Mandatory online connection, mandatory check in every 24 hours (every hour for repurchased games), mandatory Kinect, mandatory Kinect facing users (you can't cover it; it won't work. It has to see your face), Kinect microphone always on, always listening, cannot lend games to anyone who hasn't been in your "friends" list for less than 30 days, you can only lend that game to them once, resold games require both the purchase fee for the game at the store and the full price of the game paid on your console to be able to play the game at all, you cannot do either of these at launch, zero backward compatibility, no hdd upgrades, mandatory game installation...
I know all about it, and do not mistake my skepticism as support. You just have far more faith in humanity than I. Xbox has established a following (believe it or not) and Amazon shows PS4 and Xbox One both doing very well on pre-orders. I imagine most of those people pre-ordering Xbox One have no idea what they are getting into, but they were going to buy whatever Microsoft released.
I am eyeing the PS4. While I don't believe the Wii U will sell as many units as you do, I will get one soon as the games I care about are finally getting here (Mario, Zelda, Pikmin). I've bought every major Nintendo console ever released and don't plan to stop now. So no Xbox for me, but I'm not going to be surprised if it does better than people expect.
But everything is speculation right up until it isn't. Time will tell.
X<span style="line-height:1.231;">box has established a following (believe it or not) and Amazon shows PS4 and Xbox One both doing very well on pre-orders.
Amazon had to split the PS4 preorder page in two because too many people were preordering and might not be able to meet demand when it comes out:
You'd think Sony would have enough time between now and then to build more.
I think Microsoft's used game policy isn't that big of a deal and is there to protect publishers/developers and is less restrictive than iOS and Steam but I don't get the online check-in requirements, the Kinect requirement and the fact it's designed like an old VCR. The daily check-in might be to prevent people loading stolen games into the box but again, an online check is not that big of a deal - Steam has to connect every time you load a game, it's partly how it tracks gameplay hours and is needed for cloud saving.
These measures meet resistance when they are new but after a while, people realise that they aren't that much of a problem.
It will get some sales from Forza and Halo fans.
[VIDEO]
According to Microsoft, the whole series has 50 million sales with 5 billion hours played (average about 25 hours per game per player).
Nintendo said this week they are focusing on getting more titles out to try and sell more units:
The Wii U last quarter impacted their profits $385m. They said "Wii U has yet to prove what is so unique (about it), unlike how ... with a first glance, people were able to understand how different Wii was". The marketing behind it hasn't been particularly good.
I will get one soon as the games I care about are finally getting here (Mario, Zelda, Pikmin).
And that, I think, is why we haven't seen sales be what people would otherwise expect. I, for example, don't expect to get one at all, but I've had only Nintendo hardware in the past and I feel some nostalgia coming on...
"So can it play Mario or any of the other franchises I like?"
"No."
"So why would I want it?"
Because I'm not paying for any more 3DS games.
Frankly I already told my kids they can forget about handhelds. They have the iPads and old iPhones. I'll buy them an iPod touch when the controller comes out.
From now through the end of 2013, will all the AI articles even tangentally related to games eventually become console debates? It's like Godwin's Law, but for something even more subjective to individual wants...
Tallest Skil
nht
Because I'm not paying for any more 3DS games.
Can they earn them themselves, if they wish? I imagine you'll see effort put into that over $2.99 Upset Avians, really.
It just wouldn't be a console debate without dismissing iOS games as casual time-wasters. I do believe we've checked all the boxes for today. Good work, everyone!
It just wouldn't be a console debate without dismissing iOS games as casual time-wasters.
So you have no argument besides the standard talking points? Come on. You cannot possibly look at the App Store and say that there are not more instances of absolute trash and for bargain bin prices than physical games. You just can't do it. You know it, I know it, everyone knows it. Note that I made no mention of iOS' status as a "legitimate" (enjoy your made-up qualifications, by the way) platform, but simply highlighted one of the more egregious offenders as a way of contrasting with the many, varied strong brands that Nintendo has (and will never give up).
