Nvidia announces GeForce Now gaming service for Mac, $25 for 20 hours of play time
Computer graphics giant Nvidia on Wednesday announced the upcoming Mac and PC launch of GeForce Now, a cloud-based game streaming platform previously limited to the company's Shield tablet and TV devices.

Unveiled onstage at CES by Nvidia CEO Jen-Hsun Huang, GeForce Now is a content hosting service capable of streaming graphically intensive games down to vanilla end-user hardware.
"It's basically a GeForce gaming PC on demand," Huang said.
The product could be a boon for Mac, which still lags behind Windows PCs in terms of gaming. Huang even demonstrated the service live by playing a bit of Rise of the Tomb Raider on an iMac, a demanding PC-only game that would otherwise be too much for Apple's standard configuration hardware to handle.
While exact specifications and system requirements have yet to be announced, users will need to run a GeForce Now desktop client to access the service. Users gain access to a virtual desktop hosted from a data center using Nvidia's Pascal-powered GPUs, where they can sign in to online game stores including Steam, Origin, and Battle.net.
Gamers will be able to install games they already own from each store to the cloud-based platform, without buying the games a second time, which are then kept up to date by Nvidia's service. Standard features of each store platform, including achievements, and friends lists, will also be available.
Nvidia is selling GeForce Now as a tier based subscription service, with lower level game packages starting at $25 for 20 hours of play. Higher tiers with games like Rise of the Tomb Raider will command a higher price tag when the platform launches in March.

Unveiled onstage at CES by Nvidia CEO Jen-Hsun Huang, GeForce Now is a content hosting service capable of streaming graphically intensive games down to vanilla end-user hardware.
"It's basically a GeForce gaming PC on demand," Huang said.
The product could be a boon for Mac, which still lags behind Windows PCs in terms of gaming. Huang even demonstrated the service live by playing a bit of Rise of the Tomb Raider on an iMac, a demanding PC-only game that would otherwise be too much for Apple's standard configuration hardware to handle.
While exact specifications and system requirements have yet to be announced, users will need to run a GeForce Now desktop client to access the service. Users gain access to a virtual desktop hosted from a data center using Nvidia's Pascal-powered GPUs, where they can sign in to online game stores including Steam, Origin, and Battle.net.
Gamers will be able to install games they already own from each store to the cloud-based platform, without buying the games a second time, which are then kept up to date by Nvidia's service. Standard features of each store platform, including achievements, and friends lists, will also be available.
Nvidia is selling GeForce Now as a tier based subscription service, with lower level game packages starting at $25 for 20 hours of play. Higher tiers with games like Rise of the Tomb Raider will command a higher price tag when the platform launches in March.
Comments
Unless this gets bundled somehow with consoles, at significantly lower prices, I don't see how this goes anywhere.
The promise is state of the art gaming on the lowest of low end computers, all the rendering interaction happening on a remote server farm, just add a screen and an input device and a decent network connection. But all of these services depend on a reality of broadband that simply isn't in the foreseeable future.
So you're looking at about $100 a month.
About the same price to finance a high-end Alienware machine.
So this is the 'Money Mart / Payday Loan' model to suck money out of those with bad credit?
I don't understand this business model at all.
1. Another subscription to content I want to have unrestricted access to. I subscribe to Netflix under a programming rental model, and that's all. Games I want to finish should be on my schedule and not cost me tons more money than a single purchase to play them.
2. The Internet infrastructure of the USA can't handle this (without lousy compression artifacts, stuttering, dropped frames, control lag, etc).
https://www.nvidia.com/en-us/shield/games/
To be fair and honest I do take a higher-end laptop home from my business when I've got photo studio editing to do there, but that's not a regular thing.