Ouya CEO on mobile gaming: 'You're not having an emotional experience'

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  • Reply 21 of 95
    diddydiddy Posts: 282member

    Quote:

    Originally Posted by dasanman69 View Post





    WWF? Does it involve saving Pandas? Or did you mean WWE? I've never researched how they lost that moniker after having it for so many years.


    The World Wildlife Foundation started about 1961 - long before the World Wrestling Federation changed their name in the 70's.  Doesn't mater how long you use it, it's who get it first.

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  • Reply 22 of 95
    dasanman69dasanman69 Posts: 13,002member
    solipsismx wrote: »
    WwF is Words with Friends.



    PS:

    Be careful WWF is trademarked. Just when I was picturing you as a turnbuckle eater.
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  • Reply 23 of 95
    apple ][apple ][ Posts: 9,233member


    Yeah. This is exactly what I've been waiting for. A gaming console featuring my favorite operating system so that I could play games made mostly by amateurs. I'll pass.


     


    Of the 480 launch titles compiled by one Ouya fan forum, a great number are being made by small-time developers with little to no experience making games.


     


    http://arstechnica.com/gaming/2013/03/for-love-of-the-game-first-time-developers-talk-the-ouya-experience/


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  • Reply 24 of 95
    msanttimsantti Posts: 1,377member
    This thing is grossly underpowered.
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  • Reply 25 of 95
    charlitunacharlituna Posts: 7,217member

    Quote:

    Originally Posted by AppleInsider View Post



    "You're not having an emotional experience on a tablet," Uhrman explained, asked about what makes the Android-based Ouya console stand out from the larger trend toward mobile gaming. "You're not engaged. It's more of a distraction."


     


    Can't say I ever had an emotional experience with a console game either. 


     


    And I don't know about anyone else but I play games because they are a distraction

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  • Reply 26 of 95
    charlitunacharlituna Posts: 7,217member

    Quote:

    Originally Posted by GTR View Post



    Proper: Something that can be thrown across the room in anger after getting killed for the twentieth time (and not cost you a fortune to replace)



    image


     


    get Apple Care. problem solved


     


    not to mention that there are a number of BT controllers made by 3rd party companies that you can use with your iOS games etc. Alone or via AirPlay to your TV. And toss that if needed

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  • Reply 27 of 95


    I agree that consoles are better than phones/tablets, but the Ouya isn't a console. It's a smartphone with a controller running an in-efficient bloated OS.


     


    Hardcore gamers won't be happy with the lousy performance the Tegra 3/Android combination provides. And as already mentioned, the 480 games aren't written for the Ouya - they are existing Android games that will happen to run on an Ouya (since it's Android) or will run with a bare minimum of modification needed. Launching a console with 475 sub-standard games and 5 OK games isn't going to cut it.

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  • Reply 28 of 95
    asciiascii Posts: 5,936member


    I find the PC the most immersive gaming experience, simply because the graphics (due to being the best of all platforms) are the closest to actual reality. The new Tomb Raider game/reboot (which I am currently about 1/4 way through) is just amazing in terms of graphics and drawing you in.


     


    However it is so difficult to write stories and create characters that really grab people, that many console games are no more immersive than tablet games. That is the real limitation, not technology.

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  • Reply 29 of 95
    isaidsoisaidso Posts: 750member


    The woman is a top-notch bullshitter. She will go far.

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  • Reply 30 of 95
    jeffdmjeffdm Posts: 12,954member
    dasanman69 wrote: »
    Have you done any serious gaming on a console? I've done so on both and while a mobile game can be lots of fun it cannot duplicate the experience of playing a console game.

    Do you understand the (at least apparent) contradiction in the phrase "serious gaming"?

    It's been a little while for me.

