles. That?s up to the AppleTV, not the iPad. And so far, Apple has shown no interest in entering that market.
... there are very few people out there who are going to spend $500+ on an iPad and $40 on an HDMI adapter when they can get an Xbox 360 or PlayStation 3 for half that. Just isn?t going to happen. If anything, the iPad will slightly cannibalize the gaming segment of the iPod Touch user base.
You're missing the point. Everyone will already *have* an iPad, and any family that watches a lot of TV is likely to already have an Apple TV. Because they are both multipurpose devices, you simply can't equate them with an XBox which is mostly single purpose. The whole point in fact, of Microsoft and Sony expanding the utility of the XBox and the PS3 into non-gaming areas, is that they have the same idea as Apple but are going at it from the other direction. It's called "convergence."
Secondly, you ignore the biggest factor of all, which is that you are making a wholly arbitrary distinction between "real" gaming and "casual" gaming that doesn't actually exist. "Real gamers" also play casual games because if you're seriously into gaming, a simple shooter isn't going to satisfy. Casual gamers on the other hand, hooked into Apple's ecosystem by a $.99 Angry Birds game are much more likely to be up-sold to "serious" games that cost a lot more and need the Apple TV. Again, the hardware is "converging" (there's that word again), to the point that an iPhone will fairly soon have the same kind of power that a PS3 has, so the "casual" gaming world will soon have everything the "real" gaming world has with the possible exception of the little plastic controller.
Third, you know nothing about history in that almost all of the big "serious" game consoles started off as casual gaming platforms. Computer games of any kind were considered "silly" and gaming devices (especially "dedicated" ones), were at first considered foolish and "toys." Likely history will repeat itself and while Microsoft and Sony keep pretending that iOS gaming is "casual" and for old ladies, they are in danger of losing the whole market before they realise their mistake.
Finally, your making a huge mistake in not seeing the rest of the market beyond your nose. Even if Apple only sews up the "casual" gaming market, it's a market that is a hundred times larger (at least), than the "serious" game market which is and always has been a tiny niche of twenty something males (and a few that only would like to be).
So far in two months it sold 8 million. Good luck.
Is there anything you don’t lie about or are you just incapable of comprehending what you read?
The Kinect sold 8M in the first 60 days. Fastest selling includes an amount within a duration.
The Kinect has NOT sold 8M in the first two months of 2011 as my bet clearly indicates. You still get well over two months on the iPad 2 if you choose to accept the bet. You can decide the amount to which we bet..
Just to be clear, the Kinect has sold 10 million as of March 9, 2011. That’s still a good take for 5+ year old console but do you think that is sustainable? I don’t think so, but if you do then put up or shut up.
Is there anything you don?t lie about or are just incapable or comprehending what you read?
The Kinect sold 8M in the first 60 days. Fastest selling includes an amount within a duration.
The Kinect has NOT sold 8M in the first two months of 2011 as my bet is set for. You still get well over two months on the iPad 2 if you choose to accept the bet. You can decide what we bet on.
Just to be clear, the Kinect has sold 10 million as of March 9, 2011. That?s still a good take for 5_ year old console but do you think that is sustainable? I don?t think so, but if you do then put up or shut up.
I don't care who exceeds who after awhile. You can change the goal post and claim victory if you want; it isn't as if the original ipad is at +15 million.
You're missing the point. Everyone will already *have* an iPad, and any family that watches a lot of TV is likely to already have an Apple TV. Because they are both multipurpose devices, you simply can't equate them with an XBox which is mostly single purpose. The whole point in fact, of Microsoft and Sony expanding the utility of the XBox and the PS3 into non-gaming areas, is that they have the same idea as Apple but are going at it from the other direction. It's called "convergence."
