Release some nVidia 1080 and 1060 cards with macOS efi ROMs at a decent price that work on the Mac Pro platform OOB, and I might give nVidia the time of day. Until then, not interested.
Everything points to Apple not wanting to support games on desktops or laptops, so what you're asking simply isn't going to happen. Apple is only interested in "green" computing.
Games must be re-written from scratch for full cloud-based rendering. Otherwise they have to hack the OS to fool the games as to the presence of Nvidia GeForce, then capture the GPU requests, forward them to their servers, get the rendering back, push to screen.... A scheme that would fail at every minor OS update.
Games must be re-written from scratch for full cloud-based rendering. Otherwise they have to hack the OS to fool the games as to the presence of Nvidia GeForce, then capture the GPU requests, forward them to their servers, get the rendering back, push to screen.... A scheme that would fail at every minor OS update.
It doesn't work like that, the games run on the server, it's just the input that comes from the player. You send your control input to the server and get a frame back from it. It's essentially a thin client attached to a remote gaming PC.
I would guess the difference in price between this and the Shield monthly option would be the ability to install your own games from other services. If you own Steam games, you can install them without buying the games again. You're effectively renting a server host for your own games.
These services are nice to have. Although playing locally is better when you have a powerful machine, those machines cost a lot and most people don't own them. The majority of computer users are buying the entry level machines.
For the odd higher-end title like Rise of the Tomb Raider, which is very demanding, it means the difference between $25 to play the game or buy a higher-end PC/Mac for $500-1000+ more or a ~$200-300 console plus the game again.
To match the initial cost of a console or NVidia Shield purchase, you'd need to play about 200 hours on Geforce Now. In the long-term owning a console will be better value but streaming services are good options to have around. They are good for trying games out. Because you can't download the game, developers/publishers are more inclined to let you play for a limited time, then you can buy it if you like it.
The worst thing with these services is if you want to play a game and the network is down or having poor latency. You just don't get to play and that is very annoying. This doesn't happen with local games. But another benefit with streaming is having access to a game from multiple machines. This has even been done from tablets and phones with other streaming services (although Apple blocks these apps from the App Store) so you could have a wireless controller plus iPad somewhere with decent wifi and be running the highest-end games.
Comments
http://www.pcworld.com/article/3155191/software-games/blasphemy-i-played-witcher-3-on-a-macbook-air-thanks-to-nvidias-geforce-now.html
I would guess the difference in price between this and the Shield monthly option would be the ability to install your own games from other services. If you own Steam games, you can install them without buying the games again. You're effectively renting a server host for your own games.
These services are nice to have. Although playing locally is better when you have a powerful machine, those machines cost a lot and most people don't own them. The majority of computer users are buying the entry level machines.
Macbook: http://www.notebookcheck.net/Intel-HD-Graphics-515.149941.0.html
13" MBP: http://www.notebookcheck.net/Intel-Iris-Graphics-550.149937.0.html
For the odd higher-end title like Rise of the Tomb Raider, which is very demanding, it means the difference between $25 to play the game or buy a higher-end PC/Mac for $500-1000+ more or a ~$200-300 console plus the game again.
To match the initial cost of a console or NVidia Shield purchase, you'd need to play about 200 hours on Geforce Now. In the long-term owning a console will be better value but streaming services are good options to have around. They are good for trying games out. Because you can't download the game, developers/publishers are more inclined to let you play for a limited time, then you can buy it if you like it.
The worst thing with these services is if you want to play a game and the network is down or having poor latency. You just don't get to play and that is very annoying. This doesn't happen with local games. But another benefit with streaming is having access to a game from multiple machines. This has even been done from tablets and phones with other streaming services (although Apple blocks these apps from the App Store) so you could have a wireless controller plus iPad somewhere with decent wifi and be running the highest-end games.