First clear images of Logitech's MFI iPhone game controller emerge

Posted:
in iPhone edited January 2014
New images have emerged giving the first clear shots of what is said to be Logitech's forthcoming iPhone-compatible game controller extension.



An apparently complete version of Logitech's iPhone gaming accessory showed up Tuesday in images revealed by @evleaks. The accessory shown off closely resembles a rumored Logitech prototype that was shown in images in June.

The device shown is a form-fitting controller that allows an iOS device to dock in its middle. Its physical controls largely resemble those popularized by portable and home video game consoles, with a directional pad, four face buttons, and two shoulder buttons. Notably, the device has a hole on the back to leave open the iPhone's camera and flash units.

The device shown in the leaked image appears to snugly fit an iPhone 5, which means it would also fit an iPhone 5s. Whether it will also fit an iPhone 5c is unknown, as is the possibility of an adaptor for the iPhone 4S and similarly sized devices.

Apple is known to have been working with Logitech and Moga for game controller devices to support the MFi API Apple built into iOS 7. Those two firms have previously teased iOS-compatible devices, though Tuesday's leak is the most detailed look yet at Logitech's offering.
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Comments

  • Reply 1 of 25
    tylerk36tylerk36 Posts: 1,037member

    Nice.  All we need is Connect module.

  • Reply 2 of 25
    saareksaarek Posts: 1,523member
    As soon as this becomes available I'm having one.
  • Reply 3 of 25
    maestro64maestro64 Posts: 5,043member
    Okay that is the way to do it, they did a nice design there. I am kind of surprise it took someone this long to do this.
  • Reply 4 of 25

    iPhone looks so cheap inside those plastic controllers though. I wonder if they are sold on apple website as accessories.

  • Reply 5 of 25
    applguyapplguy Posts: 235member
    Finally! I can't wait for this.
  • Reply 6 of 25

    It would be great if it also include some extra battery power!

  • Reply 7 of 25
    A D-Pad - what is this, the late 80s?
  • Reply 8 of 25

    I dont think people are purchasing controller cases like this as "luxury" items. Obviously the targets are boys and men 14-35 who are gamers; not execs or their uptight rich housewives who have to have gold iPhone to make themselves feel more important than someone else.

     

    This looks like a good controller. Form follows function and I'm not quite sure what game controller out there has ever be called "pretty". The important thing is how well will it work with a range of games? I think Apple involvement will make sure it's well implemented and the important thing is there will be other controllers out there to suit a range of needs; this is just the "first".

     

    Cue "who wants to carry around a controller?" and "how is this useful?" arguments...

  • Reply 9 of 25
    adrian m wrote: »
    A D-Pad - what is this, the late 80s?

    A computer with a mouse and keyboard? What is this, the late 80s?
  • Reply 10 of 25
    andysolandysol Posts: 2,506member

    That's awesome.  I like it.  Granted, more than likely, it will be obsolete this time next year if the iPhone changes sizes at all- but we have a year to worry about that.

     

    Please announce this side-by-side with the new killer Apple TV 4 on iPad day....

  • Reply 11 of 25
    Nice bezel...looks retarded...all that plastic (and metal) surrounding such puny screen. Get a bigger screen iPhone. Pathetic.
  • Reply 12 of 25
    Quote:
    Originally Posted by Ricardo Dawkins View Post



    Nice bezel...looks retarded...all that plastic (and metal) surrounding such puny screen. Get a bigger screen iPhone. Pathetic.

     

    Not all of us need huge phones to wave around to the world to compensate for other areas we are lacking in size.

  • Reply 13 of 25

    oh and I forgot the

     

    "this thing sucks because the iPhone pathetic" arguments...

  • Reply 14 of 25
    firhill07 wrote: »
    iPhone looks so cheap inside those plastic controllers though. I wonder if they are sold on apple website as accessories.
    well plastic is in most game controllers and for something most likely not leaving many houses won't matter

    It would be great if it also include some extra battery power!
    yeah but of course the cost, and people want it for gaming but a "adds the battery to make up for the more gaming time" would be good, even if they added one you may only get a 20% boost.
  • Reply 15 of 25
    MarvinMarvin Posts: 15,322moderator
    adrian m wrote: »
    A D-Pad - what is this, the late 80s?

    A computer with a mouse and keyboard? What is this, the late 80s?

    I think the main problem would be only having a d-pad and no analog sticks. Trying to play any kind of first person game like Mass Effect would be very difficult without a dedicated control for viewing/aiming. It won't be easy reaching the display to do this. Driving is better with analog sticks too otherwise it's just hard left/right. D-pad controls mainly work for side-scrollers like SNES games e.g:


    [VIDEO]


    I think Apple said all controls would be analog (i.e not binary presses but varying pressure) but still, this particular controller has no way to aim. The main point in bothering with a controller is for racing and FPS games.

    Apple has multiple controller specs, this is the lowest one. The one above it has a second set of shoulder buttons and dual analog sticks but still clip-on. The 3rd one is a standalone controller.

    What's weird is that Valve just recently announced a controller with dual touch trackpads and haptic feedback:

    http://store.steampowered.com/livingroom/SteamController/

    Apparently it works well enough to replace a traditional controller and is more precise so can control games that traditional controllers can't like RTS games. The only difference between this and a touch display is the haptics and of course the thumbs not covering the display. I think it would have made more sense for Apple to allow the touch part of their display to extend into the bezels so that thumbs wouldn't cover the display so much, adding haptic feedback and then a bumper case with shoulder buttons would take care of simultaneous inputs. This would have been a one-size-fits-all solution. Even if it was sub-optimal for some who prefer all-physical controls, it would still work well.
  • Reply 16 of 25
    Quote:

    Originally Posted by Andysol View Post

     

    Please announce this side-by-side with the new killer Apple TV 4 on iPad day....


     

    More than that, I'd like to see Apps and a game center/game store for Apple TV announced. Time to take on the consoles.

  • Reply 17 of 25
    dsoldsol Posts: 9member
    I'm sorry, but no analog controller sticks = no sale for me. Logitech are apparently releasing an "extended" version of this controller with dual analog sticks, but not having them as standard is going to create an extra unwanted standard - dividing the market further
  • Reply 18 of 25
    dsoldsol Posts: 9member
    Quote:

    Originally Posted by Maestro64 View Post



    Okay that is the way to do it, they did a nice design there. I am kind of surprise it took someone this long to do this.

     

    Gamepad support has been introduced (at long last) in iOS7. That's why no-one's done anything like this before. The only gamepads or controllers released for iOS devices so far have been kludges using the Bluetooth keyboard spec, using keypresses to represent controller inputs - which has obvious limitations.  I'm no fan of Android, but Google added gamepad support eons ago for android. This is long overdue.

  • Reply 19 of 25
    Now if only Apple would make it so you could save a game they might have something here.
  • Reply 20 of 25
    dasanman69dasanman69 Posts: 13,002member
    Ugly, plus a D pad is useless, a mini joystick is what's needed.
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