Secondly, you ignore the biggest factor of all, which is that you are making a wholly arbitrary distinction between "real" gaming and "casual" gaming that doesn't actually exist. "Real gamers" also play casual games because if you're seriously into gaming, a simple shooter isn't going to satisfy. Casual gamers on the other hand, hooked into Apple's ecosystem by a $.99 Angry Birds game are much more likely to be up-sold to "serious" games that cost a lot more and need the Apple TV. Again, the hardware is "converging" (there's that word again), to the point that an iPhone will fairly soon have the same kind of power that a PS3 has, so the "casual" gaming world will soon have everything the "real" gaming world has with the possible exception of the little plastic controller.
Third, you know nothing about history in that almost all of the big "serious" game consoles started off as casual gaming platforms. Computer games of any kind were considered "silly" and gaming devices (especially "dedicated" ones), were at first considered foolish and "toys." Likely history will repeat itself and while Microsoft and Sony keep pretending that iOS gaming is "casual" and for old ladies, they are in danger of losing the whole market before they realise their mistake.
Finally, your making a huge mistake in not seeing the rest of the market beyond your nose. Even if Apple only sews up the "casual" gaming market, it's a market that is a hundred times larger (at least), than the "serious" game market which is and always has been a tiny niche of twenty something males (and a few that only would like to be).
And this is what completely sucks. No, this isn't just an apple thing. It's easier nowadays to know what device doesn't have netflix capability. And every device does 80-90% of the way, but then falls short in some crucial way.
It's like this: I have a nice $30 american made Mag lite LED flash light. Works pretty much better than anything. Then stupid Home Depot floods the store with chinese POS $5 flash lights that barely work. Since most people are cheap bastards, they soon become the only ones available and the good stuff dies off. Same thing with CFLs, tools, etc.
It isn't really that cut and dry of an issue. It is convenient to have a multi functional device. But you know what they say: Jack of all trades, master of none. And until someone figures out how to violate the 2LOT, it ain't gonna change soon.
Um? no. Look, AI. It?s sort of cute when you, Gruber, and other pro-Apple outlets try to claim that Apple is somehow chewing into the console games market, but? the fact is, they aren?t. The iPod Touch (and iPhone to a lesser extent) are certainly excelling at the entry-level, casual games market. After all, for people who just want to play something simple on the subway ride to work or while waiting in line somewhere, why spend $250 on a 3DS? Apple?s done a great job of getting into that market.
But there are very few people out there who are going to spend $500+ on an iPad and $40 on an HDMI adapter when they can get an Xbox 360 or PlayStation 3 for half that. Just isn?t going to happen. If anything, the iPad will slightly cannibalize the gaming segment of the iPod Touch user base.
I love AI, Daring Fireball, and my Apple products, but Apple-oriented sites really have to rethink how they look at the gaming market. Angry Birds and Real Racing HD are not the ruin of, or even legitimate competition for, Assassin?s Creed, Final Fantasy, Call of Duty, Battlefield, anything named Mario, Gran Turismo, Forza Motorsport, or any other long-running console franchise I can list here. Just is not. There?s a huge blind spot among Apple punditry when it comes to gaming.
.... That doesn't mean there is not the potential. Especially with iPad 2's CPU/GPU.
Obviously he doesn't mean "as-pretty-and-deep-as-Uncharted_2", but iOS *IS* giving Nintendo and Sony a run for their money. The DS (especially with the dud that is the 3DS) and the PSP are no longer the big players in mobile gaming.
I fixed this for you. The Wii is the only one whose numbers hold up to the iPad's yearly sales numbers, but you are crazy if you think that the iPad's sales numbers are not going to explode. Try to think about the gaming landscape in 3-5 years...
It's the graphics quality of the N64 at 1080p with the same low cheesy quality of all ipod games. Nowhere even close to a console.
$1-5 dollar gimmick games are the future thanks to apple.
A $5 game is only a gimmick if you sell 10,000 copies as it restricts the development budget that can be assigned.
If on the other hand you sell 100,000,000 copies of a game at $5 then with half a billion at your disposal will make for some pretty huge development scope.
