Apple rejects Steam Link app from App Store, cites breach of guidelines
Gamers looking forward to playing their library of Steam games on an iPhone or iPad via the hotly anticipated Steam Link app will have to wait a bit longer, as Apple rejected the title from distribution through the App Store earlier in May.

According to a statement Steam developer Valve provided to AppleInsider, Apple approved Steam Link on May 7, but revoked that approval three days later citing "business conflicts with app guidelines" that went unrecognized by its original review team.
While details of the rejection have yet to be made public, Apple apparently takes issue with the app's core functionality. Valve in an appeal explained Steam Link operates as a LAN-based remote desktop, noting there are many titles currently on the App Store that boast similar functionality.
Apple denied the appeal, leaving Valve's app blocked from wide availability.
"The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future," Valve said.
Announced earlier this month, Steam Link allows users to stream Steam games from a PC or Mac to iOS-based devices, including iPhone, iPad and Apple TV, over a wired or wireless internet connection.
To accomplish the task, the app ferries video from a computer to an iOS client device via a wired ethernet connection or 5GHz Wi-Fi network, while commands from the Steam Controller, MFI controllers and other hardware are relayed back to the host PC or Mac.
AppleInsider was able to take a closer look at a beta version of the app last week and discovered the system works largely as advertised. We ran into a few hiccups, mostly related to controller issues, but found the app ran smoothly, delivering an acceptable PC-to-mobile experience for a variety of games including "Rocket League," "Portal 2" and "Team Fortress 2."

According to a statement Steam developer Valve provided to AppleInsider, Apple approved Steam Link on May 7, but revoked that approval three days later citing "business conflicts with app guidelines" that went unrecognized by its original review team.
While details of the rejection have yet to be made public, Apple apparently takes issue with the app's core functionality. Valve in an appeal explained Steam Link operates as a LAN-based remote desktop, noting there are many titles currently on the App Store that boast similar functionality.
Apple denied the appeal, leaving Valve's app blocked from wide availability.
"The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future," Valve said.
Announced earlier this month, Steam Link allows users to stream Steam games from a PC or Mac to iOS-based devices, including iPhone, iPad and Apple TV, over a wired or wireless internet connection.
To accomplish the task, the app ferries video from a computer to an iOS client device via a wired ethernet connection or 5GHz Wi-Fi network, while commands from the Steam Controller, MFI controllers and other hardware are relayed back to the host PC or Mac.
AppleInsider was able to take a closer look at a beta version of the app last week and discovered the system works largely as advertised. We ran into a few hiccups, mostly related to controller issues, but found the app ran smoothly, delivering an acceptable PC-to-mobile experience for a variety of games including "Rocket League," "Portal 2" and "Team Fortress 2."
Comments
Since this was approved at first and then rejected, someone higher up at Apple must have got involved. Presumably Cook's beancounting decided that since this didn't add up directly to increased profit, it was axed. Unfortunately this kind of thing reduces the enjoyment of using Apple's platforms, and makes me reconsider a new AppleTV vs something more open.
It's likely more to do with ferrying your data around in an inappropriate way.
On to the article. Very disappointed myself. Was hoping the Apple TV would finally stop being useless for gaming. Think this may have to do with the fact that purchases could be made via the app without Apple getting a cut since it’s jusy acting as remote access point for your PC. They either need to let Apple get their cut or remove the functionality to buy/rent from the app.
Yep good idea. If everyone chose that solution to every Apple problem, there'd rapidly be no-one left.
So, I won’t switch my Apple devices for some POS, but yeah... really dick move Apple!
As far as gaming goes...I think Apple is quite interested in gaming on iOS. Its one of the best newer platforms for gaming in quite a while.
Stupid 30% tax
Plus ,they made their ‘Steam controller’ work with unauthorized APIs . They registered them as keyboard & mouse input. Only MFi certified controllers are officially supported.
Stephen Nellis (@StephenNellis)