So, when will Infinity Blade be coming to this Android powerhouse, released in June?
How many million "activations" will it count for?
No one claimed there isn't hardware fragmentation. There's hardware fragmentation on iOS as well over six years of iterations, but it's reasonable to assume that people without a high spec handset aren't your market for Infinity Blade.
No one claimed there isn't hardware fragmentation. There's hardware fragmentation on iOS as well over six years of iterations, but it's reasonable to assume that people without a high spec handset aren't your market for Infinity Blade.
...or anything else really, hence the failure of the "marketshare is all that matters" argument.
"Google Play Services means that developers largely don't need to be concerned with the version of Android on the device."
Not sure why you've quoted me there; I still stand by that being correct (to my knowledge, I'm not an Android user or developer) in terms of the software. Hardware is a different ballgame if you're talking about resource-intensive apps, but an awful lot of apps (most?) aren't that resource-intensive.
And whether Android is a worthwhile market to develop for in terms of return is a different question that has little to do with fragmentation.
Comments
So, when will Infinity Blade be coming to this Android powerhouse, released in June?
How many million "activations" will it count for?
No one claimed there isn't hardware fragmentation. There's hardware fragmentation on iOS as well over six years of iterations, but it's reasonable to assume that people without a high spec handset aren't your market for Infinity Blade.
No one claimed there isn't hardware fragmentation. There's hardware fragmentation on iOS as well over six years of iterations, but it's reasonable to assume that people without a high spec handset aren't your market for Infinity Blade.
...or anything else really, hence the failure of the "marketshare is all that matters" argument.
"Google Play Services means that developers largely don't need to be concerned with the version of Android on the device."
Not sure why you've quoted me there; I still stand by that being correct (to my knowledge, I'm not an Android user or developer) in terms of the software. Hardware is a different ballgame if you're talking about resource-intensive apps, but an awful lot of apps (most?) aren't that resource-intensive.
And whether Android is a worthwhile market to develop for in terms of return is a different question that has little to do with fragmentation.