Apple talked about 150m iOS devices last year. 300m by 2013 is not unreasonable. Let us assume 2 more doublings of CPU performance, 1gig of system ram and 2 lots of say 4x GPU (as opposed to 9x) top it off with Wireless HD (not wifi) / thunderbolt and you have a formidable (and technically plausible) scenario, add in wireless power so you can go forever in your lounge room (maybe by 2013)
You seriously think an amazing deep and long game at $5 can't sell 50m to 100m copies in a market of 300m devices, possible, but it would have nothing to do with the system rather that the market just doesn't have that many core gamers.
Thing is at $5 or maybe $2 with $1 track and parts packs (that add up to $10 if you want), the person who plays a little bit will buy it and have a look, have some fun occasionally and the person who wants to 100% the game will as well.
If it is quake 4, Lego Harry potter iOS or angry birds I want to win the game without dying, 100% everything or get 3 stars on every level. At $100 if I just want to play it through respawning whenever my buy rate will wither. At $1 if I play it through, get 1 to 2 star and maybe a few gold eggs I am happy, if I play some levels 100 times to absolutely smash it I am also happy.
My friends might drop $1 on the spot to just to have a look and leave it not feeling ripped.
At $100 you don't get the breadth of purchasing, the light and heavy buying the one title etc.
$5 does not make a gimmick. I have seen plenty $100 gimmicks and as for franchises like GT, I've seen the same game sold at $100 with a new paint job multiple times. It is neither clever nor enduring in the desire to keep paying.
The iPad is a great device. It is not a replacement for, or legitimate competitor to, gaming consoles. That’s up to the AppleTV, not the iPad. And so far, Apple has shown no interest in entering that market.
I rounded to the nearest full month to keep the math simpler. If you want to prorate all the days go right ahead. Ordered from most to least in the number of units sold.
• Apple iPod: ≈2.68 million (per month)
• Apple iPhone: ≈2.22 million (per month)
• Nintendo Wii: ≈1.69 million (per month)
• MS Xbox 360: ≈1 million (per month)
• Sony PS3: ≈1.26 million (per month)
• Apple iPad: ≈1.36 million (per month)
• MS Kinect: ≈2 million (per month)
Which of these companies would you bet on? The Kinect looks impressive but it’s new and an accessory to add life to an aging console. Meaning, those sales are not sustainable.
Comments
Flooding the market with low quality games, not just low in graphics quality but in game play? That's nice. Isn't that completely opposite of what apple usually does?
Hey, guy that thought pong was all you had in your day: Its here in 1080p stereo sound. Enjoy.
Apple isn't flooding the market with anything. They've made a platform available to developers. A platform that is increasingly attracting top tier game developers and ever more sophisticated games.
If you don't like cheaper or less elaborate games, don't buy them. Your bitterness around all things Apple seems unhinged.
And then can they carry their XBox around with them as a general purpose computing device? Can they run word processing, sound editing, presentation creation, technical diagraming, data base or photo editing software on it?
The comparison always seems to be between buying a console, exclusively to play games, and buying an iPad, exclusively to play games-- but of course that's never the case. An iPad gives you games plus a great deal more.
So if games are absolutely what you want, then sure, you'll get a console. But it's shortsighted to imagine that their aren't a good number of people who would trade off state of the art game play for really good game play plus mobile computing.
Yep. It's too bad Apple didn't push Pippin back in the 90's and left it to Bandai who messed it up. I really think Pippin would have done well if someone had actually tried to sell it.
Apple doesn't do games. Beside, almost all game console developers make games for the iOS.
Oooo, what a technicality.
Apple isn't flooding the market with anything. They've made a platform available to developers. A platform that is increasingly attracting top tier game developers and ever more sophisticated games.
If you don't like cheaper or less elaborate games, don't buy them. Your bitterness around all things Apple seems unhinged.
Yeah well nothing so far has made me want to play a game more than 5 minutes.