It just wouldn't be a console debate without dismissing iOS games as casual time-wasters.
So you have no argument besides the standard talking points? Come on. You cannot possibly look at the App Store and say that there are not more instances of absolute trash and for bargain bin prices than physical games. You just can't do it. You know it, I know it, everyone knows it. Note that I made no mention of iOS' status as a "legitimate" (enjoy your made-up qualifications, by the way) platform, but simply highlighted one of the more egregious offenders as a way of contrasting with the many, varied strong brands that Nintendo has (and will never give up).
For someone so sensitive to being mis-quoted, you're quick to use it on others. Also, I don't see how picking one popular title from a <5 year old brand marketplace and "contrasting"* with several of the titles in Nintendo's >25 year old brand marketplace is a good argument. But, pull out anything to feel like you've "won" an increasingly pointless discussion, eh?
*That's proper quoting. I didn't say legitimate platform or any variant thereof, only that many people portray the App Store as the opposite.
I didn't say legitimate platform or any variant thereof, only that many people portray the App Store as the opposite.
Ludicrous. You can't acknowledge the existence of an opposite without acknowledging both sides. Either you see them all as legitimate or some as legitimate. iOS gaming certainly has the potential to stand on its own (and will, for as long as it exists as part of Apple's ecosystem), but it also has the most bargain bin and feature-scant games of any platform, which can't be denied. I'm saying that popular opinion will drift from those games toward stronger, established brands, regardless of the platform. If it means wanting Nintendo properties even with the convenience and price of the majority of iOS titles, so be it. That's how things work.
Until iOS has its own sort of exclusive (oh, I guess Infinity Blade counts, doesn't it?) franchises overtaking the ported Flash games (and even after, really), we'll keep getting the "el cheapo" vibe from it, whether you want to pretend it's real or not.
Nintendo's basically the Apple of the game industry. They do what they love, they love doing it, and they don't listen to anyone but themselves. That's why the Wii sold more than both other systems combined; because games people love sell better than, to use a phrase, "MUH GRAFIX". People owning iOS devices and still wanting to play Nintendo properties isn't so crazy when you take that into account. It's nothing to do with iOS besides the properties never being on it. It's just because Nintendo cares about experience, and that care translates to quality.
I don't perceive a quality App Store game as cheap just because it's not a multi-year franchise. iOS is certainly not lacking in game success stories, either. If anything, some original iOS games appear to sell better than big-name franchise ports or sequels.
But that's all beside the point. Apple is helping to standardize an iOS gamepad protocol. People will buy one if they want it.
Really, what else needs to be said? The rest is just attempting to push your own personal gaming preferences on everyone, along with continuing to assume things that "everybody knows."
Until iOS has its own sort of exclusive (oh, I guess Infinity Blade counts, doesn't it?) franchises overtaking the ported Flash games (and even after, really), we'll keep getting the "el cheapo" vibe from it, whether you want to pretend it's real or not.
It's not real. The upcoming XCOM is not a ported Flash games but will be a ported and recent AAA title. I enjoy Civ Rev a lot, another major title ported to iOS, just older.
Baldur's Gate, despite being a really old game, also isn't a ported Flash game or has a cheap feel. Battle of the Bulge, and indy title, is a great wargame. NOVA isn't Halo but a far cry from ported Flash game. Need For Speed is a beautiful game if marred by the nickel and dime IAP model.
The iOS platform has many AAA mobile games that are about what you would expect for the current graphic, compute and control limitations. Hardware controls will take the games past the Nintendo 3DS level.
Nope, they don't have a 3DS and I won't let them buy one with their "own" money either.
They have a Wii for their Mario fix. The iPad Mini is a MUCH better entertainment platform than a 3DS.
That seems silly. You're teaching your children they can't do what they wish with their own allowance? What's their incentive to work for anything, then? What's their incentive to get a job, then?
That seems silly. You're teaching your children they can't do what they wish with their own allowance? What's their incentive to work for anything, then? What's their incentive to get a job, then?
