Hmm. I disagree. As long as there are materials, as long as humans have a sense of aesthetics, and as long as we have physical fingers, we'll want something comforting. Something familiar where nothing is. That's important to us, intrinsically. It assists with comprehension. And it's also part of why we name everything we come across.
If you can tie it to the physical, it can be understood. If it can be understood, it can be used.
Indeed. But if you look at the mobile form factor skeumorphism is much less critical now. iPad and so on lovely, but for mobile most people are so used to the tap and slide patterns (remember iPhone 1 was not ~very~ skeumorphic) there's a lot of flexibility now. As in for 4" one need not go crazy making a header that looks like leather, paper, or leaf, and so on. Still, where possible skeumorphic is quite tasteful, in my view.
Hmm. I disagree. As long as there are materials, as long as humans have a sense of aesthetics, and as long as we have physical fingers, we'll want something comforting. Something familiar where nothing is. That's important to us, intrinsically. It assists with comprehension. And it's also part of why we name everything we come across.
If you can tie it to the physical, it can be understood. If it can be understood, it can be used.
You're right, you know.
I'll rephrase that as "Skeuomorphism is approaching the end of tis first phase, where it has been particularly full-on and garish (e.g. Game Centre)"
Skeuomorphism makes sense in many UI situations, and helps make real-world sense to humans using non-human (i.e. mechanical) devices while performing real-world tasks. In short it is a humanising feature.
Now a subtle sense of aesthetics is creeping into it and toning it down tastefully, not eliminating it altogether as skeuomorphobes are braying for.
Comments
Indeed. But if you look at the mobile form factor skeumorphism is much less critical now. iPad and so on lovely, but for mobile most people are so used to the tap and slide patterns (remember iPhone 1 was not ~very~ skeumorphic) there's a lot of flexibility now. As in for 4" one need not go crazy making a header that looks like leather, paper, or leaf, and so on. Still, where possible skeumorphic is quite tasteful, in my view.
Quote:
Originally Posted by Tallest Skil
Hmm. I disagree. As long as there are materials, as long as humans have a sense of aesthetics, and as long as we have physical fingers, we'll want something comforting. Something familiar where nothing is. That's important to us, intrinsically. It assists with comprehension. And it's also part of why we name everything we come across.
If you can tie it to the physical, it can be understood. If it can be understood, it can be used.
You're right, you know.
I'll rephrase that as "Skeuomorphism is approaching the end of tis first phase, where it has been particularly full-on and garish (e.g. Game Centre)"
Skeuomorphism makes sense in many UI situations, and helps make real-world sense to humans using non-human (i.e. mechanical) devices while performing real-world tasks. In short it is a humanising feature.
Now a subtle sense of aesthetics is creeping into it and toning it down tastefully, not eliminating it altogether as skeuomorphobes are braying for.