That doesn't mean simple puzzle games like bejeweled don't have their place. It just means the ipad is NOT a console level device by any means.
http://www.youtube.com/watch?v=rZTj3hulPKA
So cool...
Yeah well nothing so far has made me want to play a game more than 5 minutes.
That doesn't mean simple puzzle games like bejeweled don't have their place. It just means the ipad is NOT a console level device by any means.
If you think the iPad game market is summed up by "Bejeweled" then you aren't really paying attention.
Yeah well nothing so far has made me want to play a game more than 5 minutes.
That doesn't mean simple puzzle games like bejeweled don't have their place. It just means the ipad is NOT a console level device by any means.
No one said it is a "console level" device. By the way, can you define a console level device please?
well dude, you are right that the hard core gamers who are addicted to the XBox or PS3 will not switch to iPad gaming in large numbers.
but then there is the other 95% of digital consumers that might go for it instead. we may not count in your eyes, but we sure do at the cash register.
Wii: 86 million sold to date
PS3: 48 million sold to date
360: 50 million sold to date
iPad: 15 million sold to date
The iPad is a great device. It is not a replacement for, or legitimate competitor to, gaming consoles. That?s up to the AppleTV, not the iPad. And so far, Apple has shown no interest in entering that market.
... there are very few people out there who are going to spend $500+ on an iPad and $40 on an HDMI adapter when they can get an Xbox 360 or PlayStation 3 for half that. Just isn?t going to happen. If anything, the iPad will slightly cannibalize the gaming segment of the iPod Touch user base.
You're missing the point. Everyone will already *have* an iPad, and any family that watches a lot of TV is likely to already have an Apple TV. Because they are both multipurpose devices, you simply can't equate them with an XBox which is mostly single purpose. The whole point in fact, of Microsoft and Sony expanding the utility of the XBox and the PS3 into non-gaming areas, is that they have the same idea as Apple but are going at it from the other direction. It's called "convergence."
Secondly, you ignore the biggest factor of all, which is that you are making a wholly arbitrary distinction between "real" gaming and "casual" gaming that doesn't actually exist. "Real gamers" also play casual games because if you're seriously into gaming, a simple shooter isn't going to satisfy. Casual gamers on the other hand, hooked into Apple's ecosystem by a $.99 Angry Birds game are much more likely to be up-sold to "serious" games that cost a lot more and need the Apple TV. Again, the hardware is "converging" (there's that word again), to the point that an iPhone will fairly soon have the same kind of power that a PS3 has, so the "casual" gaming world will soon have everything the "real" gaming world has with the possible exception of the little plastic controller.
Third, you know nothing about history in that almost all of the big "serious" game consoles started off as casual gaming platforms. Computer games of any kind were considered "silly" and gaming devices (especially "dedicated" ones), were at first considered foolish and "toys." Likely history will repeat itself and while Microsoft and Sony keep pretending that iOS gaming is "casual" and for old ladies, they are in danger of losing the whole market before they realise their mistake.
Finally, your making a huge mistake in not seeing the rest of the market beyond your nose. Even if Apple only sews up the "casual" gaming market, it's a market that is a hundred times larger (at least), than the "serious" game market which is and always has been a tiny niche of twenty something males (and a few that only would like to be).
No one said it is a "console level" device. By the way, can you define a console level device please?
Except the person who posted the artcle. GD
If you think the iPad game market is summed up by "Bejeweled" then you aren't really paying attention.
So what popular "fan-****ing-tastic" (if you know where that word came from kudos) games I should try on my ipod touch?
So far in two months it sold 8 million. Good luck.
Is there anything you don’t lie about or are you just incapable of comprehending what you read?
The Kinect sold 8M in the first 60 days. Fastest selling includes an amount within a duration.
The Kinect has NOT sold 8M in the first two months of 2011 as my bet clearly indicates. You still get well over two months on the iPad 2 if you choose to accept the bet. You can decide the amount to which we bet..