I'm not letting them buy candy instead of dinner either. So no they can't buy whatever they want with money I give them.
Given that Nintendo warns that the 3DS can harm the eyes of children under 6 and they are still under 10 that's just too damn bad. And since there are child labor laws they can't get a real job anyway.
The iPad is useful for movies, comics and homework as well as games. I'm teaching them value of money as well as the fact that the life isn't about consumerism (ie work just so you can buy toys).
F**k that. If they are going to work hard its going to be for better grades (their real job until they graduate), or sports or something cool. Not flip burgers so they can buy a f**king Nintendo game.
They have a whole adult lifetime to work in order to buy useless shit. They are far better off goofing off and being kids unless they have some entrepreneurial gift. I started working young and now that I'm old I know no one at the end of their life ever thinks gee, I kinda wish I had flipped more burgers when I was a teen and bought more crap.
When my son starts working it'll be for a much higher cause than Nintendo. Like helping other people, advancing the state of human progress or getting laid.
[quote name="nht" url="/t/157999/apples-ios-developer-guide-hints-at-dedicated-mfi-game-controller/40#post_2346662"]Given that Nintendo warns that the 3DS can harm the eyes of children under 6 and they are still under 10 that's just too damn bad.[/QUOTE]
See, that's a completely different argument. You should have mentioned that. I'll agree with you for that reason alone, not your others.
[QUOTE]And since there are child labor laws they can't get a real job anyway. [/QUOTE]
So you refuse to offer them ANY way to get what they want, huh? That's real sad. If I wanted something and it wasn't my birthday or Christmas, my parents either let me earn it outright or went halvsies with me. I also happened not to be so stupid as to want useless crap in the first place, but that's a different argument.
[QUOTE]I'm teaching them value of money as well as the fact that the life isn't about consumerism (ie work just so you can buy toys). [/QUOTE]
No, you're teaching them they can't have anything they want. When they finally get money, they'll waste it all on what you didn't let them have. You're not teaching them the value of anything if you refuse to let them make mistakes and squander things in the first place.
Comments
Quote:
Originally Posted by Tallest Skil
Oh?
Mandatory online connection, mandatory check in every 24 hours (every hour for repurchased games), mandatory Kinect, mandatory Kinect facing users (you can't cover it; it won't work. It has to see your face), Kinect microphone always on, always listening, cannot lend games to anyone who hasn't been in your "friends" list for less than 30 days, you can only lend that game to them once, resold games require both the purchase fee for the game at the store and the full price of the game paid on your console to be able to play the game at all, you cannot do either of these at launch, zero backward compatibility, no hdd upgrades, mandatory game installation...
I know all about it, and do not mistake my skepticism as support. You just have far more faith in humanity than I. Xbox has established a following (believe it or not) and Amazon shows PS4 and Xbox One both doing very well on pre-orders. I imagine most of those people pre-ordering Xbox One have no idea what they are getting into, but they were going to buy whatever Microsoft released.
I am eyeing the PS4. While I don't believe the Wii U will sell as many units as you do, I will get one soon as the games I care about are finally getting here (Mario, Zelda, Pikmin). I've bought every major Nintendo console ever released and don't plan to stop now. So no Xbox for me, but I'm not going to be surprised if it does better than people expect.
But everything is speculation right up until it isn't. Time will tell.
Amazon had to split the PS4 preorder page in two because too many people were preordering and might not be able to meet demand when it comes out:
http://www.ibtimes.com/ps4-vs-xbox-one-amazon-splits-playstation-4-preorder-page-may-not-ship-release-date-due-high-demand#
You'd think Sony would have enough time between now and then to build more.
I think Microsoft's used game policy isn't that big of a deal and is there to protect publishers/developers and is less restrictive than iOS and Steam but I don't get the online check-in requirements, the Kinect requirement and the fact it's designed like an old VCR. The daily check-in might be to prevent people loading stolen games into the box but again, an online check is not that big of a deal - Steam has to connect every time you load a game, it's partly how it tracks gameplay hours and is needed for cloud saving.