    Sure, the experience is different, but I don't see where there is an "emotional experience" on one and not the other. To suggest such a dichotomy is clearly overplaying the angle. Mobile certainly is more conducive to casual gaming, but that doesn't mean there won't be a lot of people that play for hours.
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  • Reply 31 of 95
    bdkennedy1bdkennedy1 Posts: 1,459member
    I can see having a cold aluminum controller being an emotional experience. I think I would be pissed to grab an ice cold controller in the middle of winter. But I guess that's where the accessories come in.
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  • Reply 32 of 95
    irnchrizirnchriz Posts: 1,618member
    This is basically a modern console version of the GP2x http://en.wikipedia.org/wiki/GP2X

    Open source means emulators, homebrew and of course piracy. I dont expect many developers to survive on this platform as it wont be long before every game is available for free and with hacks to remove ingame purchases etc.
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  • Reply 33 of 95
    I am really excited about this. I think their are a lot o mobile games like infinity blade that would be so much more fun with controller optimized controls (sorry for the redundancy). The only thing that can limit this device is developers. I think that when this thing starts to take of the bigger developers will start to take more notice of it and be like "Ok, we'll make a little something for this console and see how it goes" an as more and more people see how much potential there is it will be a upward spiral from there.
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  • Reply 34 of 95
    jeffdmjeffdm Posts: 12,954member
    irnchriz wrote: »
    This is basically a modern console version of the GP2x http://en.wikipedia.org/wiki/GP2X

    Open source means emulators, homebrew and of course piracy. I dont expect many developers to survive on this platform as it wont be long before every game is available for free and with hacks to remove ingame purchases etc.

    In all fairness, wasn't that fate supposed to happen with Android? Windows games should have suffered that demise as well.
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  • Reply 35 of 95
    tallest skiltallest skil Posts: 43,388member


    Originally Posted by JeffDM View Post

    In all fairness, wasn't that fate supposed to happen with Android?


     


    It has, hasn't it? Developers don't make nearly the money in Android as they do iOS, and what was that story about a 90% piracy rate?






     Windows games should have suffered that demise as well.



     


    Hmm… how so?

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  • Reply 36 of 95
    gatorguygatorguy Posts: 24,772member

    Quote:

    Originally Posted by Tallest Skil View Post


     


    It has, hasn't it? Developers don't make nearly the money in Android as they do iOS, and what was that story about a 90% piracy rate?


     


     



    You might have seen this one TS and assumed it was an Android story. I remembered the Battle Dungeon story from around Christmas. Piracy is a problem on every platform.


    http://www.develop-online.net/news/42898/Easier-iPhone-piracy-threatens-game-makers

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  • Reply 37 of 95
    gtrgtr Posts: 3,231member

    Quote:

    Originally Posted by charlituna View Post


    get Apple Care. problem solved


     


    not to mention that there are a number of BT controllers made by 3rd party companies that you can use with your iOS games etc. Alone or via AirPlay to your TV. And toss that if needed



     


    Actually, you've just given me an idea for an utterly original game...


     


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  • Reply 38 of 95
    jeffdmjeffdm Posts: 12,954member
    It has, hasn't it? Developers don't make nearly the money in Android as they do iOS, and what was that story about a 90% piracy rate?

    It didn't kill the platform did it? Developers still support it, don't they?

    Hmm… how so?

    Windows is pretty prone to piracy and hacking. Despite the OS being almost totally closed source, that doesn't give much, if any, protection against hacking and piracy.
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  • Reply 39 of 95
    tallest skiltallest skil Posts: 43,388member


    Originally Posted by Gatorguy View Post

    You might have seen this one TS and assumed it was an Android story. I remembered the Battle Dungeon story from around Christmas. Piracy is a problem on every platform.


     


    No, I certainly remember it being Android.


     


    I wonder, though. With Installous and the other two main piracy sources now gone, is there nearly as much iOS piracy anymore?





    Originally Posted by JeffDM View Post

    It didn't kill the platform did it? Developers still support it, don't they?


     


    For years we've read stuff about there being far less incentive to do so, though. The fact that they just don't make as much money there is itself a warning.






    Windows is pretty prone to piracy and hacking. Despite the OS being almost totally closed source, that doesn't give much, if any, protection against hacking and piracy.



     


    Ah, but that's different. You can't just plop down any old file in iOS. And you can see the problems of mishandled piracy in Windows games plain as day. The SimCity franchise, for example, is destroyed now, partially due to EA's blundering incompetence and mismanagement of Maxis in ruining the feature set of the game itself (and the ability to build a new version without game-breaking bugs), and partially due to their utterly broken DRM whereby they lied to their entire audience and refuse to give refunds. It's not just EA that does this.

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  • Reply 40 of 95


    It won't have Halo, the only reason why I own a 360.  So funk that noise.  This will be sold at swap meets and mall kiosks. 

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