Just to be clear, the Kinect has sold 10 million as of March 9, 2011. That’s still a good take for 5+ year old console but do you think that is sustainable? I don’t think so, but if you do then put up or shut up.
Is there anything you don?t lie about or are just incapable or comprehending what you read?
The Kinect sold 8M in the first 60 days. Fastest selling includes an amount within a duration.
The Kinect has NOT sold 8M in the first two months of 2011 as my bet is set for. You still get well over two months on the iPad 2 if you choose to accept the bet. You can decide what we bet on.
Just to be clear, the Kinect has sold 10 million as of March 9, 2011. That?s still a good take for 5_ year old console but do you think that is sustainable? I don?t think so, but if you do then put up or shut up.
I don't care who exceeds who after awhile. You can change the goal post and claim victory if you want; it isn't as if the original ipad is at +15 million.
But most people here claimed Kinnect would bomb.
You're missing the point. Everyone will already *have* an iPad, and any family that watches a lot of TV is likely to already have an Apple TV. Because they are both multipurpose devices, you simply can't equate them with an XBox which is mostly single purpose. The whole point in fact, of Microsoft and Sony expanding the utility of the XBox and the PS3 into non-gaming areas, is that they have the same idea as Apple but are going at it from the other direction. It's called "convergence."
Secondly, you ignore the biggest factor of all, which is that you are making a wholly arbitrary distinction between "real" gaming and "casual" gaming that doesn't actually exist. "Real gamers" also play casual games because if you're seriously into gaming, a simple shooter isn't going to satisfy. Casual gamers on the other hand, hooked into Apple's ecosystem by a $.99 Angry Birds game are much more likely to be up-sold to "serious" games that cost a lot more and need the Apple TV. Again, the hardware is "converging" (there's that word again), to the point that an iPhone will fairly soon have the same kind of power that a PS3 has, so the "casual" gaming world will soon have everything the "real" gaming world has with the possible exception of the little plastic controller.
Third, you know nothing about history in that almost all of the big "serious" game consoles started off as casual gaming platforms. Computer games of any kind were considered "silly" and gaming devices (especially "dedicated" ones), were at first considered foolish and "toys." Likely history will repeat itself and while Microsoft and Sony keep pretending that iOS gaming is "casual" and for old ladies, they are in danger of losing the whole market before they realise their mistake.
Finally, your making a huge mistake in not seeing the rest of the market beyond your nose. Even if Apple only sews up the "casual" gaming market, it's a market that is a hundred times larger (at least), than the "serious" game market which is and always has been a tiny niche of twenty something males (and a few that only would like to be).
And this is what completely sucks. No, this isn't just an apple thing. It's easier nowadays to know what device doesn't have netflix capability. And every device does 80-90% of the way, but then falls short in some crucial way.
It's like this: I have a nice $30 american made Mag lite LED flash light. Works pretty much better than anything. Then stupid Home Depot floods the store with chinese POS $5 flash lights that barely work. Since most people are cheap bastards, they soon become the only ones available and the good stuff dies off. Same thing with CFLs, tools, etc.
It isn't really that cut and dry of an issue. It is convenient to have a multi functional device. But you know what they say: Jack of all trades, master of none. And until someone figures out how to violate the 2LOT, it ain't gonna change soon.
Um? no. Look, AI. It?s sort of cute when you, Gruber, and other pro-Apple outlets try to claim that Apple is somehow chewing into the console games market, but? the fact is, they aren?t. The iPod Touch (and iPhone to a lesser extent) are certainly excelling at the entry-level, casual games market. After all, for people who just want to play something simple on the subway ride to work or while waiting in line somewhere, why spend $250 on a 3DS? Apple?s done a great job of getting into that market.
But there are very few people out there who are going to spend $500+ on an iPad and $40 on an HDMI adapter when they can get an Xbox 360 or PlayStation 3 for half that. Just isn?t going to happen. If anything, the iPad will slightly cannibalize the gaming segment of the iPod Touch user base.