These measures meet resistance when they are new but after a while, people realise that they aren't that much of a problem.
It will get some sales from Forza and Halo fans.
[VIDEO]
According to Microsoft, the whole series has 50 million sales with 5 billion hours played (average about 25 hours per game per player).
Nintendo said this week they are focusing on getting more titles out to try and sell more units:
http://edition.cnn.com/2013/06/13/tech/gaming-gadgets/nintendo-e3/
The Wii U last quarter impacted their profits $385m. They said "Wii U has yet to prove what is so unique (about it), unlike how ... with a first glance, people were able to understand how different Wii was". The marketing behind it hasn't been particularly good.
You saying this said it all for me, really.
And that, I think, is why we haven't seen sales be what people would otherwise expect. I, for example, don't expect to get one at all, but I've had only Nintendo hardware in the past and I feel some nostalgia coming on...
Because I'm not paying for any more 3DS games.
Frankly I already told my kids they can forget about handhelds. They have the iPads and old iPhones. I'll buy them an iPod touch when the controller comes out.
Can they earn them themselves, if they wish? I imagine you'll see effort put into that over $2.99 Upset Avians, really.
From now through the end of 2013, will all the AI articles even tangentally related to games eventually become console debates? It's like Godwin's Law, but for something even more subjective to individual wants...
Tallest Skil
nht
Because I'm not paying for any more 3DS games.
Can they earn them themselves, if they wish? I imagine you'll see effort put into that over $2.99 Upset Avians, really.
It just wouldn't be a console debate without dismissing iOS games as casual time-wasters. I do believe we've checked all the boxes for today. Good work, everyone!
So you have no argument besides the standard talking points? Come on. You cannot possibly look at the App Store and say that there are not more instances of absolute trash and for bargain bin prices than physical games. You just can't do it. You know it, I know it, everyone knows it. Note that I made no mention of iOS' status as a "legitimate" (enjoy your made-up qualifications, by the way) platform, but simply highlighted one of the more egregious offenders as a way of contrasting with the many, varied strong brands that Nintendo has (and will never give up).
Tallest Skil
Vorsos
It just wouldn't be a console debate without dismissing iOS games as casual time-wasters.
So you have no argument besides the standard talking points? Come on. You cannot possibly look at the App Store and say that there are not more instances of absolute trash and for bargain bin prices than physical games. You just can't do it. You know it, I know it, everyone knows it. Note that I made no mention of iOS' status as a "legitimate" (enjoy your made-up qualifications, by the way) platform, but simply highlighted one of the more egregious offenders as a way of contrasting with the many, varied strong brands that Nintendo has (and will never give up).
For someone so sensitive to being mis-quoted, you're quick to use it on others. Also, I don't see how picking one popular title from a <5 year old brand marketplace and "contrasting"* with several of the titles in Nintendo's >25 year old brand marketplace is a good argument. But, pull out anything to feel like you've "won" an increasingly pointless discussion, eh?
*That's proper quoting. I didn't say legitimate platform or any variant thereof, only that many people portray the App Store as the opposite.
Ludicrous. You can't acknowledge the existence of an opposite without acknowledging both sides. Either you see them all as legitimate or some as legitimate. iOS gaming certainly has the potential to stand on its own (and will, for as long as it exists as part of Apple's ecosystem), but it also has the most bargain bin and feature-scant games of any platform, which can't be denied. I'm saying that popular opinion will drift from those games toward stronger, established brands, regardless of the platform. If it means wanting Nintendo properties even with the convenience and price of the majority of iOS titles, so be it. That's how things work.
Until iOS has its own sort of exclusive (oh, I guess Infinity Blade counts, doesn't it?) franchises overtaking the ported Flash games (and even after, really), we'll keep getting the "el cheapo" vibe from it, whether you want to pretend it's real or not.
