Google Maps SDK for iOS updated with support for polylines and ground overlays
Google on Thursday issued version 1.1 of its Google Maps SDK for iOS, giving developers access to new mapping tools including ground overlays, viewing gesture controls and polylines.

Google's Mano Marks showing off ground overlays in the new SDK version. | Source: Google
Alongside the new version, Google also announced that SDK keys are now available to all interested developers through the Google APIs Console. As noted by The Next Web, devs previously had to submit registrations and wait for approval from Google before obtaining the keys.
To give developers an out-of-the-box testing tool, Google is bundling a sample app with the SDK that offers support for the companies various APIs. Developers are given access to Google's base map, including its extensive street data and satellite imagery.
In a brief video highlighting the SDK's major features, Google Maps developer Mano Marks uses the included app to show off some of the integrated functionality. Marks goes over map markers, smooth zooming and panning with iOS gestures, 3D buildings and map overlays.
Ground overlays allows for the placement of basically any image over Google's own base imagery, such as flags, old maps or a giant spinning Google logo as seen in the video.
Also touched upon was the inclusion of polylines, which are helpful when coding complex pathing assets. Because the SDK is based on Google Maps, data from web services like Places API and Directions API is built in already.
With Google Maps SDK for iOS 1.1, the Internet search giant hopes to bring some of the advanced functionality seen in the company's mapping services for Android to Apple devices.

Google's Mano Marks showing off ground overlays in the new SDK version. | Source: Google
Alongside the new version, Google also announced that SDK keys are now available to all interested developers through the Google APIs Console. As noted by The Next Web, devs previously had to submit registrations and wait for approval from Google before obtaining the keys.
To give developers an out-of-the-box testing tool, Google is bundling a sample app with the SDK that offers support for the companies various APIs. Developers are given access to Google's base map, including its extensive street data and satellite imagery.
In a brief video highlighting the SDK's major features, Google Maps developer Mano Marks uses the included app to show off some of the integrated functionality. Marks goes over map markers, smooth zooming and panning with iOS gestures, 3D buildings and map overlays.
Ground overlays allows for the placement of basically any image over Google's own base imagery, such as flags, old maps or a giant spinning Google logo as seen in the video.
Also touched upon was the inclusion of polylines, which are helpful when coding complex pathing assets. Because the SDK is based on Google Maps, data from web services like Places API and Directions API is built in already.
With Google Maps SDK for iOS 1.1, the Internet search giant hopes to bring some of the advanced functionality seen in the company's mapping services for Android to Apple devices.
Comments
Originally Posted by SolipsismX
This is now the most boring thing I've ever watched.
This is Google when they don't have Apple to copy for their videos.
Quote:
Originally Posted by SolipsismX
This is now the most boring thing I've ever watched.
I hate amateur video like this. They probably used a Nexus to record it with the built in mic. Crap audio and the swooshy sound is just so 90s. The content is sort of interesting but the presentation is terrible.
Question: Why is Google suddenly rushing this half baked API out for iOS ?
Answer: Apple Map Kit rocks!
Check it out... It was updated on 1-28-2013 with support for local map searches.
http://developer.apple.com/library/ios/#documentation/MapKit/Reference/MapKit_Framework_Reference/_index.html
Everyone bashed Apple Maps, but it was superior to Google Maps in the sense that it was more open to developers. Google has no choice but to open up to developers or get left behind. With the number of people using Apple maps, it won't take long for Apple to catch up to Google. The only reason Google's maps are so good is because Google has been collecting map data from iPhone users since 2007. Prior to 2007, Google maps wasn't all that great.
Quote:
Originally Posted by ash471
Everyone bashed Apple Maps, but it was superior to Google Maps in the sense that it was more open to developers. Google has no choice but to open up to developers or get left behind. With the number of people using Apple maps, it won't take long for Apple to catch up to Google. The only reason Google's maps are so good is because Google has been collecting map data from iPhone users since 2007. Prior to 2007, Google maps wasn't all that great.
This is shaping up to be an interesting race. Indeed, user base will improve both services. But Google is also investing in "on the ground" data gathering. AFAIK, Apple is relying on 3rd parties to do this. Is anyone aware of Apple sending out trucks, bikes or the like to map the world?
They used Melbourne and Sydney for their demo (see video above). Is this a subtle jab at Apple, after the news story about people in Australia using Apple maps and getting sent 70km off course?
As a developer I think it's way cool that there is *such a thing* as an API that gives you access to maps of the world, let alone two such APIs (Apple's and Google's)!!
No, but Google started over 10 years ago. Apple should buy somebody like Yelp so it can control the data. I like how Apple wanted to support third party developers like Yelp, but it's point of interest data is lacking. That wouldn't be so bad if it made corrections quicker.
Quote:
Originally Posted by stelligent
This is shaping up to be an interesting race. Indeed, user base will improve both services. But Google is also investing in "on the ground" data gathering. AFAIK, Apple is relying on 3rd parties to do this. Is anyone aware of Apple sending out trucks, bikes or the like to map the world?
I was under the impression that Apple was using Open Street Maps for data but surprisingly in Central America Apple has awful data when Open Street Maps has excellent data of the same areas.