Apple has become a regular at Stanford University's VR lab
Amid rumors claiming Apple is investing heavily in virtual and augmented reality solutions, it was revealed on Tuesday that the company has taken a recent interest in Stanford University's Virtual Human Interaction Lab, sending representatives to visit the facility three times in as many months.
Founding director Jeremy Bailenson told The Wall Street Journal that Apple's recent visits were the first since the lab was founded in 2003. Bailenson was on hand at the 2016 CIO Network conference.
"Apple hasn't come to my lab in 13 years, except they've come three times in the last three months," he said. "They come and they don't say a word, but there's a data point for you."
The Apple reps were put through immersive VR experiences, Bailenson said, mentioning a project that aims to teach empathy through forced perspective virtual reality interventions. For example, a male subject entering the VR world might be given a female persona and exposed to prejudice.
Another of Bailenson's projects teaches sustainable behaviors like reducing paper use and saving hot water. Stanford's team is not only pushing the boundaries of current VR hardware and software, but is investigating how best to leverage such technology in new and meaningful ways.
As for Apple, the company is widely rumored to be working on its own consumer VR solution to rival hardware from the likes of Facebook's Oculus. The VR space is heating up with Oculus Rift and HTC Vive set to ship this year, to be followed by Sony's PlayStation VR and Microsoft's Hololens projects.
Apple's plans for VR are largely unknown, but the company has filed numerous patent covering virtual displays, augmented reality, computer vision and other related technologies. Hard evidence of AR/VR systems development came last year when Apple purchased German AR firm Metaio, real-time motion capture specialists Faceshift and computer vision startup Perceptio.
More recently, Apple hired Doug Bowman, a top researcher in the VR field, and is said to have "hundreds" of employees working on secret virtual and augmented reality projects.
Founding director Jeremy Bailenson told The Wall Street Journal that Apple's recent visits were the first since the lab was founded in 2003. Bailenson was on hand at the 2016 CIO Network conference.
"Apple hasn't come to my lab in 13 years, except they've come three times in the last three months," he said. "They come and they don't say a word, but there's a data point for you."
The Apple reps were put through immersive VR experiences, Bailenson said, mentioning a project that aims to teach empathy through forced perspective virtual reality interventions. For example, a male subject entering the VR world might be given a female persona and exposed to prejudice.
Another of Bailenson's projects teaches sustainable behaviors like reducing paper use and saving hot water. Stanford's team is not only pushing the boundaries of current VR hardware and software, but is investigating how best to leverage such technology in new and meaningful ways.
As for Apple, the company is widely rumored to be working on its own consumer VR solution to rival hardware from the likes of Facebook's Oculus. The VR space is heating up with Oculus Rift and HTC Vive set to ship this year, to be followed by Sony's PlayStation VR and Microsoft's Hololens projects.
Apple's plans for VR are largely unknown, but the company has filed numerous patent covering virtual displays, augmented reality, computer vision and other related technologies. Hard evidence of AR/VR systems development came last year when Apple purchased German AR firm Metaio, real-time motion capture specialists Faceshift and computer vision startup Perceptio.
More recently, Apple hired Doug Bowman, a top researcher in the VR field, and is said to have "hundreds" of employees working on secret virtual and augmented reality projects.
Comments
I like the way you avoided mentioning that Samsung have had the only real VR system actually on the market and that it's been there for almost a year. Oh I know, you forgot.
Oh, and am I the only one who really isn't excited about any of this?
If some people are not along for the ride at first, fine, they can stay hypnotized in front of their flat TV screens.
So dismiss it all you want, but it is a viable area that has actual consumer interest that is making money on both the hardware and software side for people. To put it another way ... it was years before there were 5 million Apple TV units in the wild. Apple's offering may be better, but unlike the tablet market, for example (and I would argue the smartphone market to a degree) it is going to join an already commercially viable sector where real innovation is taking place with large players like Facebook (with Oculus), Google, Samsung and Microsoft (who will be giving their HoloLens product a huge push during the Super Bowl) involved with major R&D efforts that are implementing products based on the latest research.
The VR winner will be determined by who has the best platform, not by who has the best headset, or even the first headset. If Apple can make such a device for under $1000 and combine it with the platform I described, I think they will sell like crazy. I know I will buy one.