Nintendo's basically the Apple of the game industry. They do what they love, they love doing it, and they don't listen to anyone but themselves. That's why the Wii sold more than both other systems combined; because games people love sell better than, to use a phrase, "MUH GRAFIX". People owning iOS devices and still wanting to play Nintendo properties isn't so crazy when you take that into account. It's nothing to do with iOS besides the properties never being on it. It's just because Nintendo cares about experience, and that care translates to quality.
I don't perceive a quality App Store game as cheap just because it's not a multi-year franchise. iOS is certainly not lacking in game success stories, either. If anything, some original iOS games appear to sell better than big-name franchise ports or sequels.
But that's all beside the point. Apple is helping to standardize an iOS gamepad protocol. People will buy one if they want it.
Really, what else needs to be said? The rest is just attempting to push your own personal gaming preferences on everyone, along with continuing to assume things that "everybody knows."
Quote:
Originally Posted by Tallest Skil
Until iOS has its own sort of exclusive (oh, I guess Infinity Blade counts, doesn't it?) franchises overtaking the ported Flash games (and even after, really), we'll keep getting the "el cheapo" vibe from it, whether you want to pretend it's real or not.
It's not real. The upcoming XCOM is not a ported Flash games but will be a ported and recent AAA title. I enjoy Civ Rev a lot, another major title ported to iOS, just older.
Baldur's Gate, despite being a really old game, also isn't a ported Flash game or has a cheap feel. Battle of the Bulge, and indy title, is a great wargame. NOVA isn't Halo but a far cry from ported Flash game. Need For Speed is a beautiful game if marred by the nickel and dime IAP model.
The iOS platform has many AAA mobile games that are about what you would expect for the current graphic, compute and control limitations. Hardware controls will take the games past the Nintendo 3DS level.
Quote:
Originally Posted by Tallest Skil
Can they earn them themselves, if they wish? I imagine you'll see effort put into that over $2.99 Upset Avians, really.
Nope, they don't have a 3DS and I won't let them buy one with their "own" money either.
They have a Wii for their Mario fix. The iPad Mini is a MUCH better entertainment platform than a 3DS.
That seems silly. You're teaching your children they can't do what they wish with their own allowance? What's their incentive to work for anything, then? What's their incentive to get a job, then?
I'm not letting them buy candy instead of dinner either. So no they can't buy whatever they want with money I give them.
Given that Nintendo warns that the 3DS can harm the eyes of children under 6 and they are still under 10 that's just too damn bad. And since there are child labor laws they can't get a real job anyway.
The iPad is useful for movies, comics and homework as well as games. I'm teaching them value of money as well as the fact that the life isn't about consumerism (ie work just so you can buy toys).
F**k that. If they are going to work hard its going to be for better grades (their real job until they graduate), or sports or something cool. Not flip burgers so they can buy a f**king Nintendo game.
They have a whole adult lifetime to work in order to buy useless shit. They are far better off goofing off and being kids unless they have some entrepreneurial gift. I started working young and now that I'm old I know no one at the end of their life ever thinks gee, I kinda wish I had flipped more burgers when I was a teen and bought more crap.
When my son starts working it'll be for a much higher cause than Nintendo. Like helping other people, advancing the state of human progress or getting laid.
We have now moved from an egomaniacal gamer argument... to arguing about parenting methods.
See, that's a completely different argument. You should have mentioned that. I'll agree with you for that reason alone, not your others.
[QUOTE]And since there are child labor laws they can't get a real job anyway. [/QUOTE]
So you refuse to offer them ANY way to get what they want, huh? That's real sad. If I wanted something and it wasn't my birthday or Christmas, my parents either let me earn it outright or went halvsies with me. I also happened not to be so stupid as to want useless crap in the first place, but that's a different argument.
[QUOTE]I'm teaching them value of money as well as the fact that the life isn't about consumerism (ie work just so you can buy toys). [/QUOTE]
No, you're teaching them they can't have anything they want. When they finally get money, they'll waste it all on what you didn't let them have. You're not teaching them the value of anything if you refuse to let them make mistakes and squander things in the first place.