I love AI, Daring Fireball, and my Apple products, but Apple-oriented sites really have to rethink how they look at the gaming market. Angry Birds and Real Racing HD are not the ruin of, or even legitimate competition for, Assassin?s Creed, Final Fantasy, Call of Duty, Battlefield, anything named Mario, Gran Turismo, Forza Motorsport, or any other long-running console franchise I can list here. Just is not. There?s a huge blind spot among Apple punditry when it comes to gaming.
.... That doesn't mean there is not the potential. Especially with iPad 2's CPU/GPU.
Obviously he doesn't mean "as-pretty-and-deep-as-Uncharted_2", but iOS *IS* giving Nintendo and Sony a run for their money. The DS (especially with the dud that is the 3DS) and the PSP are no longer the big players in mobile gaming.
Wii: 86 million sold to date in 5 years
PS3: 48 million sold to date in 5 years
360: 50 million sold to date in 5 years
iPad: 15 million sold to date in 1 year
I fixed this for you. The Wii is the only one whose numbers hold up to the iPad's yearly sales numbers, but you are crazy if you think that the iPad's sales numbers are not going to explode. Try to think about the gaming landscape in 3-5 years...
It's the graphics quality of the N64 at 1080p with the same low cheesy quality of all ipod games. Nowhere even close to a console.
$1-5 dollar gimmick games are the future thanks to apple.
A $5 game is only a gimmick if you sell 10,000 copies as it restricts the development budget that can be assigned.
If on the other hand you sell 100,000,000 copies of a game at $5 then with half a billion at your disposal will make for some pretty huge development scope.
Apple talked about 150m iOS devices last year. 300m by 2013 is not unreasonable. Let us assume 2 more doublings of CPU performance, 1gig of system ram and 2 lots of say 4x GPU (as opposed to 9x) top it off with Wireless HD (not wifi) / thunderbolt and you have a formidable (and technically plausible) scenario, add in wireless power so you can go forever in your lounge room (maybe by 2013)
You seriously think an amazing deep and long game at $5 can't sell 50m to 100m copies in a market of 300m devices, possible, but it would have nothing to do with the system rather that the market just doesn't have that many core gamers.
Thing is at $5 or maybe $2 with $1 track and parts packs (that add up to $10 if you want), the person who plays a little bit will buy it and have a look, have some fun occasionally and the person who wants to 100% the game will as well.
If it is quake 4, Lego Harry potter iOS or angry birds I want to win the game without dying, 100% everything or get 3 stars on every level. At $100 if I just want to play it through respawning whenever my buy rate will wither. At $1 if I play it through, get 1 to 2 star and maybe a few gold eggs I am happy, if I play some levels 100 times to absolutely smash it I am also happy.
My friends might drop $1 on the spot to just to have a look and leave it not feeling ripped.
At $100 you don't get the breadth of purchasing, the light and heavy buying the one title etc.
$5 does not make a gimmick. I have seen plenty $100 gimmicks and as for franchises like GT, I've seen the same game sold at $100 with a new paint job multiple times. It is neither clever nor enduring in the desire to keep paying.
Wii: 86 million sold to date
PS3: 48 million sold to date
360: 50 million sold to date
iPad: 15 million sold to date
The iPad is a great device. It is not a replacement for, or legitimate competitor to, gaming consoles. That’s up to the AppleTV, not the iPad. And so far, Apple has shown no interest in entering that market.
I rounded to the nearest full month to keep the math simpler. If you want to prorate all the days go right ahead. Ordered from most to least in the number of units sold. Which of these companies would you bet on? The Kinect looks impressive but it’s new and an accessory to add life to an aging console. Meaning, those sales are not sustainable.
Except the person who posted the artcle. GD
No he didn't. Read the article again. You still didn't define what makes console device.
No he didn't. Read the article again.
How bout you read the ******* headline?